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Sorry if it seems like an odd thing to be asking, I just don't want to ruin anyones LFGs by blindly going into content that is way over my head, even if I know the mechanics.
Hero - 5
Legend - 15
Master - 20
Grandmaster - 25
It also affects the enemy AI level, increasing accuracy, aggression, tactics, stagger resistance and cover usage with every level, where the only exception is that the 'Contest' modifier uses the Master light scaling (minus 20), but the Grandmaster enemy AI.
The name of the difficulty has nothing to do with it's difficulty, eg Master nightfalls are generally harder than grandmasters due to the extra modifiers - all the name affects is the enemy health, damage, and AI level. Generally, grandmaster tier activities (which are leaving in final shape) have combat difficulty that's too hard to take head on, and forces you to lean into self sustaining builds, longer range combat, and generous use of cover. Master activities tend to be harder due to inviting you to play more "normal", allowing the easier use of melee range combat, more aggressive playstyles, and more dangerous objectives (i.e raid mechanics). This puts the player at more risk and requires them to learn how to survive in suboptimal conditions. Master raids and dungeons aren't really harder than grandmasters, but require a different playstyle that often necessitates more challenging self preservation and urgency on killing enemies. tldr, master's not harder, just play more aggressive
Thank you for your concise and very informative post! I will be buildcrafting with your tips in mind. This was much more of an answer than I was ever expecting on Steam Discussions 😂