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Why timegate the season progress again?
Revenant was not time gated and we could progress the story and finish it fast. Now we are time gated and forced to come back to the game every weeks. Stupid decision to switch back to this model.
Originally posted by Jake:
Because time gating content is much better for our login metrics! I mean, who dosent love logging in, experiencing 10 minutes of actual story and three times as much busywork! Stretching 2 hours of story over 3 months is PEAK game design. Imagine finishing the story all at once and..... Playing other games? Unthinkable!
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Showing 1-15 of 16 comments
Hi Im Swat Feb 6 @ 12:30am 
4
It’s because people rushed through all the content last episode and then complained there was nothing to do.

Time gating the content is so much better because it gives the player something new to do each week. There is absolutely no reason to release it all on day one.
Last edited by Hi Im Swat; Feb 6 @ 5:27am
Eriana Feb 6 @ 12:48am 
Originally posted by Hi Im Swat - Bungie fan:
It’s because people rushed through all the content last episode and then complained there was nothing to do.

Time gating the content is so much better. There is absolutely no reason to release it all on day one.
Literally no one was complaining lol
Horn Feb 6 @ 12:51am 
Because players started to realize that there's not really that much content in the season if you release it all at once. Timegating the season's content is so much better... for the game and the developers, but not for the players.
Kopejka Feb 6 @ 1:34am 
Revenant showed that seasonal stories are so short (1-2 hours in total at best) without the weekly busy work that it makes healthier for the game to stretch it for a bit longer.
And also makes it easier for those who follow the story.
Lisa Feb 6 @ 2:27am 
Originally posted by VIC1OUSTHREAT:
Revenant was not time gated and we could progress the story and finish it fast. Now we are time gated and forced to come back to the game every weeks. Stupid decision to switch back to this model.
I prefer Weekly Story instead of the Start of EACH ACT
Originally posted by Eriana:
Literally no one was complaining lol

Just because you didn't see it that doesn't mean it wasn't happening. One of the main reasons seasons were even I produced in the first place was because of players complaining about content drought in D2Y1 and like crafting vs. RNG timegating is one of those issues where Bungie can't possibly please everybody and for now at least they've decided that some degree of timegating is what works best for them.
O.K Feb 6 @ 6:17am 
Originally posted by Eriana:
Originally posted by Hi Im Swat - Bungie fan:
It’s because people rushed through all the content last episode and then complained there was nothing to do.

Time gating the content is so much better. There is absolutely no reason to release it all on day one.
Literally no one was complaining lol
yeah idk where people are getting these complaints, there are maybe a handful of people complaining but thats it. Some people out here make a minority to a majority
The author of this thread has indicated that this post answers the original topic.
Jake Feb 6 @ 6:52am 
Because time gating content is much better for our login metrics! I mean, who dosent love logging in, experiencing 10 minutes of actual story and three times as much busywork! Stretching 2 hours of story over 3 months is PEAK game design. Imagine finishing the story all at once and..... Playing other games? Unthinkable!
Originally posted by DakotaThrice:
Originally posted by Eriana:
Literally no one was complaining lol

Just because you didn't see it that doesn't mean it wasn't happening. One of the main reasons seasons were even I produced in the first place was because of players complaining about content drought in D2Y1 and like crafting vs. RNG timegating is one of those issues where Bungie can't possibly please everybody and for now at least they've decided that some degree of timegating is what works best for them.

Show me the posts. Show me the thread where people demanded timegating. I have played since 2017 and people always say they see people complain about rushing through content, but I have still never ever seen it. Even if it were the case the MAJORITY of players complained, bungie doesnt listen to the majority or they would have returned crafting seasonals.

This is being completely obtuse, Bungie put in timegating for only 1 reason: to maximize player retention. Same reason they keep power grind, same reason to remove crafting seaonal weapons. Everything is designed to keep you wasting your time as much as possible for as long as possible. They only way is not to play.
Last edited by J A F F A; Feb 6 @ 7:00am
Originally posted by Jake:
Because time gating content is much better for our login metrics! I mean, who dosent love logging in, experiencing 10 minutes of actual story and three times as much busywork! Stretching 2 hours of story over 3 months is PEAK game design. Imagine finishing the story all at once and..... Playing other games? Unthinkable!
Exactly man, Bungie doesn't respect the players time by time gating the story like this. Let us enjoy other games when we finish the episode content. With the current time gating it's like we are being held hostages to Destiny 2.
Originally posted by J A F F A:
Originally posted by DakotaThrice:

Just because you didn't see it that doesn't mean it wasn't happening. One of the main reasons seasons were even I produced in the first place was because of players complaining about content drought in D2Y1 and like crafting vs. RNG timegating is one of those issues where Bungie can't possibly please everybody and for now at least they've decided that some degree of timegating is what works best for them.

