Destiny 2

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Destiny Content Vault - Make Old Campaigns Optional Downloads.
I'm sure this has been brought up before but I am curious if Bungie ever touched on this idea.

Why not make all sunset missions, campaigns, etc optional content to install? This gets rid of the file size issue if the Player has the storage for it. On top of making people happy to have all the content back.

You download the current "Modern" game which is required to play and then install any additional, legacy content on top.

I don't see how this would be a problem for them but maybe they've answered this before?
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Showing 1-9 of 9 comments
AlphaVictorKilo Mar 7, 2023 @ 8:44pm 
Because of the way everything is packaged, basically as one big "game" (there isn't a separate package for PVP, PVE, Gambit, Campaign, etc) this would never work. It's not like Call of Duty, where each "mode" has it's own .exe and associated files (warzone, campaign, multiplayer, zombies, etc) and even if Destiny did that, you'd split up a lot of the player base because some of that vaulted content is matchmade activities (forges, strikes, so on and so forth) and it would increase match making times rather substantially I imagine, which is not a good thing

The old content was taken out due to the engine refresh made with Beyond Light, and it fundamentally broke a lot of stuff. So they took the lesser of two evils and created the Destiny Content Vault (DCV) which 1. Reduced file size 2. Allowed content moving forward to hopefully be more consolidated.

We all know that Destiny 2 is a bunch of spaghetti code that's in tangles for YEARS and honestly, trying to untangle the mess they have would take forever. They'd be better off starting on a new engine from scratch (which I am desperately hoping for with D3)

You might say "but hey, you can disable DLC in the DLC tab for the game's properties!" and yeah, that's true. But ever notice, that even when you don't buy the season pass, or the DLC or the expansion (etc) you still have to download everything? Because you're paying for access for stuff that's now included in the game. It doesn't "go away" simply because you didn't pay for it.

Long story short: It's all one big package, it's not built for being subdivided, and it's far too late to do something like that. To have that option, it'd need to be built from the ground up to allow it
TripleBullet187 Mar 7, 2023 @ 8:48pm 
Originally posted by AlphaVictorKilo:
Because of the way everything is packaged, basically as one big "game" (there isn't a separate package for PVP, PVE, Gambit, Campaign, etc) this would never work. It's not like Call of Duty, where each "mode" has it's own .exe and associated files (warzone, campaign, multiplayer, zombies, etc) and even if Destiny did that, you'd split up a lot of the player base because some of that vaulted content is matchmade activities (forges, strikes, so on and so forth) and it would increase match making times rather substantially I imagine, which is not a good thing

The old content was taken out due to the engine refresh made with Beyond Light, and it fundamentally broke a lot of stuff. So they took the lesser of two evils and created the Destiny Content Vault (DCV) which 1. Reduced file size 2. Allowed content moving forward to hopefully be more consolidated.

We all know that Destiny 2 is a bunch of spaghetti code that's in tangles for YEARS and honestly, trying to untangle the mess they have would take forever. They'd be better off starting on a new engine from scratch (which I am desperately hoping for with D3)

You might say "but hey, you can disable DLC in the DLC tab for the game's properties!" and yeah, that's true. But ever notice, that even when you don't buy the season pass, or the DLC or the expansion (etc) you still have to download everything? Because you're paying for access for stuff that's now included in the game. It doesn't "go away" simply because you didn't pay for it.

Long story short: It's all one big package, it's not built for being subdivided, and it's far too late to do something like that. To have that option, it'd need to be built from the ground up to allow it

Appreciate the input but I would really like to hear their take on it. It's pretty much killed me off as a player.

Reminds me when Bethesda said Fallout 4 could never go over 60FPS because it was essentially impossible but they made it real in 76. I don't doubt it's a tangled mess but ♥♥♥♥ me I want to play the story start to finish.

Destiny 3, if it happens, will have some might high expectations. Did they ever mention anything about it specifically?

Also I mean just the campaign missions really. Crucible and all the other things I'm not worried about. Just the ability to play the story.
Last edited by TripleBullet187; Mar 7, 2023 @ 8:49pm
AlphaVictorKilo Mar 7, 2023 @ 9:13pm 
Originally posted by TripleBullet187:

Appreciate the input but I would really like to hear their take on it. It's pretty much killed me off as a player.

Reminds me when Bethesda said Fallout 4 could never go over 60FPS because it was essentially impossible but they made it real in 76. I don't doubt it's a tangled mess but ♥♥♥♥ me I want to play the story start to finish.

Destiny 3, if it happens, will have some might high expectations. Did they ever mention anything about it specifically?

Also I mean just the campaign missions really. Crucible and all the other things I'm not worried about. Just the ability to play the story.

In regards to the Fallout 4 and 60fps, that was a physics issue, because they tied physics to framerate (which is also why skyrim bugs out at high framerate, and also Fallout 4 in a lot of places) and is actually an issue in this game too! (DoT is higher at higher framerates and some certain attacks are multiplied by your framerate! Part of the reason why threshers are as deadly as they are on Neomuna right now)

And yeah, I don't know what the plans for D3 are, don't think really anyone knows

As for their take on it? They just created the DCV and haven't really talked about stuff coming out of it, in any form, so I'm unsure it'll ever come out, unless like I said, they do a WHOLE engine rework/migrate to a new engine in which case that conversation can occur again
TripleBullet187 Mar 7, 2023 @ 9:18pm 
Originally posted by AlphaVictorKilo:
Originally posted by TripleBullet187:

Appreciate the input but I would really like to hear their take on it. It's pretty much killed me off as a player.

