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Also, certain zones that have plenty of trees aren't set to be foragable, because there are still houses in them....when you can walk all the way northeast until you're on the other side of the highway, and into the forest for a bit, and it still isn't foragable...well, thats rosewood right now, in a nutshell.
Btw, not to digress too much, but how do you build a wall on a wall frame?
You have to make sure you right click on the wooden part of the frame to get the ui box with options to pop up.
Well same, I added many zones in there.. Can you point me where you find a lack of zoning in Muld/WP with the pzmap please? Need to be sure my last zone export worked :/
At McCoy logging corp around 10228, 9427 there is a random splotch of non-forageable forest. Havn't investigated that one further, just stumbled upon it in my most recent game.
Tried to set up a fishing camp at the small lake at 9532, 6728 but that area can't be foraged.
From 12599, 7216 and east towards the river. Also, there's a black string of "land" there going to the river. There's also black, impassable tiles around 12597, 7097.
I haven't checked the areas at Valley Station yet, I know that for instance 13622, 7217 (the hunting cabin) and 14055, 5196 (house by the lake north of mall) couldn't be foraged some months ago.
These are not areas that a lot of people visit, but for instance the railyard is quite a nice location for loot and scenery... And the others are perhaps mostly for people who want a really isolated base, like in MP before the safehouses.