Destiny 2

Destiny 2

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KkyrushsS Jul 10, 2024 @ 2:42pm
OMG... more Boringrounds...
... and now are 3 interconnected.
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Showing 31-38 of 38 comments
redk Jul 11, 2024 @ 10:05am 
Originally posted by humanevil:
Originally posted by redk:

That's pretty much every boss in D2. In every bit of content. Even most Strikes, bosses have health gates that trigger a shield you have to break.



It's not a little thing when it's the core gameplay of the game.

If you dislike the core gameplay, running and shooting, then you might want to look into other games that aren't about running and shooting.

Like if I don't want to play a driving game, I don't boot up Gran Turismo. And If I did play Gran Turismo, I wouldn't be complaining that I need to drive cars.
battlegrounds
strikes
raids
gambit
dungeons
pvp
planet zones/open areas
story line

battlegrounds are 1 aspect of the game. the issue isnt disliking shooting things the issue is some people dislike battlegrounds while prefering strikes and would like them in their own playlists

Raids are 6 player with usually communication required so that 2 players can synchronize to perform an action.

Gambit has Invasion elements and is about banking a resource.

Dungeons have 3 bosses with mechanics that requires multiple steps to trigger limited dps phases and maze like structures that requires figuring out correct pathing.

PvP has no combatants, no bosses. It's players playing against players.

Battlegrounds and Strikes though. No difference. Heck want your mind super blown ? Campaign Missions are the same too. So much so, they can be made into strikes.

That's the whole point. If you like Strikes, you can't dislike Battleground, not rationally. They have the exact same gameplay loop. That gameplay loop is also the basis for other modes of gameplay. Running and Gunning.
Last edited by redk; Jul 11, 2024 @ 10:07am
humanevil Jul 11, 2024 @ 10:08am 
Originally posted by redk:
Originally posted by humanevil:
so every game thats a looter shooter is a battleground because you log in kill mobs and kill a boss lol talk about a dishonest argument.

What's a Battleground then ? What makes it so different and special from a Strike ?

That's all there is to a Battleground. You zone in, kill mobs in an arena, platform to the next arena, kill more mobs, then a boss, then loot a chest. That's the whole basic design. Guess what ? It's exactly the same design as a Strike.
again a dishonest argument, its all the same because its a game where you shoot things.
EmeraldFoxDeity Jul 11, 2024 @ 10:23am 
Battlegrounds tend to take much longer. And the ones with Savathun do that annoying as crap thing where your god tier weapons are turned into nerf guns and you have to pick up a far less fun Arc javelin to do damage. In general, making us pick up dog water weapons to pierce invulnerability, is not fast or fun. It's why I hate the Hive ending section in Dares Of Eternity. Instead of going nuts with my busted build deleting this alternate Crota; I have to equip the world's slowest weakest sword to damage his health bar.

Even the battlegrounds without those annoying endings tend to be faster. Biggest exception to my mind is the Europa one. ♥♥♥♥♥♥♥ around in control points for more than 10-15 seconds, and needing to use context sensitive dropped weapons, are not fun and engaging gameplay. They are pace breakers. And battlegrounds generally have longer and more intrusive pace breakers. On top of being longer in general. How about that content vault? Would it seriously be impossible to bring back good old D2 Strikes without their full expansions and patrol zones? I'd be down for that. Wasn't there a really fun one on Io? Bring back that Strike. Strikes should not be a dry content lacking activity to the point you have to rely on battlegrounds.
redk Jul 11, 2024 @ 11:08am 
Originally posted by humanevil:
Originally posted by redk:

What's a Battleground then ? What makes it so different and special from a Strike ?

That's all there is to a Battleground. You zone in, kill mobs in an arena, platform to the next arena, kill more mobs, then a boss, then loot a chest. That's the whole basic design. Guess what ? It's exactly the same design as a Strike.
again a dishonest argument, its all the same because its a game where you shoot things.

What's a Battleground then ? What makes it so different and special from a Strike ?

The more you dodge the question, the more you clearly indicate that you in fact don't know the answer because the reality is, they are exactly the same thing.

But reply again with more dodging, to further drive my point home for me.

Originally posted by EmeraldFoxDeity:
Battlegrounds tend to take much longer. And the ones with Savathun do that annoying as crap thing where your god tier weapons are turned into nerf guns and you have to pick up a far less fun Arc javelin to do damage. In general, making us pick up dog water weapons to pierce invulnerability, is not fast or fun. It's why I hate the Hive ending section in Dares Of Eternity. Instead of going nuts with my busted build deleting this alternate Crota; I have to equip the world's slowest weakest sword to damage his health bar.

Even the battlegrounds without those annoying endings tend to be faster. Biggest exception to my mind is the Europa one. ♥♥♥♥♥♥♥ around in control points for more than 10-15 seconds, and needing to use context sensitive dropped weapons, are not fun and engaging gameplay. They are pace breakers. And battlegrounds generally have longer and more intrusive pace breakers. On top of being longer in general. How about that content vault? Would it seriously be impossible to bring back good old D2 Strikes without their full expansions and patrol zones? I'd be down for that. Wasn't there a really fun one on Io? Bring back that Strike. Strikes should not be a dry content lacking activity to the point you have to rely on battlegrounds.

Strikes have the same kind of mechanics.

The IO strike you talk about had Platform capture on the boss that rushed and pushed you off while immune to all damage. The Glassway requires you to kill mobs to resummon the boss. The Arms dealer wants you to dunk balls to break the shield on the boss.

It's again not a different between battlegrounds and strikes. Both have these types of Health gate mechanics.
Last edited by redk; Jul 11, 2024 @ 11:11am
EmeraldFoxDeity Jul 11, 2024 @ 11:31am 
Originally posted by redk:
Originally posted by humanevil:
again a dishonest argument, its all the same because its a game where you shoot things.

