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To get a better idea of exactly how much area a cell contains, check out the Project Zomboid Map Project [map.projectzomboid.com] and while browsing the map, click on "Map Coordinates" in the left-hand menu pane. Now as you drag your mouse around the world you can see the cell numbers that is under your cursor.
For example, a cell's height covers from the Lumber Yard to the Zippee Market, and it's width covers the distance from the Zippee Market to the Large Warehouse
It's possible I am wrong about the unseen hours respawn thing, I'm not technically savvy with the inner workings of PZ and all that. Maybe ButterBotPZ will come in here and set you straight.
according to deltavee [theindiestone.com] on a post [theindiestone.com] in the indie stone forums:
Cell (300*300 tiles): the larger square with the numbers in the top left that indicate actual zombies (445), desired amount of zombies for the Cell (889) and the respawn timer for the Cell (72.0) respectively.
Chunk (175*175 tiles): the brighter white smaller square; you're always centered in it and thus it moves with you across the map. Now technically this could be your potential max vision cone and chunks are actually smaller pieces of the map (I've read someone saying Chunks are 10*10 tiles), but since it doesn't matter if you actually see the chunks for the system to determine whether or not to spawn zombies (which I'll illustrate in a moment) you might as well consider this 'your' Chunk.
If you go to the post [theindiestone.com] you can see some images giving a better representation of this.