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Why do you panic over wasting 2-4 in-game hours?
Please tell me how you can magically do multiple things while reading.
Zomboid is more of a simulator than a " game". Would you rather have a player interaction with the book where you have to click to flip a page? You realise you can speed up time right?
I have not messed around with the settings so maybe you can set back the time it takes to read somewhere.
Or perhaps you'd prefer to remove it.
I don't think reading is fun but it makes sense for balancing considering the things you unlock and the extra XP multiplier.
Played it on multiplayer with friends for hours at a time where i was the main carpenter putting up fences for the base and building other stuff which ended up with needing plenty of reading and searching for books.We did not speed up time because there is no need and not everyone was doing reading.How i dealt with it was, i eat/drink and spend 5-10 mins reading after exhausting my character from doing carpentry then once im back to normal i'd headout and do more carpenry.Rinse and repeat, worked really well then once the book was read i get a nice xp multiplier to speed up the lvling.
You are only ruining the experience yourself by " sitting there doing nothing for 20 mins"
if you want a really bad trait setup pick obese and hearty appetite, which one of my friends did at the time.Lead to interesting moments of near death and lots of exploration for food that he mostly ate.
The idea of reading while resting or before your character actually falls asleep? Those were good.
Assuming these perks are bad isn't.
Again: they are situational. Countless people have no issue playing with these perks. I take slow reader and I end up reading a lot of skill books REGARDLESS. This is genuinely you, as a player, choosing a perk and trying to cry about how you have to read a book because there's not another option to reward you these points in the form of a tolerable trait.
The trait isn't meaningless nor is it an issue. You just want it to be a different trait.
Edit: To specify what I mean? These negative traits are the most picked because players simply play around them. As much as I hate to hear it when it's said to me? "Git gud".
I disagree that they are "fundumentally flawed".
Tell me why you think it's fundamentally flawed.For it to be funamentally flawed the whole mechanic would barely work.As it is, it's simple yet flawed and needs work.
I mean, the suggestions to " fix the flaws" is to sit down and make it fast forward or in bed before asleep. Which is hardly different but it is better and ironic as OP was saying fast forwarding is not a way to sell immersion.
And i see the devs have replied which is nice, perhaps it is time to move on.
I don't recall what it's called since I am on my phone at work, but it has to do with the reading speed multiple. (Unless it was removed in the last year.)
You could change that setting so books are read in a minute.
1. The skill point system exists, such that you have returns on your time played/investments into particular activities.
2. While you can adjust the rate at which you learn skills, certain features/activities/constructions are locked behind a specific skill level, giving you something to progress to.
3. There is a line between making something too easy to attain (and cause the player to become bored) and too hard (and cause the player to give up).
In Project Zomboid, it is intended for skills to be hard to level up if you didn't build your character with the necessary traits to increase the XP bonus. However, this doesn't prevent you from learning them.
As it is, you don't have to read books at all. Of course, the trade-off for this is that it will take you longer to progress a skill. Book's are basically an investment, you sacrifice time (reading) for a faster rate of skill progression. If you're then going to make the argument that this is preventing you from doing xyz, then the answer is, well, yeah. I don't like always like trapping, so I don't do it. Is this bad design, or just my preference?
You also make a suggestion to the dev's which is entirely in your ability to do currently: combine reading with other activities. When I'm working on progressing a skill, I just keep the book in my inventory. When I have some downtime (healing, resting from exhaustion, waiting for more daylight, etc) I start reading.
Really, I think your argument is without merit because the game has provided you the tools to play anyway you want. Here are just a few examples:
1. Adjust the speed that books are read (everything is as fast a reading a magazine, hooray).
2. Use the time controls in the game to advance speed, it isn't like it's behind a development menu (assuming SP, of course).
3. Increase the rate at which skills are learned (no more need for books).
4. Build your character with the skills you want to play, reducing the reliance on books.
5. Use one of the mods mentioned.
6. Take the fast learner trait.
7. Take the fast-reader trait (and something else to compromise, like the clumsy trait you mentioned. I hear that the clumsy trait will still actually allow you to play the game).
If you accept that you at least have the options above, I don't think that a reasonable conclusion to make is to instead request that the dev's "fix it", when there are other (and in my opinion, better) things for them to work on. That is, of course, their prerogative.
And then a group of zeds busts down your door when you aren't paying attention during the auto fast forward phase....yeah, that couldn't possibly go wrong...fast forwarding HAS to remain a conscious decision because of the incredible risk that it is. That CANNOT be changed.
First off, irl, when you read, you can do other things (multitasking is a real life thing that many people do). The trade off in game should be similar to that in real life - specifically relating to how much attention you give to each task and how much you're distracted. So, I have several examples that come to mind.
Keep in mind, I actually haven't played in a while, so maybe some of these have been added already; if so, just ignore them and move on please.
People can do all sorts of things while reading; basically, these things involve using only one hand, or no hands at all (as the book is in one hand).
So, it's only logical that you should be able to do certain things while you read; walking around is the most simple, but anything done with one hand should be available too; cooking, as someone mentioned, is a good example.
But your legs and body should not be "pinned". You should be able to sit/lay down, and potentially boost other stats. A common thing irl is exercise; many people read while on a treadmill or exercise bike etc.. perhaps this could be considered.
But when dealing with "multitasking", and especially when considering the "auto fast forward" function (which if added, should be an option, not forced), is you have to consider the character's attention and distraction factors. Audiobooks would obviously cause loss of hearing, but could be distracting more as well. But, when you get into a task, you can get distracted, so "surprises" should be considered. When "multitasking", obviously you should be more distracted as well. It should be considered, that irl you can get really involved in something, but, loud noises etc. could distract you. Also, having a radio playing music in the background while you read, could boost happiness, but, decrease hearing and allow for more surprises.
But the main point is, when reading AND cooking for example, you need to pay attention to both; so neither gets your FULL attention; so your reading will be slowed, and its possible you could burn your food (irl). So, if ever the devs decide to add more multitasking, they should consider these things and hopefully emulate them in a fun and engaging way. If you move, your reading speed should be slowed slightly. If you do another task that requires attention, it should affect it as well. This does not sound like a really easy change to me, so good luck Devs ;)
Now, a ludicrous suggestion (not serious): maybe add a "mini-game" while you read that engages the player; it could reference the character's engagement level in the book; just give them something to click on so they have something to do. A trade off could be, successful attempts boost reading speed; at the same time, there's an increased chance of "surprises".
A turn page button that jumps around the screen. If you manage to click it, you read the page, until you click, you don't progress.