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Dungeons are designed for 3 players with solo as an optional challenge. There's no legendary scaling because of that. HP is fine for 3 players.
Players have more tools and are more experienced in general.
Spire bosses are still the same.
Bungie hardly ever rebalances stuff like that and their current goal is to make the game more challenging.
Duality is easy peasy DPS, Caitl can be 2 phased solo (Idk if 1 phase is possible, doubt it) and Ghalran take 3-4 tops.
https://www.youtube.com/results?search_query=solo+3+phase+ghosts+of+the+deep
You can even 2 phase, but it requires too much preparation
This is the correct response. Over time, as people become more acclimated with the dungeon, mechanics get quicker and DPS strats get better. If it seems daunting now, compare it to launch day and see it has become WAY quicker, and will continue to do so.
That beeing said, i wouldnt mind bosses having thei'r hp tuned down a bit. 10.5M hp for the final boss is just ridiculous.
I love how this was the response but ur on 3.6k hours yourself. if u dont think its worth the time commitment don't do it. bungo is making their last 5 people work hard enough to try and roll fixes out and making sure the game isn't down more then 3 times a week.
but it's not your fault for complaining. the tedious water parkour, the bosses are not fun to solo (it's not hard is just consistent low damage output due to the HP and the boss being a wizard.) all I can say is just wait it out wether or not they do it or just do it first try so u never have to come back.