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Then they die over and over and expect to be rezzed. Leave em lying their dawg
"Let me play how I want. If I want to die over and over again and make it so you can 2 man this mission easier than 3 man it with me, I should be able to !".
Ok dude, but you're out of the Fireteam. Also, yeah we did 2 man the fight after we tossed you out and yes it was significantly easier without you eating all the revives.
This whole "Let people play how they want" thing is ridiculous in a coop game. No. You're part of a team, you play for the team. If you want to "play how you want", stick to solo activities where you waste no one's time.
Vote to Kick needs to be introduced seriously.
But I did say I don't have to play with them. I don't have to tolerate "their playstyle".
If you're at the point you check someone's stat btw, it's because something went wrong. No one pre-emptively checks stats.
False if you want to succeed.
Success is important in a game where all the rewards are locked behind the boss being dead.
So don't be That Guy who doesn't bank motes, dies in GMs because he refuses to duck behind cover, "Add clears" in raid because he refuses to learn how to do simple mechanics and fails at clearing adds on top.
I definitely think you should do both, build into ability uptime, AND good stat distribution, but I think that's your answer.
Also chasing 3x 100 stats is typically very unnecessary in the modern game flow with orbs making things really easy to keep up when you synergize with a solid exotic.
But yeah, use D2armorpicker just be aware of the risks of misinterpreting data.
Dude, just let people pick what they want and what they're comfortable with. Not everything has to revolve around you.
And my guts boil when people literally nitpick at what others have, just let them enjoy what they got.