Project Zomboid

Project Zomboid

Glowth Feb 14, 2017 @ 12:41pm
Does Cowardly go away overtime / Obese trait debuffs
Note: Whole post edited

Thanks for responses, what about negative traits such as Cowardly? Will it stay forever or does it automatically go away after surviving for long enough? Or will you always have a debuff for increased panic?

Obese:
Reduced running speed, very low endurance and prone to injury.

My fitness skill is still 5 and Running skill always starts at 0 so I presume the reduced running speed is due to weight that I presume you can lose by fasting and not over eating while playing and running around?

Very low endurance? Im pretty sure there is no endurance skill, can you overcome very low endurance by playing or are you FOREVER very low endurance? Is it weight related?

Prone to injury? Because "fat" is easier to penetrate or what? Weight related as well?
Last edited by Glowth; Feb 14, 2017 @ 11:51pm
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Showing 1-14 of 14 comments
HaloCOws Feb 14, 2017 @ 2:01pm 
Yeah, about a couple weeks to a month in you'll start to see a decrease in your characters panic. A few zombies might only get you a little panicked but not enough to affect you. However a large horde or being in close prox to many zombies (i.e. running through a horde) your char will still lose his marbles.
Originally posted by HaloCOws:
Yeah, about a couple weeks to a month in you'll start to see a decrease in your characters panic. A few zombies might only get you a little panicked but not enough to affect you. However a large horde or being in close prox to many zombies (i.e. running through a horde) your char will still lose his marbles.

Try to avoide a horde, it doest matter how brave your char is, he will start ........
Glowth Feb 14, 2017 @ 11:52pm 
Bump due to whole post reform.
Sick Boy Feb 15, 2017 @ 12:06am 
I'm not sure how prone to injury works(maybe a higher chance of getting cut on glass? Or easier to get scratched and bitten by zombies?), but I know that an obese character can indeed lose the "obese" trait with proper diet and exercise. Start farming and munch on those cabbages. Salads are your friend.

I don't know if exercise actually plays a part in weight loss, but I do know that if you're not as active, your strength points diminish. (Slowly, but it does go down. Chopping a tree down, climbing the sheet rope or fighting zombies brings it back up.)

It'd be cool if there was an option to exercise in place. Like right-click and select "Do Push ups" or something.
Last edited by Sick Boy; Feb 15, 2017 @ 12:08am
-=ToX=- Feb 15, 2017 @ 12:38am 
"Cowardly" does smaller effect over time.
I was played first time without it (over year) in sandbox - panicing did redused over time like was said.
Now i playing with it (4th month for now) and after 3000 zombie killed it still getting "panicing" but usualy only at big herds attacking me, or instantly zombie shows up near to me, but it goes away much faster now.
So - in does reduses over time too, but slower (i actually did not seen critical difference with or without "Cowardly", atleast in sandbox).
Last edited by -=ToX=-; Feb 15, 2017 @ 12:39am
WillieSea Feb 15, 2017 @ 10:13am 
I had over 12000 kills and still got panicked when there were 6 or more zombies. I even had the brave perk.
So if it works, it's a very small effect.
DeadlyDanDaMan Feb 15, 2017 @ 6:48pm 
Originally posted by WillieSea:
I had over 12000 kills and still got panicked when there were 6 or more zombies. I even had the brave perk.
So if it works, it's a very small effect.

Yeah, it seems to me that there is a hardcap on the # of zeds you can be around and not get panicked. I don't think you can ever completely remove panic. That's probably because if you could, it would make the Veteran bonus completely useless.
Last edited by DeadlyDanDaMan; Feb 15, 2017 @ 6:48pm
Landor Feb 16, 2017 @ 12:07am 
Originally posted by DeadlyDanDaMan:
Yeah, it seems to me that there is a hardcap on the # of zeds you can be around and not get panicked. I don't think you can ever completely remove panic. That's probably because if you could, it would make the Veteran bonus completely useless.
and beta blockers, dont forget beta blockers.
Spidey19355 Feb 16, 2017 @ 4:24am 
Originally posted by DeadlyDanDaMan:
Originally posted by WillieSea:
I had over 12000 kills and still got panicked when there were 6 or more zombies. I even had the brave perk.
So if it works, it's a very small effect.

Yeah, it seems to me that there is a hardcap on the # of zeds you can be around and not get panicked. I don't think you can ever completely remove panic. That's probably because if you could, it would make the Veteran bonus completely useless.


As a veteran, you actually can get slightly panicked when really close to a horde. But its pretty much impossible to get panicked in any other way as vet.
Glowth Feb 16, 2017 @ 5:12am 
Thanks for the civil disscussion and great responses but there are still some keypoints that I presume we all agree could be really useful to know:

QUOTE from main post:
"Very low endurance? Im pretty sure there is no endurance skill, can you overcome very low endurance by playing or are you FOREVER very low endurance? Is it weight related?

Prone to injury? Because "fat" is easier to penetrate or what? Weight related as well?"
Glowth Feb 16, 2017 @ 8:16am 
Originally posted by ButterBotPZ:
Endurance == fitness, a hidden skill like strength that determines how long you can do things. It exists. I'm not sure it's tied to weight.

Prone to injury does not have anything to do with weight.
Oh Fitness and Strenght? I wouldn't exactly say they are hidden but good to know that Endurance means the Fitness skill that takes forever to upgrade for some reason.

If prone to injury doesn't have to do with weight is it because your Fitness is low or what? This is my final question on the topic :epicstickman::balloon:
DeadlyDanDaMan Feb 16, 2017 @ 1:21pm 
I'm actually curious about the "prone to injury" on Overweight/Obese as well. I have no idea how this works and no other trait has this. My best guess, is that it just increases your chance of getting injured when any injury situation comes up. So I would assume you just have a higher chance of being scratched, bitten, hurting a leg when you fall, and cutting yourself on glass in a broken window. Basically any situation where a player could be injured, an Overweight/Obese person just has an even higher chance of being injured. Like I said, that's my best geuss.

Originally posted by ButterBotPZ:
Prone to injury does not have anything to do with weight.

So does that mean that even if we get rid of Overweight/Obese, the "prone to injury" modifier will still be on our character no matter what?

And honestly, I don't think "prone to injury" should even be on Overweight. It should be on the Clumsy trait. Put it on Clumsy and increase it's point gain from +2 to +4, and take 2 points off of Overweight. That makes WAAAAY more sense than having it on Overweight. Obese I can understand it being on, but Overweight is kind of a grey area. I can be overweight by only a few pounds, but that isn't going to drastically increase my ability to injure myself, not even in the slightest.
Last edited by DeadlyDanDaMan; Feb 16, 2017 @ 1:36pm
DeadlyDanDaMan Feb 16, 2017 @ 6:43pm 
Originally posted by ButterBotPZ:
Oh, I see. You're talking about the description for the obese trait, not the separate selectable trait on character creation called 'prone to illness.'

UI_trait_overweightdesc = "Reduced running speed, low endurance and prone to injury.",

if you're no longer overweight you'll lose these effects. The only trait you'd gain is overweight, emanciated .etc

Okay, cool. Thanks for clearing that up:)
Glowth Feb 17, 2017 @ 2:15am 
Great replies, thanks everyone for civil disscussion.
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Date Posted: Feb 14, 2017 @ 12:41pm
Posts: 14