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think you miss the point this guy paid for it.... BEFORE ,,, its only a license was invented... think about it... he did play it quotes it correctly. show him some respect. i understand his english maybe you should. this "license" waffle didnt exist then and rightfully but expensively can be challenged in class action. also he did play it and enjoyed it.
What you paid for is a license to access the game.
Ridiculous comment.
Let's be real, if you bought every single D2 DLC at launch price that also means you were playing the game enough to have completed every single thing you paid for.
Not all of the parts original DLCs were removed, such as only the forsaken seasons were removed while the campaign itself stayed until early 2022 and everything else persisting into the live game. They started charging for dungeons, yes, but those dungeons became separate from the DLCs entirely. To say that Grasp of Avarice was an upgrade over Prophecy would be an understatement: Prophecy had no weapons of note and only dropped a single new armor piece at the boss. Yes, Prophecy is free and GoA isn't, but GoA is miles better as an activity, because it has unique loot, an exotic, transitions between encounters, farm-able loot, and just overall much higher quality.
I hate when Dungeon Keys are brought up and framed as if they took something that was a given (only ST and PoH were DLC-tied, and they are the worst dungeons) and changed it to be paid. Dungeons were kind of useless, so they made them into something new, something that is actually relevant. Would it be that much better if we got 1 dungeon a year that had no unique loot, no exotic, and was just a glorified planetary activity?