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Fordítási probléma jelentése
All of this to say, yes, this is more fun. Maybe there are potential outliers through the cracks that occasionally need to be pulled back now and then thanks to unintended interactions or bugs. But our characters themselves are far more fun than they ever were before. Bosses that aren't made of tissue paper or go immune to take a five year piss break every five seconds of participating in the fight are now more fun. Destiny 2 was never good at delivering challenge outside of puzzle nonsense. The best examples of them doing it right has come from the legendary campaigns. Which while yes they have puzzle elements too, they're light and physically possible with one person. Instead of needing six people to rub their brain cells together and try to coordinate. The puzzle elements in The Final Shape's campaign specifically weren't an agonizingly long far different from the core gameplay loop pacebreaker. They were nice and quick. And a lot of them involved more the shooter gameplay and basic memory and logic rather than needing to play a normal sequence in a game while trying to do what feels like a cryptic as hell sequence breaking easter egg. But whether you like this kind of difficulty or not, the increase in player power has been a net positive.
Also this. Half of this crap doesn't come into play with a specific build. And what if someone uses every weapon in their loadouts that has a Champion perk in the first column? They just have to deselect and reselect a bunch of stuff. Even though it would be faster and make more sense to simply have them all be active. We already know the majority of people are unwilling to change their finely tuned perfected loadout just to fit a weapon anti-champion perk, even if it can potentially make shielded and overload champions unkillable, and will often make Unstoppables wipe a team. Why the hell do you think the developers added so much anti champion stuff to class keywords people are already building around? Because the developers know that many of us hate disrupting our loadout just for that. And it's not like they're afraid of Prismatic being too good thanks to the artiact either. There is literally a starting fragment that makes Stasis Shatter and Solar Ignitions bigger and more damaging simultaneously, for one slot. The universe isn't imploding because of any Guardians also using Stasis and Solar Seasonal artifact mods together. So it sure as hell won't make them exponentially mightier if the fluff perks are simultaneously active at all times. Because face it, most of the seasonal mod perks are fluff anyway. Which is a big reason why I was so disappointed to merely get an additional 5 perks to choose from.