Destiny 2

Destiny 2

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KkyrushsS Jul 10, 2024 @ 2:42pm
OMG... more Boringrounds...
... and now are 3 interconnected.
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Showing 1-15 of 38 comments
Megumin's Husband (Banned) Jul 10, 2024 @ 3:15pm 
im fine with battlegrounds if they are like the defiant ones
KkyrushsS Jul 10, 2024 @ 3:25pm 
Man... I just like the one in Cosmodrome with Cabals. The others...
humanevil Jul 10, 2024 @ 3:50pm 
Originally posted by KkyrushsS:
... and now are 3 interconnected.
i agree, i get fed up wanting to play strikes and 9/10 of the playlist are battlegrounds.
redk Jul 10, 2024 @ 5:33pm 
Originally posted by humanevil:
Originally posted by KkyrushsS:
... and now are 3 interconnected.
i agree, i get fed up wanting to play strikes and 9/10 of the playlist are battlegrounds.

Strikes and Battlegrounds are literally the same thing.

The Bungie dev himself who makes them literally said so on Stream yesterday. He literally said the phrase "Battlegrounds are pretty much Strikes".
KkyrushsS Jul 10, 2024 @ 5:55pm 
For me, battlegrounds are lazy designed strikes.
I would like something like Venus Strike, Aksor or Moon Taniks strikes. Pretty fun and interesting.
humanevil Jul 10, 2024 @ 9:08pm 
Originally posted by redk:
Originally posted by humanevil:
i agree, i get fed up wanting to play strikes and 9/10 of the playlist are battlegrounds.

Strikes and Battlegrounds are literally the same thing.

The Bungie dev himself who makes them literally said so on Stream yesterday. He literally said the phrase "Battlegrounds are pretty much Strikes".
except their not strikes, he even says it him self..."He literally said the phrase "Battlegrounds are pretty much Strikes" the clue there to prove my point is this: "pretty much" that does not mean "the same" never has and never will. they are different enough to be called by different names.
Ares Jul 10, 2024 @ 11:58pm 
This is 3 Battlegrounds that all have NEW areas never seen before. 3 NEW ONES. That has never happened in a single season let alone ONE ACT. They're also all connected and can be started from the end of the BG. This has never been done and is a very cool and fun concept. If you aren't excited about anything of that then this game isn't for you and you need to find some joy in your life.
SpudNoggin Jul 11, 2024 @ 1:04am 
Vanguard playlists isn't a bad idea. They just need to have more than 3 maps in the rotation.

All kidding aside I actually already figured out how to solve this problem. Suppose there are 12 vanguard strikes, then assign each player an integer list with 12 entries. Every time a player loads into a strike add 1 to each entry, then zero out the entry corresponding to the strike they get loaded into. When 4 players are assigned a vanguard strike just add their lists, and use that to generate the probability of being assigned xyz strike.
trukr Jul 11, 2024 @ 4:49am 
Originally posted by HaloSign:
Originally posted by KkyrushsS:
... and now are 3 interconnected.


You guys still play D2? I spent lot of euros, bought the final shape incl. 1-year seasons pass. But TFS was kind of weird for me (way to easy, copy/paste landscape from the former seasons, the final boss fight was a joke).

Echos started good but then as always repeat, repeat, repeat (and the loot: well, just dismantle all)

There is a way to avoid being angry about bugs, repeated activities, useless loot etc.: simply start another game. D2 is anachronistic and I actually wonder why this is still online

So, you couldn't handle it, and here you are putting on the brave face.
redk Jul 11, 2024 @ 6:10am 
Originally posted by humanevil:
Originally posted by redk:

Strikes and Battlegrounds are literally the same thing.

The Bungie dev himself who makes them literally said so on Stream yesterday. He literally said the phrase "Battlegrounds are pretty much Strikes".
except their not strikes, he even says it him self..."He literally said the phrase "Battlegrounds are pretty much Strikes" the clue there to prove my point is this: "pretty much" that does not mean "the same" never has and never will. they are different enough to be called by different names.

Go listen to it. Even he can't really say what the difference between a Battleground and a Strike are, outside of the name.

If you're so smart, maybe you could enlighten the guy who designs them into what is so different.

