Destiny 2

Destiny 2

View Stats:
Tomi May 5, 2024 @ 3:16am
Any good ways to approach the different activities by difficulty?
Yesterday I completed my first ever Grandmaster Nightfall and today I begun wondering what I should focus on next. I want to get better at the game while getting better gear. Is there an online tier list for activity difficulty? The in-game tags are obviously scuffed - "Master" Lost Sectors are a breeze compared to any other Master-level activity.

I'd like to get into Master Dungeons and Raids but have no idea of the difficulty curve ahead. I have beaten all but Duality on normal (I haven't bothered), but only raided through DSC with friends. How steep is the difficulty spike when going from GMs to these Artifice-rewarding activities?
Originally posted by Jagdtiger:
The named difficulties have exactly one specific meaning, and that's the number of light levels you are below the enemies and environment in the activity.
Hero - 5
Legend - 15
Master - 20
Grandmaster - 25

It also affects the enemy AI level, increasing accuracy, aggression, tactics, stagger resistance and cover usage with every level, where the only exception is that the 'Contest' modifier uses the Master light scaling (minus 20), but the Grandmaster enemy AI.

The name of the difficulty has nothing to do with it's difficulty, eg Master nightfalls are generally harder than grandmasters due to the extra modifiers - all the name affects is the enemy health, damage, and AI level. Generally, grandmaster tier activities (which are leaving in final shape) have combat difficulty that's too hard to take head on, and forces you to lean into self sustaining builds, longer range combat, and generous use of cover. Master activities tend to be harder due to inviting you to play more "normal", allowing the easier use of melee range combat, more aggressive playstyles, and more dangerous objectives (i.e raid mechanics). This puts the player at more risk and requires them to learn how to survive in suboptimal conditions. Master raids and dungeons aren't really harder than grandmasters, but require a different playstyle that often necessitates more challenging self preservation and urgency on killing enemies. tldr, master's not harder, just play more aggressive
< >
Showing 1-6 of 6 comments
N33MA May 5, 2024 @ 11:20am 
The in game tags are generally a good indicator as long as you consider how many players the activity wants. The higher the tag and the higher the number of players, the harder the difficulty. That's more of a general rule since there are master raids that are easier than most master dungeons, but it generally holds true.
Tomi May 5, 2024 @ 10:14pm 
Thank you, so Master Dungeons should be at around the level of difficulty as master/grandmaster nightfalls? Any tips on which ones I should start with? I would assume Grasp would be the easiest since it's the oldest with Master mode.

Sorry if it seems like an odd thing to be asking, I just don't want to ruin anyones LFGs by blindly going into content that is way over my head, even if I know the mechanics.
N33MA May 5, 2024 @ 10:48pm 
Originally posted by Tomi:
Thank you, so Master Dungeons should be at around the level of difficulty as master/grandmaster nightfalls? Any tips on which ones I should start with? I would assume Grasp would be the easiest since it's the oldest with Master mode.

Sorry if it seems like an odd thing to be asking, I just don't want to ruin anyones LFGs by blindly going into content that is way over my head, even if I know the mechanics.
I think if you can do the GMs you can probably do Master level dungeons and raids (as long as you know the mechanics).
The author of this thread has indicated that this post answers the original topic.
Jagdtiger May 5, 2024 @ 11:46pm 
The named difficulties have exactly one specific meaning, and that's the number of light levels you are below the enemies and environment in the activity.
Hero - 5
Legend - 15
Master - 20
Grandmaster - 25

It also affects the enemy AI level, increasing accuracy, aggression, tactics, stagger resistance and cover usage with every level, where the only exception is that the 'Contest' modifier uses the Master light scaling (minus 20), but the Grandmaster enemy AI.

The name of the difficulty has nothing to do with it's difficulty, eg Master nightfalls are generally harder than grandmasters due to the extra modifiers - all the name affects is the enemy health, damage, and AI level. Generally, grandmaster tier activities (which are leaving in final shape) have combat difficulty that's too hard to take head on, and forces you to lean into self sustaining builds, longer range combat, and generous use of cover. Master activities tend to be harder due to inviting you to play more "normal", allowing the easier use of melee range combat, more aggressive playstyles, and more dangerous objectives (i.e raid mechanics). This puts the player at more risk and requires them to learn how to survive in suboptimal conditions. Master raids and dungeons aren't really harder than grandmasters, but require a different playstyle that often necessitates more challenging self preservation and urgency on killing enemies. tldr, master's not harder, just play more aggressive
Last edited by Jagdtiger; May 5, 2024 @ 11:48pm
`digitaL.braVo May 6, 2024 @ 4:37am 
Originally posted by Tomi:
Yesterday I completed my first ever Grandmaster Nightfall and today I begun wondering what I should focus on next. I want to get better at the game while getting better gear. Is there an online tier list for activity difficulty? The in-game tags are obviously scuffed - "Master" Lost Sectors are a breeze compared to any other Master-level activity.

I'd like to get into Master Dungeons and Raids but have no idea of the difficulty curve ahead. I have beaten all but Duality on normal (I haven't bothered), but only raided through DSC with friends. How steep is the difficulty spike when going from GMs to these Artifice-rewarding activities?
Try itn man. Nobody can tell you how much you suck? You just gotta experience it and deal with it.
Tomi May 6, 2024 @ 8:07am 
Originally posted by Jagdtiger:
The named difficulties have exactly one specific meaning, and that's the number of light levels you are below the enemies and environment in the activity.
Hero - 5
Legend - 15
Master - 20
Grandmaster - 25

It also affects the enemy AI level, increasing accuracy, aggression, tactics, stagger resistance and cover usage with every level, where the only exception is that the 'Contest' modifier uses the Master light scaling (minus 20), but the Grandmaster enemy AI.

The name of the difficulty has nothing to do with it's difficulty, eg Master nightfalls are generally harder than grandmasters due to the extra modifiers - all the name affects is the enemy health, damage, and AI level. Generally, grandmaster tier activities (which are leaving in final shape) have combat difficulty that's too hard to take head on, and forces you to lean into self sustaining builds, longer range combat, and generous use of cover. Master activities tend to be harder due to inviting you to play more "normal", allowing the easier use of melee range combat, more aggressive playstyles, and more dangerous objectives (i.e raid mechanics). This puts the player at more risk and requires them to learn how to survive in suboptimal conditions. Master raids and dungeons aren't really harder than grandmasters, but require a different playstyle that often necessitates more challenging self preservation and urgency on killing enemies. tldr, master's not harder, just play more aggressive

Thank you for your concise and very informative post! I will be buildcrafting with your tips in mind. This was much more of an answer than I was ever expecting on Steam Discussions 😂
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 5, 2024 @ 3:16am
Posts: 6