Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
so just remove the option? doesn't seem like nearly a good enough of a reason for it
Besides finding a team means making some friends maybe finding a clan to play regularly with.
Speaking pure bs cause the blowout rate lowered when freelance was introduced. Meaning people were winning more rounds and there were less 5-0 or 0-5 games.
https://www.bungie.net/en/Explore/Detail/News/50802
This is the best answer.
"The overall blowout rate (games that ended with a score of 5-0) was almost as low as our best post-revamp week, when the Flawless pool went active Friday afternoon, at 27.8%. This was powered by the significant number of fireteam vs fireteam matches and solos vs solos matches, both of which had 25% blowout rates. "
It was a combination of the two. Not only that, if you look under the chart right below this line, you can see that thanks to the Freelance option, the matches were a bit more even than before. The issue they ran into was the lack of balancing in matchmaking. Freelance does help to a certain degree. I imagine the only reason they haven't fully added it is due to it needing more fine tuning and not wanting to piss off any of their content creators. Its already pretty obvious especially with the sbmm in control, that specific people don't want to have an even match.