Reminds me when Bethesda said Fallout 4 could never go over 60FPS because it was essentially impossible but they made it real in 76. I don't doubt it's a tangled mess but ♥♥♥♥ me I want to play the story start to finish.

Destiny 3, if it happens, will have some might high expectations. Did they ever mention anything about it specifically?

Also I mean just the campaign missions really. Crucible and all the other things I'm not worried about. Just the ability to play the story.

In regards to the Fallout 4 and 60fps, that was a physics issue, because they tied physics to framerate (which is also why skyrim bugs out at high framerate, and also Fallout 4 in a lot of places) and is actually an issue in this game too! (DoT is higher at higher framerates and some certain attacks are multiplied by your framerate! Part of the reason why threshers are as deadly as they are on Neomuna right now)

And yeah, I don't know what the plans for D3 are, don't think really anyone knows

As for their take on it? They just created the DCV and haven't really talked about stuff coming out of it, in any form, so I'm unsure it'll ever come out, unless like I said, they do a WHOLE engine rework/migrate to a new engine in which case that conversation can occur again

I know it was tied to physics. Just an example of, "we can't" only to later prove they could.

Let's hope for a better future then. Destiny 3 news would only be a year or two away. At least whats coming after Final Shape.
DakotaThrice Mar 9, 2023 @ 4:27am 
Originally posted by TripleBullet187:

Appreciate the input but I would really like to hear their take on it. It's pretty much killed me off as a player.

Reminds me when Bethesda said Fallout 4 could never go over 60FPS because it was essentially impossible but they made it real in 76. I don't doubt it's a tangled mess but ♥♥♥♥ me I want to play the story start to finish.

That is their take on it, if you want in their own words it's here https://www.bungie.net/en/News/Article/49189

As for Fallout 76, that uses a modified version of o the engine that Fallout 4 did so what it can do has absolutely no bearing on what is possible in Fallout 4. As you said yourself they stated Fallout 4 couldn't go over 60, not that the engine or future games couldn't.

Originally posted by TripleBullet187:
I'm sure this has been brought up before but I am curious if Bungie ever touched on this idea.

Why not make all sunset missions, campaigns, etc optional content to install? This gets rid of the file size issue if the Player has the storage for it. On top of making people happy to have all the content back.

You download the current "Modern" game which is required to play and then install any additional, legacy content on top.

Install size was never the issue, it was merely a quality of life concern. The real issue was the amount of content and that the engine couldn't handle the amount of destinations/activities available (at least as it was).

The install size reduction can't even be entirely attributed to the vaulting as engine updates and game rebuilds alongside the vaulting also contributed. Others have already commented on why splitting the player base with optional installs is a stupid idea and not something that is likely to ever be an option.
Last edited by DakotaThrice; Mar 9, 2023 @ 4:28am
TripleBullet187 Mar 9, 2023 @ 9:03am 
Originally posted by DakotaThrice:
Originally posted by TripleBullet187:

Appreciate the input but I would really like to hear their take on it. It's pretty much killed me off as a player.

Reminds me when Bethesda said Fallout 4 could never go over 60FPS because it was essentially impossible but they made it real in 76. I don't doubt it's a tangled mess but ♥♥♥♥ me I want to play the story start to finish.

That is their take on it, if you want in their own words it's here https://www.bungie.net/en/News/Article/49189

As for Fallout 76, that uses a modified version of o the engine that Fallout 4 did so what it can do has absolutely no bearing on what is possible in Fallout 4. As you said yourself they stated Fallout 4 couldn't go over 60, not that the engine or future games couldn't.

Originally posted by TripleBullet187:
I'm sure this has been brought up before but I am curious if Bungie ever touched on this idea.

Why not make all sunset missions, campaigns, etc optional content to install? This gets rid of the file size issue if the Player has the storage for it. On top of making people happy to have all the content back.

You download the current "Modern" game which is required to play and then install any additional, legacy content on top.

Install size was never the issue, it was merely a quality of life concern. The real issue was the amount of content and that the engine couldn't handle the amount of destinations/activities available (at least as it was).

The install size reduction can't even be entirely attributed to the vaulting as engine updates and game rebuilds alongside the vaulting also contributed. Others have already commented on why splitting the player base with optional installs is a stupid idea and not something that is likely to ever be an option.

They said the same thing about 76 at first as well. It was just an example.

If Bungie wanted to they could fix it. And again, just the story missions would be nice. I don’t need every single thing. The ability to play the entire story would be much better than the current system.

So it wouldn’t have to split the player base.

If they can’t do it, so be it. After Final Shape if it continues to be an “unfixable” problem then they need to figure it out.

Too hard is a pretty weak excuse to use forever and I think it’s far from stupid…
Last edited by TripleBullet187; Mar 9, 2023 @ 9:08am
DakotaThrice Mar 9, 2023 @ 10:13am 
Originally posted by TripleBullet187:

They said the same thing about 76 at first as well. It was just an example.

If you're gonna to base tor arguments on these examples then you need better examples.
TripleBullet187 Mar 9, 2023 @ 10:16am 
Originally posted by DakotaThrice:
Originally posted by TripleBullet187:

They said the same thing about 76 at first as well. It was just an example.

If you're gonna to base tor arguments on these examples then you need better examples.

Arguing? Lol ✌️
Zizzy Mar 24, 2023 @ 9:27am 
Just bring back Red War and Forsaken.

Good lord I never heard of a developer removing the base-game campaign and an expansion of a game because they couldn't keep it competently bug-free. Talk about hack developers. What happened, Bungie?
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Date Posted: Mar 7, 2023 @ 8:24pm
Posts: 9