Project Zomboid

Project Zomboid

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Avvind Apr 17, 2017 @ 7:46am
Realtime timescaling vs certain moodles and actions
(My original post talked about moodles appearing too soon in slower timescaling, but it seems this only happens in multiplayer)

I like the concept of playing with 12 to 24 hours daylength, because I like getting to do more and travel further during the ingame hours. I'm a realism-fan like that.

I think the timescaling in Zomboid is better made than in many other games; the pace at which you get hungry and sleepy scales well with the in-game clock, but I still think that some actions are done unrealistically quick.

Container organizing is fine in all timescales.
Reading entertainment-books, magazines and newspaper is way too quick, especially compared to the fact that skill-books are actually scaling with time. These things are read in literally 2 seconds.
Bandages get dirty in about 10 minutes. I had to change bandages for a cut from a window 6 times in 1 hour.
Much of crafting also seems to be detached from timescaling, which means my character managed to sow and plant a complete, pretty big garden, in 5 minutes. I haven't tried carpentry yet, but I have a feeling it's gonna be the same.

After all, you can always fast forward time (in singleplayer) if things go slow.
Last edited by Avvind; Apr 22, 2017 @ 5:06am
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Showing 1-8 of 8 comments
Neon_Wolf1 Apr 17, 2017 @ 12:18pm 
Playing PZ in real time would be amazing.
NotReally Apr 17, 2017 @ 1:38pm 
Reading book *cough* for a day... cutting tree for half an hour *falls asleep*
Avvind Apr 22, 2017 @ 3:43am 
Realtime is not for everyone of course. But Singleplayer gaming has got that nifty fast-forward function (would be nice if it could speed up things even more on slower timesettings). Still, after getting used to watch my character reading books in multiplayer (where you can't fast forward time), watching your character read books in Singleplayer and pressing the fast forward button isn't that different.
Kaldari Feb 26, 2019 @ 1:51am 
I came across this thread after googling moodle duration, because I recently started a sandbox with 12 hour daylength and some of the moodles don't seem to scale very well.

Boredom and unhappiness for a start. They appear too quickly if I'm standing around, and shouldn't if I'm reading a book.

The 'fed' moodles as well. They disappear too quickly, making it difficult to maintain the healing buff.
Originally posted by Kaldari:
I came across this thread after googling moodle duration,

You have unnecessarily revived a topic from 2 years ago. Much of this information is out of date and not relevant to the current state of the game.
Kaldari Feb 26, 2019 @ 6:10am 
Originally posted by Inny【🐭】Nazrin:

You have unnecessarily revived a topic from 2 years ago. Much of this information is out of date and not relevant to the current state of the game.

Forgive me, o pompous one, I wasn't aware all forum comments had to be approved by you.

You have unnecessarily made a comment which added nothing constructive, and wasn't even particularly accurate. Which information is out of date?
You could have just ignored the topic, and let it slide out of sight

As for "relevant to the current state of the game" in build 40.43 (which is the current build, if I'm not mistaken), with a sandbox setting of twelve hour days, the 'full to bursting' moodle drops through all 'fed' states and disappears within ten ingame minutes

Within twenty minutes of being idle, the bored moodle has appeared
Last edited by Kaldari; Feb 26, 2019 @ 6:13am
nasKo  [developer] Feb 26, 2019 @ 6:13am 
Originally posted by Inny【🐭】Nazrin:
Originally posted by Kaldari:
I came across this thread after googling moodle duration,

You have unnecessarily revived a topic from 2 years ago. Much of this information is out of date and not relevant to the current state of the game.
We'd appreciate you taking a more open approach to discussions.
We do not mind posting in year old threads if something can be added to the topic.
In this case I don't see how it is out of date, either.

Instead of replying to topics where you see something wrong, please make it a habit of reporting them instead of replying to them in the way you did. :)

As for the topic, the timescales - as many of the sandbox options - were added because it was an easy thing to do and didn't take much time.
Balancing them with other aspects of the game is fairly low on the priority list, but it will be seen to in the future.
Last edited by nasKo; Feb 26, 2019 @ 6:14am
Eep² Mar 7, 2019 @ 4:10pm 
Any mods to adjust moodlet frequency? Can the timescale be changed after a game is started? I can't even see what my sandbox game's timescale is but I think it's 4 hours. Is there a console/developer menu or something?
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Date Posted: Apr 17, 2017 @ 7:46am
Posts: 8