Destiny 2

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Frumpis Sep 24, 2022 @ 6:14pm
Xenophage not stunning overload champions with the mod
Title. With the machine gun overload mod equipped, I cannot stun overload champions with Xenophage. I don't know if this is by design or a bug, but it's frustrating either way.
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Showing 1-4 of 4 comments
Da Silliest Yodie Sep 24, 2022 @ 7:57pm 
More than likely a bug. I'd report it and for now use a different MG or Thunderlord/Le Monique
Ixamesh Sep 25, 2022 @ 6:51am 
It works, but there're better options. You have to hold the fire button. The 3rd shot will have overload properties.
Last edited by Ixamesh; Sep 25, 2022 @ 6:51am
>//The_FALCON Sep 26, 2022 @ 4:17am 
you may need to learn how to read again

"Overload Machine Guns
Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration ...
Requires Any 1 Energy"
Last edited by >//The_FALCON; Sep 26, 2022 @ 4:18am
Frumpis Sep 26, 2022 @ 9:39am 
Good insight from everyone here, despite the toxic insinuation from FALCON.

Uninterrupted or not, it doesn't make sense to require three shots from Xeno to stun overloads when every other machine gun in the game stuns in three shots, and here's why: time to stun. Every automatic machine gun stuns in less than a second, but Xeno (and Grand Overture, which isn't meta but is fun to use) take about 3.5 seconds to stun due to their slow firing rate (or charge-up, in GO's case). This is simply too slow to be reasonably useful in any higher-light setting.

I understand why it doesn't work from a technical perspective, but from a practical one it means that neither of those exotics will be used this season in champion settings.
Last edited by Frumpis; Sep 27, 2022 @ 4:33pm
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Date Posted: Sep 24, 2022 @ 6:14pm
Posts: 4