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So maybe back in D1 ?
I gotta say, WoW raid mechanics are much more fun than Destiny mechanics.
Let's say you designed an encounter in D2 like WoW does. Take the Iconoclasm Witness fight.
2 tanks, 4-5 healers, 13-14 dps. Witness would be an actual target, with a tank on it 100%. Off tank would pick up the subjugator and Berserker. DPS would cleave off Berserker to burst it down, 2 hunters would do the synchronized shot, and 2 raid stacks would be formed for cover from the Witness aoe blast and getting the seed to refresh the buff.
Then when Subjugator is down, off tank would pick up Witness and main tank would fetch Aegis, raid would stack mid for storm phase, and you'd probably need to drop a well/titan shield to live and Witness would take increased damage, so that's when you'd use Supers/Heavy ammo.
Now Bungie doesn't do this because it requires many more players to pull off than the 3-6 man teams we have. It requires dedicated healing/tanking which the game simply doesn't have. And frankly, it requires much more interesting rotational/burst ability usage than what D2 has with much more sustainability than what Heavy ammo/Special ammo offers.
And that is why the mechanics are different, and DPS is much more targeted with very distinct phases to dps very distinct targets and bosses are immune for most of the fight because otherwise people would probably just cleave off the boss to kill all the adds and the fights would be basically rocket launcher spam trying to beat mechanic timers (like when higher end guilds in WoW cheese fights to prevent 90% of the mechanics through high dps).
Destiny 2 is definitely more exciting to play though being a shooter rather than a sort of action RPG, platforming/puzzle mechanics aside for raid/dungeon bosses.
RoN had less of that than other raids, and a whole lot more trash mobs to clear, and clearing trash mobs isn't all that interesting by itself.
The Witness fight solo, is fine.
The Witness fight in the coop mission with buddies, is much more fun. I feel like that's the kind of gameplay experience Destiny was really designed to deliver and what it does better than almost any other multiplayer game out there.
How many raids in Destiny 2 are like this?
I think they could ramp it up a bit in terms of having to sustain your dps. Like Iconoclasm Coop, you can just do berserker and sync shot without much interference. As if the bad guys go "Wait guys, they are doing the thing, get out of their way!".
I did Pit of Heresy this weekend for the first time, and the Curse of Suffering is a good example : one guy runs and dunks, 2 guys hold the line. The encounter doesn't pause while you get an orb to dunk. It would be a bit better if the guys holding the platform needed to take turns fetching/dunking to reset stacks of the Curse, as it stands, you can just 5 stack tank the curse the whole time if doing platform.
But yeah, it will never be WoW in terms of having to sustain dps through mechanics. That would be boring as heck. WoW invests you more in your damage rotation, D2 invests you more in navigating the arena for safe zones and survival.
Vow and, I think, the newest raid (haven't run it yet) are pretty symbol heavy, but in any raid you're going to have to tell your team things it is your job to find out, whether you're telling them what picture you see, the order they need to shoot oracle in, or which box can have bombs safely deposited in it.