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Raids are 6 player with usually communication required so that 2 players can synchronize to perform an action.
Gambit has Invasion elements and is about banking a resource.
Dungeons have 3 bosses with mechanics that requires multiple steps to trigger limited dps phases and maze like structures that requires figuring out correct pathing.
PvP has no combatants, no bosses. It's players playing against players.
Battlegrounds and Strikes though. No difference. Heck want your mind super blown ? Campaign Missions are the same too. So much so, they can be made into strikes.
That's the whole point. If you like Strikes, you can't dislike Battleground, not rationally. They have the exact same gameplay loop. That gameplay loop is also the basis for other modes of gameplay. Running and Gunning.
Even the battlegrounds without those annoying endings tend to be faster. Biggest exception to my mind is the Europa one. ♥♥♥♥♥♥♥ around in control points for more than 10-15 seconds, and needing to use context sensitive dropped weapons, are not fun and engaging gameplay. They are pace breakers. And battlegrounds generally have longer and more intrusive pace breakers. On top of being longer in general. How about that content vault? Would it seriously be impossible to bring back good old D2 Strikes without their full expansions and patrol zones? I'd be down for that. Wasn't there a really fun one on Io? Bring back that Strike. Strikes should not be a dry content lacking activity to the point you have to rely on battlegrounds.
What's a Battleground then ? What makes it so different and special from a Strike ?
The more you dodge the question, the more you clearly indicate that you in fact don't know the answer because the reality is, they are exactly the same thing.
But reply again with more dodging, to further drive my point home for me.
Strikes have the same kind of mechanics.
The IO strike you talk about had Platform capture on the boss that rushed and pushed you off while immune to all damage. The Glassway requires you to kill mobs to resummon the boss. The Arms dealer wants you to dunk balls to break the shield on the boss.
It's again not a different between battlegrounds and strikes. Both have these types of Health gate mechanics.
Quit your disingenuous BS. It's not the fact the mechanics exist, it's that they exist more prominently and waste time far longer. If they changed them to be more in line with modern Strikes, it would be faster, and more fun. If Mars didn't have a long hike and ludicrously long sections of waiting for crap to happen; it would be faster, and more fun. The point is that the battlegrounds do so much more to waste your time.
The IO strike has you waiting just as long. You just don't remember it.
The Mars Battleground doesn't have a longer phase than any other Strikes with the same Immune health gates.
Seriously, you guys are trying to find distinctions where everything in game shows they are none. For every "battleground" mechanic you'll name, there's a strike with the same one.
The dev themselves said they are same thing. Time to accept your hatred of battlegrounds is irrational.