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OP has a valid point.
The intro cutscene for a new character is like 5+ mins long, but fortunately they have it up on YT on the official Destiny channel for those who want to skip it now and watch it later.
Then if you don't sit there for hours to go through the entire tutorial area to get your ship, when you log back in they'll have skipped you ahead already to have some random ship in orbit and you won't even be able to go back.
So for whatever reason Bungie is REALLY bad at this. If they kept it exclusively pay to play and not done the nonsense of having a cash shop alongside a game that you need to buy all expansions/content for, then things may have turned out differently.
But it turns out Bungie is yet another greedy company; it wasn't JUST Activision being greedy and that's kinda crazy if you think about it. None of the OG people who made the best Bungie games are there anymore. It is all people who are standing on the shoulders of giants who are no longer there.
And the composer had to sue Bungie just to get paid what they were rightly owed in royalties so that goes to show what the company thinks of their employees, let alone their customers.
Xbox experience is better than on PC tbh but the whiplash of different random stuff when you log back in is still there; much more comfortable playing on a controller from the couch but to each their own.
I'd recommend WarFrame for the OP; completely 100% F2P and is 99% gameplay 1% optional story stuff that's really short (space ninjas shoot and kill stuff because reasons, go beat up the bad guys).
Edit: Thanks for the award, random Redditurd! Too bad you can't bot-downvote people you dislike on Steam eh? ;)
To be fair, I saw the same thing happening in Destiny 2 the other day; just people farming the same public 'heroic' events over and over and over again as an efficient way to grind glimmer and other currencies.
If you can zoom through any WarFrame level in 30 seconds, you're probably a great speedrunner. The joy of the game though is being able to zoom through or take things at your own pace as you like. Story is light but also doesn't require 10+ hours (as of writing) to catch up on all the lore up until the current expansion, about the first 30% or so of which has been permanently removed in a gauche attempt at copying WarFrame's 'vaulting' model.
Bungie basically used the same term but did it in one of the worst possible ways (vaulting content that players paid for instead of just gear/weapons to rotate periodically). Backlash so bad they had to walk back most of their plans. What a shame for them.
If Bungie ever decides to stop screwing around and just do a 'Destiny Classic' version with both D1 and D2 'legacy' content in it that won't get seasonal or other crap that lets people play what they paid for then I'd support that kind of idea.
Many years back around the F2P changeover I threw Bungie a suggestion that they should just 'sell all the things in a single bundle for $60 USD' to get players a very easy way to catch up on everything AND get invested in future content. Hell they could have it be everything except the current content (basically ALL 'legacy content') but this was prior to the vaulting situation so eh. Hoping the court case gets people some money back at the end of all of it.
Like most good player suggestions, Bungie leadership didn't seem to care about that (or about following the law apparently lmao).
They have proficient programmers and amazing artists, 200% agreed. Basically the visuals and gameplay are dope, mostly.
But hell, they suck at delivering the slightest player-friendly design or narrative experience. And funny enough, neither activision or sony ownership helped in that regard, lacking the necessary scope.
And don't get me going on the catastrophic F2P model management.
You can watch a hundred videos on YT as to why Destiny 2 fails retention. If it was not for insecure whales and OG fanboys holding on, this game would be shutdown 3 or 4 years ago.
They can't :
- Make proper tutorials
- Give newcomers a sense of direction
- Sum up the story without it being annoying
- Or telling a somewhat involving tales
- Or writing interesting characters dialogs
- Do compelling in-game cutscenes
- Give us Red Ward and Curse of Osiris back
- Let you enter the game without shoving a dozen panels through your throat right after launch
- Offer a thrilling DLC content worth your 40$
- Fix bugs that have been around for years now
Destiny 2 never had passionned fans. Just blind followers such as myself. The day I found out how delusional I was, all made sense all of a sudden : Bungie can deliver proofs of concept, definetly, but not actual games.
Just look at Marathon state. They do it again, even worst : no story, and it's not even targeting the public that made their fortune. Enterprise seppuku at its finest.
So yeah, there are people telling you the contrary or to f off for obvious lack of argument. But if you truly loved this game once in your past or still like to play it today, you have to know deep down it was never a fulfilled product.
And it's absolutly not a welcoming experience for people coming back or making their first steps. Destiny 2 is a speculative toy for any corporation owning it. Nobody seems to have a vision, not within, nor for players.
Saw this happen in absolute dumpster-fire games like Bless Online/Unleashed and Astellia Online/Royal and so forth. Games released, failed, shut down, re-released, failed again, shut down again, and so on and so on; sometimes even multiple times!
In any online setting it generally isn't a good idea to yell at someone to quit or stop playing. I've found the best thing to do is what most do (just ignore them) or if they're open to feedback then consider linking some videos, guides, etc to help em out.
I will be completely real though, having a 10+ hour 'lore' video just to catch up to current day Destiny 2 and having the first 25% or so of that content no longer available is kinda crazy. I still stand by what I said and would support a 'Destiny 2 Classic' that has modular content where you download the content/phase you want, play through it, then install more content as you progress along. No time-limited FOMO seasonal nonsense.
Then when one needs storage space after exceeding 100+ GB they'd uninstall the content they no longer need after playing through it. Also the lack of compression is absolutely insane. How does WarFrame, a game from 2013, manage to be under 50 GB despite over a decade+ of content (which hasn't been removed but only updated with new cutscenes and stuff) while Destiny 2 is pushing almost 3x that amount yet has so little in comparison?