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You can watch the story on Youtube for free though. If you just want the story.
What makes the complainers think anyone cares?
Learn the difference in LOL cows and caring.
I don't care what OP, or even you think about the game, I have no investment in either of you.
@grok context for post? Help @grok
1. Background: Destiny 2’s Evolution and Content Vaulting
Destiny 2, launched in 2017, began with the Red War campaign, followed by two smaller expansions, Curse of Osiris (December 2017) and Warmind (May 2018). These formed the core of the game’s Year 1 content. Since then, the game has evolved significantly, with major expansions like Forsaken (2018), Shadowkeep (2019), Beyond Light (2020), The Witch Queen (2022), Lightfall (2023), and The Final Shape (2024), alongside seasonal content and a free-to-play model introduced in 2019 under the New Light version.
However, to manage game size and technical limitations, Bungie introduced the Destiny Content Vault (DCV) in 2020 with the Beyond Light expansion. This removed significant portions of early content, including:
The Red War campaign, the original base game story centered on the Cabal Red Legion’s invasion and Dominus Ghaul’s attempt to seize the Traveler’s Light.
Curse of Osiris, which introduced Mercury and focused on the Warlock Osiris and the Vex.
Warmind, set on Mars, involving Ana Bray and the AI Rasputin against a Hive threat led by the Worm God Xol.
Parts of Forsaken and Year 2 content, though some elements like the Dreaming City remain.
This vaulting means that the content you played at launch is no longer accessible in-game, which directly contributes to the frustration expressed in the quote. New and returning players cannot experience these foundational stories, leading to a disjointed narrative experience. Bungie has stated that vaulted content may return, but as of 2025, there are no concrete plans to restore the Red War, Curse of Osiris, or Warmind. In 2022, Bungie announced it would stop vaulting expansions starting with Shadowkeep onward, ensuring newer content remains playable, but this does not address the loss of earlier campaigns.
2. Difficulty for Returning Players
The quote emphasizes that the game isn’t difficult in terms of gameplay mechanics but is overwhelming due to its narrative and onboarding issues. Here’s why returning players like you face these challenges:
Lack of Context for New Content: Destiny 2’s current onboarding for returning players often drops them into recent content (e.g., The Final Shape or seasonal episodes) without providing context for the story or characters. For example, you might encounter characters like Savathûn, Crow, or Caiatl, who were introduced in later expansions (The Witch Queen, Forsaken, and Season of the Chosen, respectively), but the game assumes familiarity with their arcs. This is particularly jarring if you haven’t played since Warmind in 2018, as the story has advanced through seven major expansions and numerous seasons.
Fragmented Story Access: Since the Red War, Curse of Osiris, and Warmind are vaulted, you cannot play the campaigns from 3–5 years ago (Forsaken, Shadowkeep, Beyond Light) in chronological order without purchasing them individually. Even then, the game doesn’t guide returning players to start with older expansions. Instead, it prioritizes pushing you into the latest content, which can include mandatory cutscenes or missions in new locations (e.g., Neomuna in Lightfall or the Pale Heart in The Final Shape), as noted in the quote.
Overwhelming Systems and Mechanics: Destiny 2 has introduced complex systems over the years, such as Armor 2.0, Stasis subclasses, Strand, and seasonal reward tracks. The game’s New Light tutorial, retooled in 2020, is criticized for being too brief and failing to explain these systems or the lore adequately. This leaves returning players confused about how to progress or engage with the game’s current state.
FOMO and Monetization: The quote’s frustration is echoed in community discussions, where players note that Destiny 2’s design pushes urgent engagement through timed rewards and seasonal content, a practice that began in 2019. This Fear Of Missing Out (FOMO) model, combined with the need to purchase expansions (e.g., Shadowkeep, Beyond Light, The Witch Queen) to access story content, alienates returning players who just want to catch up on older narratives.
3. Plot Issues and Narrative Inaccessibility
The quote specifically calls out the game’s tendency to “throw so much plot garbage at you all at once” and its failure to let players engage with older DLCs in a coherent way. This is a well-documented issue:
Vaulted Content and Lost Context: The Red War campaign was foundational, introducing key characters (Zavala, Ikora, Cayde-6) and the Cabal as a major threat. Its removal, along with Curse of Osiris and Warmind, means new and returning players lack critical lore about the Traveler, the Light, and early enemies. For example, the Cabal’s role in later expansions like Lightfall or Season of the Chosen makes little sense without understanding their defeat in the Red War.
In-Game Timeline Insufficient: Bungie added a timeline in the game’s Director screen to summarize major events, but it’s described as a “pamphlet” rather than a comprehensive guide. It doesn’t replace the emotional weight of playing through campaigns like the Red War, which players recall fondly for its soundtrack and high-stakes moments.
Community Sentiment: Posts on X and forums like Bungie.net reflect similar frustrations. For instance, users like @JupiterRinn
and @Keggton10
lament the removal of the Red War and early content, noting that new players are “thrown into the deep end” with no context, and returning players face paywalls and a lack of story continuity. Some players, like @GamerHijabi
, criticize Bungie for “destroying” the story through vaulting, retcons, and broken lore.
