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The old content was taken out due to the engine refresh made with Beyond Light, and it fundamentally broke a lot of stuff. So they took the lesser of two evils and created the Destiny Content Vault (DCV) which 1. Reduced file size 2. Allowed content moving forward to hopefully be more consolidated.
We all know that Destiny 2 is a bunch of spaghetti code that's in tangles for YEARS and honestly, trying to untangle the mess they have would take forever. They'd be better off starting on a new engine from scratch (which I am desperately hoping for with D3)
You might say "but hey, you can disable DLC in the DLC tab for the game's properties!" and yeah, that's true. But ever notice, that even when you don't buy the season pass, or the DLC or the expansion (etc) you still have to download everything? Because you're paying for access for stuff that's now included in the game. It doesn't "go away" simply because you didn't pay for it.
Long story short: It's all one big package, it's not built for being subdivided, and it's far too late to do something like that. To have that option, it'd need to be built from the ground up to allow it
Appreciate the input but I would really like to hear their take on it. It's pretty much killed me off as a player.
Reminds me when Bethesda said Fallout 4 could never go over 60FPS because it was essentially impossible but they made it real in 76. I don't doubt it's a tangled mess but ♥♥♥♥ me I want to play the story start to finish.
Destiny 3, if it happens, will have some might high expectations. Did they ever mention anything about it specifically?
Also I mean just the campaign missions really. Crucible and all the other things I'm not worried about. Just the ability to play the story.
In regards to the Fallout 4 and 60fps, that was a physics issue, because they tied physics to framerate (which is also why skyrim bugs out at high framerate, and also Fallout 4 in a lot of places) and is actually an issue in this game too! (DoT is higher at higher framerates and some certain attacks are multiplied by your framerate! Part of the reason why threshers are as deadly as they are on Neomuna right now)
And yeah, I don't know what the plans for D3 are, don't think really anyone knows
As for their take on it? They just created the DCV and haven't really talked about stuff coming out of it, in any form, so I'm unsure it'll ever come out, unless like I said, they do a WHOLE engine rework/migrate to a new engine in which case that conversation can occur again
I know it was tied to physics. Just an example of, "we can't" only to later prove they could.
Let's hope for a better future then. Destiny 3 news would only be a year or two away. At least whats coming after Final Shape.
That is their take on it, if you want in their own words it's here https://www.bungie.net/en/News/Article/49189
As for Fallout 76, that uses a modified version of o the engine that Fallout 4 did so what it can do has absolutely no bearing on what is possible in Fallout 4. As you said yourself they stated Fallout 4 couldn't go over 60, not that the engine or future games couldn't.
Install size was never the issue, it was merely a quality of life concern. The real issue was the amount of content and that the engine couldn't handle the amount of destinations/activities available (at least as it was).
The install size reduction can't even be entirely attributed to the vaulting as engine updates and game rebuilds alongside the vaulting also contributed. Others have already commented on why splitting the player base with optional installs is a stupid idea and not something that is likely to ever be an option.
They said the same thing about 76 at first as well. It was just an example.
If Bungie wanted to they could fix it. And again, just the story missions would be nice. I don’t need every single thing. The ability to play the entire story would be much better than the current system.
So it wouldn’t have to split the player base.
If they can’t do it, so be it. After Final Shape if it continues to be an “unfixable” problem then they need to figure it out.
Too hard is a pretty weak excuse to use forever and I think it’s far from stupid…
If you're gonna to base tor arguments on these examples then you need better examples.
Arguing? Lol ✌️
Good lord I never heard of a developer removing the base-game campaign and an expansion of a game because they couldn't keep it competently bug-free. Talk about hack developers. What happened, Bungie?