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If anything, you choose to be a smoker but don't smoke, over time that trait should fall off and if anything, you should get a health boost because you "kicked the habit".
Now the same should be said about characters who are not smokers and decide to take up smoking. They should become addicted after a period of time and if they continue to smoke, they gain the smokers trait.
Lots of things that could be done to really make this detailed survival game more interesting by allowing characters to learn / gain traits, whether negative or positive.
Setting up a weight bench and having multiple lvls of it could allow players of average str to slowly increase their str naturally. It only takes about 4 weeks IRL to see a noticeable increase in core strength if your strength training a few times a week. Why not allow characters that live for many many months in game to improve themselves?
Because its a zed survival game, after a while of killing, you should become more desensitized and not as anxious or panicked. Walking dead I see this, and phsycology experts will tell you the same thing when humans are placed in certain environments for an extended period of time, their mind changes, and adapts. That is a big part of survival, your mind can, does, and will change to adapt to the long term surroundings and situations.
it'd be interesting if they added varying levels of dependency (for multiple substances) later on down the line.
alcohol withdrawal can definitely kill you.
Actually, yes it is entirely implausible. Nicotine withdrawl cannot kill you. No human being has ever died from it. Even people who smoke a carton of cigarettes a day for years and then quit cold turkey were perfectly fine.
Nicotine overdose CAN indeed kill you, however, scientists are still currently unsure how much it would actually take to kill a person. They honestly don't know.
Again, from experience, if you let it drop too far, your character will kill himself/herself if given the chance.
Yeah, I know. This is a simulation game. The Dev's wouldn't make the smoking trait so unrealistic as to make quitting smoking a deadly consequence, because that isn't realistic. I'm sorry, but you are the dense one my friend.
There is no suicide or depression in the game, currently. You are giving false information.
in no more room your character cant get depressed and he cant kill himself if given the chance . ( you can kill yourself but there is no depression or anxiety mechanic and you choose to killyourself , its not your character just randomly killing himself )