Hint : They're not different, they're literally the same thing. A Battleground is just a Strike. You go in, walk arena to arena, kill mobs, kill a big baddy at the end.
KkyrushsS Jul 11, 2024 @ 6:34am 
Ok. Then they are boring designed Strikes. So, the Boringrounds is good name.
Can I be tired too. Ten years playing Destiny was exaustive.
Their formula (it's a job, work!) It's kind weird since the Seasons thing (c'mon, episodes also seasons).
Horn Jul 11, 2024 @ 7:00am 
The only good Battlegrounds are the very first ones that released I think in the season of the Chosen. You kill a million mobs in the first location, run half a minute to the second location and repeat the same thing, run another half a minute and here you are already at the final boss. They are short, there are a lot of mobs for everyone to kill to do their bounties. But then they started to drag on, longer runs between locations, encounters get longer, bosses have more hp.

Well and most importantly, why people dislike them so much, and especially why they are disliked in the Vanguard ops playlist, is because players have already played them during the season. Imagine a default season lasting 3 months, they release in this season 3 battlegrounds, and while you farm this season, merchant reputation, etc. you clear these battlegrounds dozens, hundreds of times. And when the season is over and you start Vanguard ops, what do you see there? These damn 3 battlegrounds that you can't stand anymore, and now they're here?

Other problems are that in strikes, about 90% of the action takes place in new locations unique to those strikes. There are exceptions, but most of the time this is true. Most of the battlegrounds take place either in patrol or in old locations where the player has already been. In the newer battlegrounds they have tried to get rid of this problem, but still not completely. Warmind Battlegrounds take you to new locations eventually, but even these new locations repeat between these particular Battlegrounds - always a room with lasers at the end, then a room with a boss with the same mechanics. It's boring.

That problem with repetitive mechanics is also a factor. Risen Battlegrounds always have spears to kill Savathun with, Difiant Battlegrounds have a field where you don't take damage and have to throw orbs at the boss, and so on.

But they promised during the stream that the new Battlegrounds will be devoid of these problems, so we'll see.

TLDR: Most of the time Battlegrounds events take place in old locations or these locations are repeated between battle rounds, the mechanics in them are repeated, they take too long ti beat, by the time Battlegrounds get into the Vanguard playlist the player has already played enough of them while farming the season.
Last edited by Horn; Jul 11, 2024 @ 7:04am
Horn Jul 11, 2024 @ 7:03am 
I completely forgot. I'm sure all this negativity could have been avoided if they just didn't add Battlegrounds to the Vanguard playlist. Make a separate playlist with only battlegrounds and problem solved.
redk Jul 11, 2024 @ 7:32am 
Originally posted by Horn:
Well and most importantly, why people dislike them so much, and especially why they are disliked in the Vanguard ops playlist, is because players have already played them during the season. Imagine a default season lasting 3 months, they release in this season 3 battlegrounds, and while you farm this season, merchant reputation, etc. you clear these battlegrounds dozens, hundreds of times. And when the season is over and you start Vanguard ops, what do you see there? These damn 3 battlegrounds that you can't stand anymore, and now they're here?

Other problems are that in strikes, about 90% of the action takes place in new locations unique to those strikes. There are exceptions, but most of the time this is true. Most of the battlegrounds take place either in patrol or in old locations where the player has already been. In the newer battlegrounds they have tried to get rid of this problem, but still not completely. Warmind Battlegrounds take you to new locations eventually, but even these new locations repeat between these particular Battlegrounds - always a room with lasers at the end, then a room with a boss with the same mechanics. It's boring.

1. We've been playing the Arms Dealer for years. Don't get me wrong, it's fun, but it's old and played out.

2. Battlegrounds are also in new locations and Strikes in patrol zone. Arms Dealer is literally in the EDZ and you can walk most of it in the patrol zone. And then you get Defiant Battlegrounds : 100% inaccessible in the Patrol zone. 100% new stuff. There's no where else I can hop into the Ascendant Plane to end up in a Pyramid ship or Cabal prison ship.

So both your points are completely wrong. Battlegrounds and Strikes are literally the same thing.
redk Jul 11, 2024 @ 7:45am 
Originally posted by HaloSign:
Originally posted by trukr:

So, you couldn't handle it, and here you are putting on the brave face.


You can handle this constant repetition, bugs and lack of new ideas?
We don't even want to talk about the semantic errors in the mission descriptions and the often-unclear target specifications...

I mean, some of us are from the Atari/Coleco generation. Venture was one of my favorite games. It fits in a few kilobytes. All it is is repetition.

If the gameplay loop is fun, repetition isn't a problem. MMOs strive on giving you rewards for repeating content.

If that's not for you and you're more of a "Interactive movie!" type gamer, MMOs just might not be the genre for you.
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Date Posted: Jul 10, 2024 @ 2:42pm
Posts: 38