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If you want a full list of removed content, listed 99% of it below. Removed seasons included a seasonal storyline and a related activity.
In Year 3-4, seasonal content was removed as soon as the season ended. From then on, seasonal content was removed at the end of the game year, when the new expansion came out.
Year 1,
Red War campaign,
Curse of Osiris,
Warmind,
Leviathan Raid, Eater of Worlds, Spire of Stars,
Year 2,
Forsaken Campaign,
Season of the Forge (Forges)
Season of the Drifter (Gambit Prime, Reckoning)
Season of Opulence (Menagerie, Tribute Hall)
Scourge of the Past raid, Crown of Sorrow,
Year 3,
Season of the Undying (Vex Incursion)
Season of Dawn (Sundial)
Season of the Worthy (Seraph Towers)
Season of Arrivals (Contact)
Mars, Mercury, Io and Titan were all removed along with all strikes related to them.
Year 4,
Season of the Hunt (Wrathborn Hunt)
Season of the Chosen (the Battlegrounds from this were moved into the Vanguard Ops)
Season of the Splicer (Expunge, Override)
Season of the Lost (Astral Alignment, Shattered Realm)
Tangled Shore location removed. Warden of Nothing strike stayed.
Year 5,
Season of the Risen (PsiOps Battlegrounds moved into Vanguard Ops)
Season of the Haunted (Nightmare Containment, Sever)
Season of Plunder (Ketchcrash, Expedition)
Season of the Seraph (Heist Battlegrounds moved into Vanguard Ops)
Year 6,
Season of Defiance (Defiant Battlegrounds)
Season of the Deep (Salvage, Deep Dive, Fishing minigame)
Season of the Witch (Altars of Summoning, Savathun's Spire, Imbaru Engine)
Season of the Wish (Riven's Lair, The Coil).
Phew. Think that's everything. Exotic quest weapons whose locations got cut, got moved into a special kiosk at the Tower.
I forgot if the vaulting article mentions it, it's hard to imagine for someone who didn't play it, all, but I cannot imagine trying to queue into anything if there were still like, 30 different matchmade activities still in the game. You couldn't take a single step in the patrol zones without being bombarded by overlapping seasonal bric-a-brac.
I still miss the raids though!
This is the reason why I did not buy this amazing game.. I remember the gun play as fantastic, the story little snippets and cut scenes well done and believable... the whole thing easy to follow...
The various areas immersive from the tower where u have everything to the various other things.. the vairous ways you have to do stuff.. (multi type of gaming).. it's not always "this is the level and just shoot out of it"... u have different stuff u do to win it, or how u "spawn" in it .. sometime u have to climb, sometiem u get there with a space ship .. some time u have a snow bike ...
it's just amazing..
This was just the beginning I remember..
And fights are different, with different foes... that behave differently..
Anyway...
Not for me one that takes down art and content, for me it's PURE anti gaming foolish.
Thank you SO MUCH for sharing this.
I am gonna send you some kudos because this, is very useful. Thanks!
The main reason for content removal was game stability. If you didn't play Destiny at the time you wouldn't understand and yeah, there's still loads of spaghetti code janky stuff in D2, but before the bloat content was removed the game was so unstable it was crazy. I guess just piling new content on top of old endlessly works in some games (like World of Warcraft) but it sure as hell didn't work in Destiny 2. The game was an absolute wreck at one point. Today, it runs like a dream in comparison and if you find that an ironic statement, well I guess you had to be there in the pre-content vault days.
Although that didn't seem to work out so well after the first Destiny where they then took 500 steps back. Honestly just kind of hope they port the original Destiny to PC someday.
Really high quality design, story and also gun play and diversity of challenges everytime diversity of monsters etc.
So I am very critical of the game, but as far as I heard it's not a mistake for them since it payed off.
Sure is they would have made possibly much more monye if they took care of their content instead of go consumerism, and total profit mode on.
It's terrible that today games are about making money not about making a good game all around. This is not a naive statement. Art is art.
Videogaming is leaving fast the world of art and moving into sort of slot machines.