Show me the posts. Show me the thread where people demanded timegating. I have played since 2017 and people always say they see people complain about rushing through content, but I have still never ever seen it. Even if it were the case the MAJORITY of players complained, bungie doesnt listen to the majority or they would have returned crafting seasonals.

This is being completely obtuse, Bungie put in timegating for only 1 reason: to maximize player retention. Same reason they keep power grind, same reason to remove crafting seaonal weapons. Everything is designed to keep you wasting your time as much as possible for as long as possible. They only way is not to play.
THIS! THIS IS WHY I DIDNT PLAY THE LAST SEASON! They took my reasons to keep going after doing everything available, plus the "god roll" on weapons can change between weapon balance updates, so without the ability to craft weapons i end up with a bloated vault full of decent rolls on the offchance i MIGHT need it someday. Crafting allowed me to simply shift the gun for the role i needed it for. once again bungie does exactly what the player base said it would instead of what we asked them to.
Originally posted by Subject 626:
Originally posted by J A F F A:

Show me the posts. Show me the thread where people demanded timegating. I have played since 2017 and people always say they see people complain about rushing through content, but I have still never ever seen it. Even if it were the case the MAJORITY of players complained, bungie doesnt listen to the majority or they would have returned crafting seasonals.

This is being completely obtuse, Bungie put in timegating for only 1 reason: to maximize player retention. Same reason they keep power grind, same reason to remove crafting seaonal weapons. Everything is designed to keep you wasting your time as much as possible for as long as possible. They only way is not to play.
THIS! THIS IS WHY I DIDNT PLAY THE LAST SEASON! They took my reasons to keep going after doing everything available, plus the "god roll" on weapons can change between weapon balance updates, so without the ability to craft weapons i end up with a bloated vault full of decent rolls on the offchance i MIGHT need it someday. Crafting allowed me to simply shift the gun for the role i needed it for. once again bungie does exactly what the player base said it would instead of what we asked them to.
sorry if this is hard to follow, i dont do this much.
I hope Bungie will remove the time gating with the second act.
i'll not buy frontier if this is the route they're taking, let alone the +10 PL every episode where I have to infuse 100+ items to max PL, shame of me if they fool me twice
Nibbie Feb 10 @ 12:20pm 
Originally posted by J A F F A:
Originally posted by DakotaThrice:

Just because you didn't see it that doesn't mean it wasn't happening. One of the main reasons seasons were even I produced in the first place was because of players complaining about content drought in D2Y1 and like crafting vs. RNG timegating is one of those issues where Bungie can't possibly please everybody and for now at least they've decided that some degree of timegating is what works best for them.

Show me the posts. Show me the thread where people demanded timegating. I have played since 2017 and people always say they see people complain about rushing through content, but I have still never ever seen it. Even if it were the case the MAJORITY of players complained, bungie doesnt listen to the majority or they would have returned crafting seasonals.

This is being completely obtuse, Bungie put in timegating for only 1 reason: to maximize player retention. Same reason they keep power grind, same reason to remove crafting seaonal weapons. Everything is designed to keep you wasting your time as much as possible for as long as possible. They only way is not to play.

You are strawmanning. Nobody "demanded timegating"; as was clearly said in what you quoted, people complained about content drought. Going months without anything new to do. Timegating is simply Bungie's answer to that; whether its a good answer or not is another discussion. And as for proof, here are some excerpts from a short google, restricted to the timeframe of Destiny 2's first year:

"To my mind, Destiny 2's fundamental issue with lack of content isn't that there aren't enough missions, or destinations to visit, or even types of activity. It is that there is almost no reason to run any of it now." -PCGamer's "Sea of Thieves, Destiny 2, and the problem with games that always need 'more content'"

"I’ve said it before and I’ll say it again - this isn’t a typical content drought where the playerbase will spring back to attention with a new watering of DLC. Many people have already left for good. Hope Bungie takes note." -Reddit thread "Destiny 2 active player base falls from 8.4 million to an estimated 600k - 875k"

"While Destiny 2 is still getting regular updates, many players are still looking for more: Despite huge initial momentum, Bungie's popular space shooter ultimately burned out with a lack of exciting loot and replayable content." -Tom's Guide's "9 Games Like Destiny to Scratch Your Loot-Shooter Itch"
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Date Posted: Feb 5 @ 11:56pm
Posts: 16