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I think what you say is true. Hunters always get their butts kissed all year long and occasionally see a slight nerf at most and hunter mains dont understand this because 90% of what they play is hunter so they hit you with the classic git gud tactic. For pvp, there absolutely needs to be a cooldown nerf on some of the abilities like dashing mid air or on the ground, ive literally lost games i was dominating in because a sweaty hunter got upset and decided to pull out an arc build that allows him to legit dash mid air every 5 seconds so if you hit him once he dashes away or behind you and since they move quick anyways you have a tiny chance of killing them in that situation anyways especially if theyre on pc and are spamming dash. Titans at this point barely have a super they can utilize in pvp because most of them are ranged projectiles or meant to be point blank and using ward of dawn is pointless anymore they either get through it or it goes down too quick. Warlocks have options but you can tell they have trouble with hunters too. Hunters are vastly superior by sheer abilities and their functions and its been a problem since the game came out so i dont see them actually fixing it. Now for pve theyre awesome. Celestial nighthawk deadshot golden gun builds are so handy in dungeons and raids same with tether hunters. For warlocks its as the saying goes, born to nova, forced to well so for them they basically have no other choice hut to heal constantly in pve if they want to meet everyones expectations. Titans can kind of do whatever but theyre basically the tank/damage carry in most situations for pve so its a lot of weight to pull. Pvp though will always get on their hands and knees for hunters though for no good reason so i get what you're saying but theres no point in trying anymore. They wont balance the game.
Imagine posting this literrally minutes after Hunters got dumpstered.
You guys are busted OP, stop denying it XD
Just cause you get nova bombed or shoulder charge shotgun'd in pvp it doesn't mean those classes are busted. There's more of you than any other class in the game, they are hands down the easiest DPS class and the lowest barrier to entry in the game. You have nothing but positives since final shape dropped and yet hunters are still complaining they need buffs.
It's absurd. Warlock well was gutted, prismatic warlock is a 2 trick pony, and titans might as well not even exist, but no.....let's buff Hunters who are hitting 11 mil dps ( roughly ) with an exotic that's specially tailored for them and only them, while titans are endlessly nerfed into oblivion by comparison. If you come at this with " but muh pvp balance " just stop. PVP is unbalanced it will NEVER be balanced, stop playing destiny 2 for pvp it's a horrible game for it.
PVE balance is the only thing that should matter at all to anyone in this, if you play for pvp you're signing up for a horrible unbalanced ♥♥♥♥♥♥♥♥♥♥♥. That's on you. This isn't an arena shooter with tightly knit balanced structure where skill is the ONLY deciding factor, it's space magic with super powers.
Hunters have been on top for years. Don't wanna hear it. Warlocks have been a close second, but that well nerf was 100% undeserved, bungie wants people to stop using it? Then make more interesting synergies and stop designing raids around the damn thing. I don't care what your favorite youtuber has said, the raid encounters for a long time were designed specifically with well in mind barring Vow of the Disciple. They designed without well in D1, but in D2 it's expected for the group to have a well in MOST raid boss encounters. With its current nerfs, it's a joke and it's genuinely more powerful and beneficial to run boots of the assembler with 1 of each rift from 2 locks, and a lumina. You will get better performance and it's 100% sustainable. Meanwhile stormtrance is absolute garbage for anything that isn't low end trash clearing, and dawnblade/void roaming super are only worth using in pvp.
Titans? Don't even get me started, no please don't. Seriously Titans have been in such a bad spot in PVE for YEARS and what does bungie do? Nerf us even further, HoIL? Nerfed. Shoulder charges for movement tech? Nerfed. Ward? Nerfed and given a POINTLESS ability of creating overshields outside the dome ( which it should have done before anyways ) with 0 synergies with other exotics than saint's helm ( which is trash btw ) overshields which I'd like to add break in 1 shot from ANY end game content with the proper resistance mods. Thundercrash 100% needs Cuirass to even do REMOTELY adequate damage and it puts you in stomp range of a boss.......yeah....great.....so useful. Hammer of Sol? Literally only used for trash clearing and damage resist. Maul is okay with Pyro but if the boss moves a lot or is too high to hit? Useless. Prismatic Titan's only real redeeming quality is the grenade that they gave us. The rest of the kit is absolute garbage. Yes you can make it work, I have a really good build with it, but that doesn't change the fact it's trash and doesn't even fit into the Titan fantasy of being a support bulwark.
All of hunter has access to some form of healing or survivability, be it through a Subclass like Arc with Combination Blows healing, Voids Invisibility, Strands Threaded Specter to distract enemies, or an Exotic like Assassins Cowl which provides healing for Free.99 .
Hunter dodge is infinitely better than Titan thruster as it has the ability to disable the Tracking of projectiles in PvE, and can instantly reload weapons or return Melees, which feeds into my earlier point.
Also all the classes are fairly equal when it comes to jumping? All of them have fairly good jumps and even Jump options that grant better Air Control. They all have access to Grapple, Eager, or even Stasis Crystals. Sustaining altitude doesn't mean much when most jumps you have to make are just 10 feet away.
Shield throw was never nerfed, its just been bad at base for a long time.
You dying on Hunter doesn't mean the class is bad, you just suck.
Shut up, you can get both invis and decoy in 1 build which both cause the enemies to flat out stop shooting at you and like the old adage goes "an ounce of prevention is worth more than a pound of cure" completely removing your ability to be damaged will ALWAYS be better than having to heal the damage away. Your hunter dodge ties directly into your kit on multiple subclasses and on one completely refunding your melee which in turn completely refunds your dodge. The ONLY innate synergy with titan barricade baked into the subclass is bastion on void which nearly doubles the cooldown on your barricade and the synergy is that you get a tissue paper thin shield that gets ripped through in anything with a 10 power deficit or higher. Imagine whining about the jumps in 2024... you've had 10 years to get your hops down and you still haven't done it i guess thats why you think hunter is the worst when you cant even master its most basic ability.
Edit: There is also drengrs lash barricade synergy on strand but just LMAO yeah i wanna waste an aspect slot to put a dreg in the air for 2 seconds when i could run banner of war, into the fray or flechette storm (which also all suck ♥♥♥♥)
Hunters got nerfed.
It's fine. Everything is fine, stop typing walls of text in a necro'd thread about a topic that was fixed hours ago.
Warlocks and Titans can use Cayde's Retribution and have 2 Supers too.
Get over it, it's been nerfed.
No, it hasn't. It was adjusted. Hunters are still busted. Titans still haven't received any buffs that Bungie talked about a whole month ago, and warlocks are still only using song of flame and needlestorm these days in high end PVE.
I still have yet to see a single hunter not running Still Hunt even after the nerfs today. We'll see if that trend continues, but the problem isn't just Still Hunt and everyone focusing on it and it alone is missing the plot.