Destiny 2

Destiny 2

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Sage Jan 10 @ 11:02am
Question: Does Bungie never get tired of putting out such mediocre content?
Over and above that, their quality control has been absolutely abysmal. How do you mess up an exotic weapon so bad that it kills you for using it, and how did they not pick that up in testing?
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Showing 1-9 of 9 comments
Hi Im Swat Jan 10 @ 11:33am 
Hey,

If you belive you have found a possible game bug, you can report it to Bungie for them to investigate and apply a fix (if necessary). For full details on how to report bugs to Bungie, see the guide below.

https://help.bungie.net/hc/en-us/articles/10042093610516-Reporting-Bugs-to-Bungie

I've used the Slayer' Fang shotgun multiple times and I haven't had it kill me yet. I also haven't seen anyone else on the Bungie forums and reddit (/r/DestinyTheGame) mention this bug, so it's possible you may have found a rare bug.

As I said, please make sure to report it to Bungie using the mentioned guide so they can look into it.
Eriana Jan 10 @ 11:52am 
Originally posted by Sage:
Over and above that, their quality control has been absolutely abysmal. How do you mess up an exotic weapon so bad that it kills you for using it, and how did they not pick that up in testing?
because they don't have testers lol
Bungie's ceo once said on GDC that one of their main strategies is do not make a good content or all of their future content would flop because people gonna high up their expectations
Kylito Jan 10 @ 2:26pm 
Originally posted by -_|S.V|_-Shpymouse:
Bungie's ceo once said on GDC that one of their main strategies is do not make a good content or all of their future content would flop because people gonna high up their expectations

Correction: they don't put their good stuff out in a single DLC or update, and prefer to spread it out over months. See how when TFS dropped, everyone burned through all the good stuff, and now cry the game is dead because there's nothing to do. If they had TFS launch with less stuff and added it over time, their player numbers would be better.
Sage Jan 10 @ 2:30pm 
Originally posted by Hi Im Swat - Bungie fan:
Hey,

If you belive you have found a possible game bug, you can report it to Bungie for them to investigate and apply a fix (if necessary). For full details on how to report bugs to Bungie, see the guide below.

https://help.bungie.net/hc/en-us/articles/10042093610516-Reporting-Bugs-to-Bungie

I've used the Slayer' Fang shotgun multiple times and I haven't had it kill me yet. I also haven't seen anyone else on the Bungie forums and reddit (/r/DestinyTheGame) mention this bug, so it's possible you may have found a rare bug.

As I said, please make sure to report it to Bungie using the mentioned guide so they can look into it.
Done.
https://www.bungie.net/en/Forums/Post/264528703
Jake Jan 10 @ 3:19pm 
Originally posted by Kylito:
Originally posted by -_|S.V|_-Shpymouse:
Bungie's ceo once said on GDC that one of their main strategies is do not make a good content or all of their future content would flop because people gonna high up their expectations

Correction: they don't put their good stuff out in a single DLC or update, and prefer to spread it out over months. See how when TFS dropped, everyone burned through all the good stuff, and now cry the game is dead because there's nothing to do. If they had TFS launch with less stuff and added it over time, their player numbers would be better.
Me when I make stuff up
Kylito Jan 10 @ 3:33pm 
Originally posted by Jake:
Originally posted by Kylito:

Correction: they don't put their good stuff out in a single DLC or update, and prefer to spread it out over months. See how when TFS dropped, everyone burned through all the good stuff, and now cry the game is dead because there's nothing to do. If they had TFS launch with less stuff and added it over time, their player numbers would be better.
Me when I make stuff up

Is that not what the 'overdelivery' was? Every time bungie drops a big, good DLC (Forsaken, WQ, TFS) there is a few weeks of overjoyous "we're so back" before the inevitable return to "it's so over". Dead serious, I think if they didn't make TFS as good of a DLC launch, the community sentiment nowadays would be better. The D2 community has the attention span of a newborn gerbil and constantly needs little treats in front of them or they break down into tears. A great DLC buys you a month of stability, but a few decent seasons buys you a year.
Jake Jan 10 @ 3:42pm 
Originally posted by Kylito:
Originally posted by Jake:
Me when I make stuff up

Is that not what the 'overdelivery' was? Every time bungie drops a big, good DLC (Forsaken, WQ, TFS) there is a few weeks of overjoyous "we're so back" before the inevitable return to "it's so over". Dead serious, I think if they didn't make TFS as good of a DLC launch, the community sentiment nowadays would be better. The D2 community has the attention span of a newborn gerbil and constantly needs little treats in front of them or they break down into tears. A great DLC buys you a month of stability, but a few decent seasons buys you a year.
No, that's not what over delivery was lol.it was tempering expectations by asking the dev team not to load extra stuff into their drops.You can read the gdc talk for yourself. What you're advocating for is drip feeding and time gates, which is different than adding more stuff on a single launch, which is what TFS did.

Armchair game devs man....
Last edited by Jake; Jan 10 @ 3:49pm
Kylito Jan 10 @ 4:35pm 
Originally posted by Jake:
Originally posted by Kylito:

Is that not what the 'overdelivery' was? Every time bungie drops a big, good DLC (Forsaken, WQ, TFS) there is a few weeks of overjoyous "we're so back" before the inevitable return to "it's so over". Dead serious, I think if they didn't make TFS as good of a DLC launch, the community sentiment nowadays would be better. The D2 community has the attention span of a newborn gerbil and constantly needs little treats in front of them or they break down into tears. A great DLC buys you a month of stability, but a few decent seasons buys you a year.
No, that's not what over delivery was lol.it was tempering expectations by asking the dev team not to load extra stuff into their drops.You can read the gdc talk for yourself. What you're advocating for is drip feeding and time gates, which is different than adding more stuff on a single launch, which is what TFS did.

Armchair game devs man....

Is asking them not to load extra stuff into a given drop not drip-feeding? If they had 10 units of content, Overdelivery would be to put all 10 into a single update and then go silent for 2 years, whereas what Bungie did was to put 6 into a single update and then split the other 4 out across the year.
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Date Posted: Jan 10 @ 11:02am
Posts: 9