Destiny 2
Anyone else disappointed by the change to the seasonal artifact?
I'm not sure what I was expecting, but it sure wasn't simply adding a single row of mostly hyper specific perks with no overall increase to perk limit? Plus the second and third columns tend to be boring duds you have to sink points into because the strong fun stuff is backloaded at the end.
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1617/17 megjegyzés mutatása
Vivi eredeti hozzászólása:
Asher Crawlen eredeti hozzászólása:
okay invul phase jumping puzzle memory test math equation = challenge fan, tell me how balance works? because destiny challenge right now is "we set your level to 0 - 20 and made the boss have 4 invul phases with damage gating and a wipe mechanic", and that is not how balance works
Yea and being able to deal 9Mil damage to the witness in one phase solo isn't exactly fun or balanced, it removes all challenge
Fun and balanced are not mutually tied and inseparable. And it's only because of BS Crucible and the misguided notion that multiplayer co-op needs to be far more restrictive than a single player game in the first place we had so many limitations on our buildcrafting for years that is finally being erroded slowly but surely to a much better space wizard power fantasy that still has dangers and challenges, save perhaps a bug being exploited. Like it or not, they have been making the game more of a buildcrafter's haven with more fun things to pull off. If anything the issue is the complete lack of mob density in so many activities and bosses with outdated health bars meant for shooty bang bang Rambo Master Chief gunner bois that can only perform a few parlor tricks and occasionally go false super saiyan or fire an eff off attack once every century or two. The cold honest truth is that as they have been opening the doors for buildcrating and power, the fun of playing our characters has increased dramatically. But it is neither the fault of the players or what new buildcrafting we have gotten that Bungie often fails to create challenging content without resorting to puzzles, and puzzles in between boss immunity phases. Or worse, we're made to pick up some dogshite context sensitive weapon that deals less damage and more slowly than our ordinary weapons, but the story alleges is the only appropriate strong tool we have on hand to pierce the boss's immunity. The two that come to mind are those echoes or shadows or whatever of Savathun in those time wasting battlegrounds that blow chunks, and Crota in Dares Of Eternity. Crota there has by far the lowest meaningful enemy density of the three final encounters, and you have to put your fun weapons and abilities aside to pick up a nerf bat to swing slowly at his ankles. And Primaries, oh god primaries. I don't know who at Bungie decided most primaries should be pea shooters, but they're wrong.

All of this to say, yes, this is more fun. Maybe there are potential outliers through the cracks that occasionally need to be pulled back now and then thanks to unintended interactions or bugs. But our characters themselves are far more fun than they ever were before. Bosses that aren't made of tissue paper or go immune to take a five year piss break every five seconds of participating in the fight are now more fun. Destiny 2 was never good at delivering challenge outside of puzzle nonsense. The best examples of them doing it right has come from the legendary campaigns. Which while yes they have puzzle elements too, they're light and physically possible with one person. Instead of needing six people to rub their brain cells together and try to coordinate. The puzzle elements in The Final Shape's campaign specifically weren't an agonizingly long far different from the core gameplay loop pacebreaker. They were nice and quick. And a lot of them involved more the shooter gameplay and basic memory and logic rather than needing to play a normal sequence in a game while trying to do what feels like a cryptic as hell sequence breaking easter egg. But whether you like this kind of difficulty or not, the increase in player power has been a net positive.


Pharaoh eredeti hozzászólása:
No, but I think it would be nice to have more than 12 to select. It would also be nice if they bound the artifact load out to save with your load outs. What on this earth is the official reason for not doing that?

smh
Also this. Half of this crap doesn't come into play with a specific build. And what if someone uses every weapon in their loadouts that has a Champion perk in the first column? They just have to deselect and reselect a bunch of stuff. Even though it would be faster and make more sense to simply have them all be active. We already know the majority of people are unwilling to change their finely tuned perfected loadout just to fit a weapon anti-champion perk, even if it can potentially make shielded and overload champions unkillable, and will often make Unstoppables wipe a team. Why the hell do you think the developers added so much anti champion stuff to class keywords people are already building around? Because the developers know that many of us hate disrupting our loadout just for that. And it's not like they're afraid of Prismatic being too good thanks to the artiact either. There is literally a starting fragment that makes Stasis Shatter and Solar Ignitions bigger and more damaging simultaneously, for one slot. The universe isn't imploding because of any Guardians also using Stasis and Solar Seasonal artifact mods together. So it sure as hell won't make them exponentially mightier if the fluff perks are simultaneously active at all times. Because face it, most of the seasonal mod perks are fluff anyway. Which is a big reason why I was so disappointed to merely get an additional 5 perks to choose from.
Legutóbb szerkesztette: EmeraldFoxDeity; 2024. júl. 17., 11:54
Vivi eredeti hozzászólása:
Asher Crawlen eredeti hozzászólása:
okay invul phase jumping puzzle memory test math equation = challenge fan, tell me how balance works? because destiny challenge right now is "we set your level to 0 - 20 and made the boss have 4 invul phases with damage gating and a wipe mechanic", and that is not how balance works
Yea and being able to deal 9Mil damage to the witness in one phase solo isn't exactly fun or balanced, it removes all challenge
You're not gonna do that without actually building for that, are you a meta user or do you want a challenge? You can't be both, you pick one and stick with it
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1617/17 megjegyzés mutatása
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Közzétéve: 2024. júl. 16., 15:55
Hozzászólások: 17