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While it's removal within Acts has kinda fixed the issue the core still remains, people play the Act story then dip out.
On PvP removing SBMM will basically kill PvP, if you've every played with it all you do is drive the low skilled players out because no one likes getting stomped repeatedly and mercy ruled to have it swing the other way. It why the SBMM is the loosest it's ever been outisde of it not being there but the brackets have been tightened and mercy loosened to stop it happening and allowing comebacks.
If you want an example of how bad zero to no SBMM is go play some rounds of Annihilation or Gambit and get stomped or do the stomping, it isn't fun for anyone bar the sadists who enjoy making other people miserable. Now PvP doesn't need to be sweaty that's why Trials and Comp exist where SBMM and draft are a lot tighter especially at high ranks and cards, standard playlists are actually in a pretty good place considering, what is missing is map variety we lost some good maps and old D1 maps should have been imported we've had I think one or two D1 maps introduced and two revival maps, there is nothing worse than "Hey look it's my 3rd time on Trosland in a row"
On crafting, there is a point of making the loot grind in a looter shooter be the main part of the game though personally I think there should be a middle ground of "You get random for the first two Acts then in Act 3 you can red border for what you want."
That will keep the chase there and the option to fall back to the crafting if you don't get the rolls you want. I wasn't exactly enthused to play the content when I had the crafted within the first 3 weeks because I know how to target my reds.
Bungie have released the data numerous times on both PvP and PvE weapon distributions and they are tight with seasonal outliers biased to the artefacts both still have their meta and they always will but the PvE sandbox changes every update, I will agree with you that the best feedback they got in a long time was "the Craftening" which made us overpowered and broken in line with the power fantasy.
The issue we have now is weapons are powerful as are skills but what they did is offset that in the Witch Queen with enemy density without power creep to clear, power creep was part of the reason for sun setting along with sandbox resets. At this point they need to forget about keeping us in check and allow us to roflstomp if we wish there's nothing worse than killing a god needing to 2-shot a random thrall.
Having played a bit of Warframe recently they seem to have a nice balance of power creep, you can still have the same TTK as you level up with relative upgrading to appropriate content to similar enemies to a point and have the same or similar enemy density to Destiny but they give you the power to clear them.
Personally I'm in the camp of "I hate Destiny, it's my favourite game" I just wish they'd take the leach off every now and again especially at the end of an expansion or bring back the "powerful and broken" is behind harder content, see VoG and other raid gear in D1.
Destiny franchise peaked on Kings fall, Rise of Iron and forsaken under Activision with vicarious visions carrying the franchise after the split this franchise went downhill and become more MVP ( minimum viable product for the price ) each year with more microtransactions and splitting more the content to sell more of those microtransactions meanshile the quality of the game not improved in any aspect in any case become worse without Activision Quality control department and Peter Parsons firing the vast mayority of QC of Bungo
D2 could do a few things to shake things up, like say, hey you can now run double kinetic slot weapons, or double energy slot weapons.
Or make it so you can take a primary ammo exotic, AND a power or special weapon exotic.
They could even bring back old activities that people really enjoyed, or even bring back old raids.
But at the end of the day its basically the same ol same ol.
You got a mediocre hero shooter with asininely annoying grinding mechanics whos game play loop has been the same for like the last 10 years, and whos story itself has become fomo content that just gets vaulted and is so convoluted you need to go and watch like a 1 hour "Summery" of whats been removed and up to this point.
I just think the reality is, D2 has reached its end point. It was fun while it lasted but its just kinda over now.
Imagine being this uninspired as a studio.
And they think we would jump into Marithon and trust them with PVP after all they have done. Hahaha
so many people go without doing extra content that has really nice rewards for the simple fact it requires you the player go the extra step to get a team for it
the game is old and most people know it or can teach it at this point so just enable match making for everything
Thank god that there is no matchmaking for such things as raids or dungeons, it is impossible to play any endgame content without any communications, and it would be hell to play any raid with a random fireteam
It's not impossible I've done quite a few raids without communications beyond chat to sort out orders, roles and crouching.
It's not terrible plus the in-game voice exists, though 100% match made without FTF would be really really bad since you can't guarantee that you have at least one person willing to sherpa the raid.