Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I loved those missions, in fact, I think they are the best missions D2 has had. However, I don't like how old content being reissued as "new" when it's not.
I guess what I really don't like is the Destiny Content Vault. It's caused so many problems and that's the reason why good old content dissapeared and is now being brought back. Bungie are using the DCV as a means to prevent content drought which is INCREDIBLY lazy.
"The return of two classic Exotic missions."
Did I miss the part where they were presented as new content? Fair is fair, if they said it's new content somewhere, show me, otherwise I don't think they did.
The bit about the content vault, I think that's pure conjecture, source? With all the things Bungie can be criticized for, why this?
I get that even free content is up to criticism because free does not mean immune, but the "i dont like returning things" is not a valid criticism for free content. Nor is it constructive
Is it being presented as new though? If they don't change anything, like some stuff brought back, I don't think they would claim it as new.
They said the DCV was so Destiny could evolve into something new and because the game was bloating and becoming unstable... yet here they are re-releasing old content now.
It is conjecture but what other reason would it be? To backpeddle the mistake (or lie) that was DCV? If so why don't they say that and tell us they are planning to re-issue old content? At least then the veterans could get hyped.
It's very convenient that after they delayed ITL EDIT: I meant Final Shape(causing a content drought) that they have started re-releasing more old content from the vault. I wish they'd just do all of it because I miss the red war campaign.
People twisting Bungie's words to imply they said something they didn't in a bad to suit their own narrative isn't at all semantics. The community have been wanting those missions back since they were first removed, Bungie aren't trying to get the community excited they're giving them what they wanted.
They delayed The Final Shape not Into the Light, Into the Light is way for them to fill some of that gap just like Dares of Eternity was with the Anniversary update when Beyond Light was delayed.
They effed up getting rid of those missions and it just seems all to convenient that they decide to bring them back when playercount is stagnating and pre-orders are historically low. The community has wanted those maps back ever since they took them away, why bring them back now?
Don't get me wrong I am glad they are bringing them back and I have said I am one of those people who loved those two missions, it's just a bit sad to see Bungie tripping over their own feet.
EDIT: Yes I missed the typo I made. I meant Final Shape not into the light. I have edited the original comment.
The did not say it was new. Bringing it them back is good for new players who didn't get the chance, it's no skin off my back. There is nothing wrong with exciting the new players about something they had no opportunity to do.
The DCV was a perfect opportunity to do some of that reading between the lines you talk about, maybe look around for more information.
It's Final Shape that was delayed, not Into the Light. We know you miss the Red War campaign, I don't. you couldn't replay it and I was and am not about to delete a character for a meh campaign, it had it's moments but I found a lot of it boring.
Yes good catch on the typo I meant Final Shape was delayed not into the light. I'll correct it with an edit. The point still stands though.
Why would you have to delete a character to re-experience Red War if it was reintroduced? Isn't there a kiosk in the tower that lets players see available missions from current campaigns to re-experience them?
You're wrong, so much for reading between the lines, looks like you took the easy route.
You're going in circles, pick a route.
I wouldn't for a reintroduction, but when it was still in game I would have had to delete a character to do the campaign again, I think you knew exactly what I meant.
I kept an open mind to see any implications and now you are getting mad at me for not reading between the lines still. Maybe you could tell me as to what I am missing because I haven't found it yet?
I'm not sure what I said in my last reply to get this reaction but I wasn't intending to ruffle some feathers, I am being genuine.
You are right that back in the day we would have had to delete a character to replay the campaigns but when you said "I was and am not about to delete a character..." it made me think maybe the kiosk worked differently to how I thought it did. So I was just asking an honest question about the campaign kiosk thing as I am not entirely familiar with it myself.
I didn't "google", I read all their statements at the time, a lot didn't add up.
Game is too big for console, except there were larger game on them already.
Too big to maintain. This one is closer. Under Activision what we call Beyond Light would have been Destiny 3. Now, Bungie didn't even want to make Destiny 2, they had that ten year plan for Destiny. That was one thing I like Activision for. Once they were away from Activision, they decided not to do 3. Problem, what ended up being Beyond Light was on an updated version of Tiger, so they needed to make the old content run on it. You can see the things they did, the weather etc. They threw Shadowkeep together as filler, they admitted it was filler and it was prices as such. Then a year later it was still not done, they delayed. In the end they just lobbed off year one content. Even then, at release it was a buggy mess. They blamed Activision for poor coding, rushing them, I still blame Bungie. If they spend more time getting things done and less being activist etc, they could have written code that could be properly debugged.
Why do bad companies have good games? Was kind of the same with Borderlands 2 and Gearbox.
Even the gear sunsetting they thought was a good idea because power creep, was received very poorly, I know I hated it. Though looking back I don't know of much I want back, I think what I have now is better. They did listen and put an end to it. They really couldn't win on that, it went from the cries of "it's always the same thing I have to go up against and I don't have it" to "they took my metah away!" They did a poor job managing it and it got out of hand.
You're not ruffling my feathers, don't agree with you, but you have a right you your opinion. I wouldn't dream of telling you not to have your own opinions or express them.
I try not to attribute their unpopular decisions to malice, because ineptitude covers it so well. I really don't think they just decided it would be cool to remove year one content, they had to know it would anger people and they are about making money.
They said they will not sell removed content back to us, that it would be free if it comes back. If they go back on that, I will just dig out the pitchfork and torch.
You can believe that Bungie just decided to try to kill their cash cow if you want, I don't.
I'm kind of done here, been pretty sick. Doing some lost sectors earlier drained me, at least my lungs aren't hurting now, yay. I'm going to bed, like my wife has been asking me to do for hours.
Not even proof reading this, sorry for any spelling or other errors.