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Deep Stone Crypt has the "Deactivated Augment" Debuff which prevents players from using their current augment/picking up any other augment, meaning another player has to pick up the buff and use it. This can be circumvented by just having the players die over and over to get their augment back.
Garden of Salvations 1st and 3rd encounters would be made trivial because you could assign one person to pick up every Voltaic Overflow and let them die on repeat so multiple people wouldn't need to pick it up and wait for their debuff to go away.
Last wishes Kalli would be made even more trivial than she already is because you could have everyone stay outside of the safe rooms during damage then have 1 person leave damage to go into a safe room and revive everyone else after the wipe mechanic goes off.
Morgeth could actually become harder depending on if Taken Strengths respawn after someone dies with them, because if the Taken Strengths stay up for too long Morgeth gets stronger, resulting in a potential wipe.
Riven could also become harder, as you could spend more time time dying repeatedly to her mechanics, resulting in a wipe.
Kings Fall could end up confusing teams, because when someone dies with the 'Torn Between Dimensions' buff, it gets transferred to another player.
The entirety of Crota's end would be Trivialized because you could die repeatedly to get rid of the Drained of Light debuff.
Vault of Glasses Oracles and Templar would be made trivial as when you stand in the Fanatic Vex death pool it gives you the "Marked for Negation" debuff, which could be completely ignored. This debuff is also gained by doing Templar and Oracles incorrectly.
"oryx needs atleast 4 people"
Funny xD its been duo'ed. Oryx requires 3 people at most to make it possible to 3 phase with bad dps. If you need 4 that means you are slacking hard and have no idea what you are doing xD Oryx only requires people to stand in bombs. You dont need to stand in all of them they only increase the dps window you got.
"every encounter is easy just the tokens make it way too punishing in the learning stage"
If every encounter is easy. Why are you crying about revive tokens then? Learning curve is perfect. it filters out the lazy people so the rest of us who actually knows what to do and is teaching others can filter them out and make sure they never get a raid completion without working for it! Raiding is a group effort. Not a 5 people Strike.
Personally, I wouldn't object to them removing the tokens from normal raids but only if they tweaked the normal raids to compensate. People here have mentioned a number of encounters that use debuffs that can be reset if you just die, why not make those stick around instead? if you didn't want to mess with it much then you could simply give an extra token to people so it's more of a three strike system. At least, I think that'd be more balanced anyway.
It is always worth remembering that raids *are* endgame activities. As cool as some raid gear can be, it really is just meant to be an icing on the cake thing. I do hope the fireteam finder gets more people like me into doing raids - people just here for a fun time trying the hard content, difficult as it is doing puzzles in public matchmaking
Not saying that just go back to how D1 was with raids where you can die as many times but it just makes it a pain sometimes to try and pick them back up and especially with SE a death can really screw over the whole team and not just because of tokens.