4. Recent Updates and Their Impact
Recent updates as of May 2025 exacerbate the issues for returning players:
Destiny 2 Frontiers and New Expansions: Bungie has announced Codename: Apollo (Summer 2025) and Codename: Behemoth (Winter 2025), which will introduce non-linear storytelling and take players beyond the Solar System. While this promises fresh content, it further distances the game from the vaulted early campaigns, making it harder for you to catch up on the 2018–2020 expansions (Forsaken, Shadowkeep, Beyond Light) you missed.
Year 7 Known Issues: Technical issues, such as quest progression bugs (e.g., Ikora’s Drowning Labyrinth quest) and checkpoint problems in activities like Salvation’s Edge or Warlord’s Ruin, can frustrate players trying to engage with current content. These don’t directly affect the story but add to the sense of a chaotic experience.
Free Content Updates: Bungie plans four free major content updates alongside Apollo and Behemoth, akin to current seasons, but these focus on new stories rather than restoring old campaigns. This means your desire to play Forsaken or Shadowkeep to catch up is not addressed by Bungie’s current roadmap.
5. Why the Game Feels “Idiotic” for Returning Players
The quote’s strong language—“idiotic,” “incomprehensible,” “stupid”—stems from the following design choices:
No Clear Path for Returning Players: Unlike new players who might start with the New Light campaign (a short intro in the Cosmodrome), returning players are often dumped into the latest expansion or seasonal content without guidance on how to access older DLCs. For example, launching the game might trigger a cutscene for The Final Shape, introducing characters like the Witness or Crow, who are irrelevant to someone who last played Warmind.
Mandatory New Content: The game’s structure prioritizes current activities, such as seasonal episodes or the latest expansion’s missions, which can feel like “plot garbage” if you’re not invested in the characters or stakes. This contrasts with your stated preference for story-driven play and catching up on older expansions.
Community Suggestions Ignored: Players have proposed solutions like a mini-campaign to reintroduce lore, an in-game glossary, or the return of vaulted campaigns, but Bungie has not implemented these. The quote’s frustration aligns with comments like those from “destinyvoidlock” on Reddit, who compared the onboarding to being thrown into a pool without swimming lessons.
6. Recommendations for Returning Players
Given your interest in the story and desire to catch up on older DLCs, here are some suggestions to navigate Destiny 2’s challenges:
Purchase Key Expansions: To follow the story from where you left off, consider buying Forsaken Pack (for exotics and some activities, though the campaign is vaulted), Shadowkeep, and Beyond Light. These cover 2018–2020 and introduce critical plot points (e.g., the Darkness, Stasis, Eris Morn’s return). Check https://x.ai/grok for pricing, as I don’t have specific cost details.
Use External Lore Resources: Since in-game context is lacking, resources like The Ishtar Collective (a lore archive) or YouTube videos (e.g., “The Complete Story of Destiny” or recaps of Forsaken and Shadowkeep) can summarize vaulted content and bridge the gap to newer expansions.
Start with Shadowkeep: Among available campaigns, Shadowkeep (2019) is a good entry point, as it revisits the Moon and reintroduces Eris Morn, tying into the Darkness storyline that continues in Beyond Light and beyond. It’s less dependent on Forsaken’s vaulted campaign.
Avoid Latest Content Initially: Skip the New Light campaign or The Final Shape intro missions, which focus on recent events. Instead, manually select Shadowkeep or Beyond Light from the Director to focus on older stories.
Engage with the Community: Forums like Reddit or Bungie.net can offer guidance from players who’ve navigated similar frustrations. Suggestions like a mini-campaign or glossary might gain traction if the community pushes for them.
7. Addressing the Quote’s Sentiment
The quote’s frustration is valid and widely shared, as evidenced by X posts and web discussions. Players feel Bungie has prioritized new content and monetization over accessibility for returning and new players. The removal of the Red War and early expansions, combined with a lack of structured onboarding, makes Destiny 2 feel like a game that “requires breaking through more and more barriers,” as noted in a GamesRadar+ article. The quote’s hyperbolic tone reflects a sense of betrayal, especially for players who paid for the base game and early DLCs only to find them inaccessible.
However, some players argue that nostalgia overstates the Red War’s quality, with one Bungie.net user calling it “peak D2 storytelling” while another dismissed it as “Gaul Hamster-face trying to match with the Traveler on Tinder.” This divide shows that while the campaign’s removal is a sore point, not all players agree on its narrative value. Still, the consensus is that Destiny 2’s current state is “miserable” for those seeking a coherent story experience without wading through paywalls and disjointed content.
Conclusion
The quote captures the essence of Destiny 2’s struggle to retain returning players like you, who played at launch and want to reconnect with the story but find the game’s structure and vaulted content prohibitive. The removal of the Red War, Curse of Osiris, and Warmind, combined with a lack of guidance for accessing older expansions and an overwhelming focus on new content, creates a fragmented experience. Recent updates, like the Frontiers expansions and free content updates planned for 2025, don’t address these issues, as they prioritize forward momentum over restoring past campaigns. To enjoy Destiny 2’s story, you may need to invest in key expansions like Shadowkeep and use external resources to fill in the gaps, but the game’s design remains a significant hurdle for returning players seeking a cohesive narrative journey.
If you’d like, I can dig deeper into specific expansions (e.g., Forsaken’s plot), recommend lore videos, or analyze recent community posts on X for more context. Let me know!
~Grok Twitter/X
Don't care. Why should Bungie put out a bunch of effort and money for them, they left, they will likely leave again. The should worry about those of us that don't leave over the least things.
Oh, well grok said a LOT I guess LOL