Project Zomboid

Project Zomboid

Mimir Dec 19, 2016 @ 10:49am
Non-forageable zones
This is more of a question for Indie Stone, do you want us to report in any way when we find an area that should have the forage option but doesn't?

I've made multiple tries to set up wilderness bases but had to abandon them because I found that the area in question lacked this option... If I understand things correctly, there is no way for the map creator to identify which areas that have foraging enabled.
Last edited by Mimir; Dec 19, 2016 @ 10:50am
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Showing 1-7 of 7 comments
Silverbird Dec 19, 2016 @ 11:58am 
The entire map of rosewood has no forage zones. You'd hope they would've realized something as impactful as that by now, so I doubt they need to be told...
Also, certain zones that have plenty of trees aren't set to be foragable, because there are still houses in them....when you can walk all the way northeast until you're on the other side of the highway, and into the forest for a bit, and it still isn't foragable...well, thats rosewood right now, in a nutshell.
Robert Johnson  [developer] Dec 19, 2016 @ 12:28pm 
I've added plenty of zone around Rosewood and March Ridge, so I don't quite get it.. Maybe last zone export didn't worked well.. I'll check tomorrow.
Lawh Dec 19, 2016 @ 12:40pm 
Yeah noticed that there are no foraging areas in Rosewood. Does that also mean that trapping will not work in Rosewood?

Btw, not to digress too much, but how do you build a wall on a wall frame?
Last edited by Lawh; Dec 19, 2016 @ 12:42pm
Mimir Dec 19, 2016 @ 1:14pm 
I'm not talking about Rosewood or March Ridge. I'm talking about areas around West Point, Muldraugh and Valley Station. In some areas, such as Valley Station, it's been some time since I visisted, but people do check these locations and reporting un-forageable zones is something that I and probably many others would happily do (provided that they are updated to forageable soonish).
Digger Dec 19, 2016 @ 4:11pm 
Originally posted by Lawrence H:
Yeah noticed that there are no foraging areas in Rosewood. Does that also mean that trapping will not work in Rosewood?

Btw, not to digress too much, but how do you build a wall on a wall frame?

You have to make sure you right click on the wooden part of the frame to get the ui box with options to pop up.
Robert Johnson  [developer] Dec 20, 2016 @ 1:12am 
Originally posted by Mimer:
I'm not talking about Rosewood or March Ridge. I'm talking about areas around West Point, Muldraugh and Valley Station. In some areas, such as Valley Station, it's been some time since I visisted, but people do check these locations and reporting un-forageable zones is something that I and probably many others would happily do (provided that they are updated to forageable soonish).

Well same, I added many zones in there.. Can you point me where you find a lack of zoning in Muld/WP with the pzmap please? Need to be sure my last zone export worked :/
Mimir Dec 20, 2016 @ 1:49pm 
Originally posted by Robert Johnson:
Can you point me where you find a lack of zoning in Muld/WP with the pzmap please? Need to be sure my last zone export worked :/
OK, just checked and lots of the areas around the railyard east of Muld can't be foraged. Hard to be specific with coordinates, but from around 11200, 10200 and all around the railyard. Didn't go too far out towards the map edge as there's nothing there. There are sporadic areas around the railyard that can be foraged.

At McCoy logging corp around 10228, 9427 there is a random splotch of non-forageable forest. Havn't investigated that one further, just stumbled upon it in my most recent game.

Tried to set up a fishing camp at the small lake at 9532, 6728 but that area can't be foraged.

From 12599, 7216 and east towards the river. Also, there's a black string of "land" there going to the river. There's also black, impassable tiles around 12597, 7097.

I haven't checked the areas at Valley Station yet, I know that for instance 13622, 7217 (the hunting cabin) and 14055, 5196 (house by the lake north of mall) couldn't be foraged some months ago.

These are not areas that a lot of people visit, but for instance the railyard is quite a nice location for loot and scenery... And the others are perhaps mostly for people who want a really isolated base, like in MP before the safehouses.
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Date Posted: Dec 19, 2016 @ 10:49am
Posts: 7