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Resilience in PvE should be the highest stat possible because it gives you damage resistance based on how high your tier of the Stat is (T1 = 10, T5 = 50, T10 = 100, etc).
The highest damage resistance you can get with Resilience is 30%, makes it the most important Stat in PvE especially higher difficulties.
The other Stats should be based on your preferences.
Mobility: Boost Jump Height.
Resilience: (See above).
Recovery: Quicker Health regeneration.
Discipline: Shorter Grenade cooldown.
Intellect: Shorter Super cooldown.
Strength: Shorter Melee cooldown.
Each Class has it's own Ability based on the Stats:
Hunter: Dodging (affacted by Mobility)
Warlock: Healing/Empowering Rift / Phoenix Dive (affected by Recovery)
* Empowering = Damage boost on your weapons while standing in the rift.
Titan: Melee (affacted by Strength)
As for Sunshot if you like the solar explosion after a kill, there is a perk called "Incandescent" that basically does the same.
https://www.light.gg/db/items/4293542123/incandescent/
There are similar perks to Incandescent such as Firefly, Dragonfly, Chain Reaction, Destabilizing Rounds and Voltshot.
Firefly and Dragonfly requires a precision kill to be applied.
https://www.light.gg/db/items/3824105627/firefly/
https://www.light.gg/db/items/2848615171/dragonfly/
Chain Reaction and Destabilizing Rounds only requires kills.
https://www.light.gg/db/items/2396489472/chain-reaction/
https://www.light.gg/db/items/2048641572/destabilizing-rounds/
Voltshot does not cause the target to explode but chains to other targets after the perk is applied. To apply Voltshot: Shortly after killing a target, you have to reload the weapon.
https://www.light.gg/db/items/2173046394/voltshot/
https://discord.gg/4J2rudnB