What's a Battleground then ? What makes it so different and special from a Strike ?

The more you dodge the question, the more you clearly indicate that you in fact don't know the answer because the reality is, they are exactly the same thing.

But reply again with more dodging, to further drive my point home for me.

Originally posted by EmeraldFoxDeity:
Battlegrounds tend to take much longer. And the ones with Savathun do that annoying as crap thing where your god tier weapons are turned into nerf guns and you have to pick up a far less fun Arc javelin to do damage. In general, making us pick up dog water weapons to pierce invulnerability, is not fast or fun. It's why I hate the Hive ending section in Dares Of Eternity. Instead of going nuts with my busted build deleting this alternate Crota; I have to equip the world's slowest weakest sword to damage his health bar.

Even the battlegrounds without those annoying endings tend to be faster. Biggest exception to my mind is the Europa one. ♥♥♥♥♥♥♥ around in control points for more than 10-15 seconds, and needing to use context sensitive dropped weapons, are not fun and engaging gameplay. They are pace breakers. And battlegrounds generally have longer and more intrusive pace breakers. On top of being longer in general. How about that content vault? Would it seriously be impossible to bring back good old D2 Strikes without their full expansions and patrol zones? I'd be down for that. Wasn't there a really fun one on Io? Bring back that Strike. Strikes should not be a dry content lacking activity to the point you have to rely on battlegrounds.

Strikes have the same kind of mechanics.

The IO strike you talk about had Platform capture on the boss that rushed and pushed you off while immune to all damage. The Glassway requires you to kill mobs to resummon the boss. The Arms dealer wants you to dunk balls to break the shield on the boss.

It's again not a different between battlegrounds and strikes. Both have these types of Health gate mechanics.
And how long did you have to stand there? The Prison Of Elders has bomb defusal as well. I never said this waiting around thing was wholly absent. I said it was much worse in battlegrounds. That Mars battleground basically has you live an entire life with those control points. Meet in elementary, crush, marry as adults, have children, die of old age before it's captured.

Quit your disingenuous BS. It's not the fact the mechanics exist, it's that they exist more prominently and waste time far longer. If they changed them to be more in line with modern Strikes, it would be faster, and more fun. If Mars didn't have a long hike and ludicrously long sections of waiting for crap to happen; it would be faster, and more fun. The point is that the battlegrounds do so much more to waste your time.
redk Jul 11, 2024 @ 11:53am 
Originally posted by EmeraldFoxDeity:
Quit your disingenuous BS. It's not the fact the mechanics exist, it's that they exist more prominently and waste time far longer. If they changed them to be more in line with modern Strikes, it would be faster, and more fun. If Mars didn't have a long hike and ludicrously long sections of waiting for crap to happen; it would be faster, and more fun. The point is that the battlegrounds do so much more to waste your time.

The IO strike has you waiting just as long. You just don't remember it.

The Mars Battleground doesn't have a longer phase than any other Strikes with the same Immune health gates.

Seriously, you guys are trying to find distinctions where everything in game shows they are none. For every "battleground" mechanic you'll name, there's a strike with the same one.

The dev themselves said they are same thing. Time to accept your hatred of battlegrounds is irrational.
Horn Jul 11, 2024 @ 12:20pm 
Originally posted by redk:
Originally posted by Horn:
No, you just brought up the exceptions to the rules that I mentioned and decided to ignore everything else. I wrote, in the new battlegrounds they started adding new locations, but the mechanics are still repeated. They're not similar, they're literally the same. And I don't quite understand the pick on Arms dealer strike. We only go to the patrol there once, the rest are locations that, for a second, were released with this strike. It's a red war strike. Once again, it doesn't work that way everywhere, but almost everywhere.

They're not exceptions dude. Pretty much every Battleground and Strike all share their design traits. A bunch of rooms, some hallways to run and platform in, kill things, kill big baddy at the end.

The new ones introduced in Act 2 ? All new environnements. You said this was for Strikes, yet they are battlegrounds.

So the distinction you make. "New environment vs patrol zone" doesn't exist in game. Most Battlegrounds, like Strikes, bring you to new or modified areas.

Like I said : even the Dev who makes them literally said it. It's a done deal, people who hate on battlegrounds and say they want strikes instead don't really have a good rational reason to say this. The gameplay loop is the same, the design is the same, the only difference is the name.

The fact the only difference you could come up with is just invalid more than proves this : literally all you have is "Strikes are new environments, Battlegrounds reuse patrol zones!" is proven false by anyone who actually zones into these and notices Battlegrounds are just as novel as Strikes in regards to where they take place.
And this person told me I couldn't read. I'm done, fine, you're right, keep on coping.
EmeraldFoxDeity Jul 11, 2024 @ 12:36pm 
Originally posted by redk:
Originally posted by EmeraldFoxDeity:
Quit your disingenuous BS. It's not the fact the mechanics exist, it's that they exist more prominently and waste time far longer. If they changed them to be more in line with modern Strikes, it would be faster, and more fun. If Mars didn't have a long hike and ludicrously long sections of waiting for crap to happen; it would be faster, and more fun. The point is that the battlegrounds do so much more to waste your time.

The IO strike has you waiting just as long. You just don't remember it.

The Mars Battleground doesn't have a longer phase than any other Strikes with the same Immune health gates.

Seriously, you guys are trying to find distinctions where everything in game shows they are none. For every "battleground" mechanic you'll name, there's a strike with the same one.

The dev themselves said they are same thing. Time to accept your hatred of battlegrounds is irrational.
Go brown nose the Overwatch devs with your rose-tinted glasses argument nonsense.
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Date Posted: Jul 10, 2024 @ 2:42pm
Posts: 38