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Add the following argument to the "launch options".
-cachedir=<path>
Where <path> is the folder directory, in quotation marks.
For example:
-cachedir="D:\Project Zomboid"
The save folder is part of the cache directory
I had to restore a backup. And now my several weeks old game where I had progressed the farthest and longest. POOF. GONE.
All because YOU GUYS don't follow the most elementary and basic of coding tenets: NEVER HARDCODE system variables. OK it's not technically hardcoded but instead uses a proprietary process of designating a save location instead of, you know, using the one that comes with the operating system. Sigh.
Whatever. I'm still pissed because you know what? I have over 1,000 games on Steam and AFAIK this is the only one that insists on putting its data on the C:\ drive. All others put them in windows "libraries" or whatever you call their movable-target named directories, such as "my documents" and so on.
This is the only game where I lost my saves. THE ONLY ONE. Thank you.
And then a lot of games use AppData. And a bunch of other use My Documents.
Personally, I hate games that use My Documents, because it clutters up my documents folder with unnecessary game files. To me, a game should use the install directory to save its games, why do the files have to be separate from the install directory? Steam even has a users folder, which some games use for the save games.
I was not asking a question, just stating my opinion on the matter.
Thanks, I'll be fine, I don't enjoy RimWorld and have no intention of ever playing it again. This game is much better. But you just gave me the idea of backing up AppData separately. Thanks for that.