Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah because I stopped playing during Curse of Osiris. Hard to do raid clears of a game you don't play.
Came back during S23.
You do know that that extra resilience stacks right ? It doesn't just make the passive resilience from your gear disappear ?
On the other hand, there’s enough ability energy regen that the extra few seconds off a cooldown doesn’t make a lot of difference either.
I’d prioritize RES over anything else and then use perks for quicker recharge of any abilities critical to my build. But I also wouldn’t rely on 100 RES to keep me alive in high end content. Leaving a raid because somebody doesn't have 100 RES is dumb without looking at the rest of their build (also, Raid combat isn't that tough), because they may not need it.
Most of the time the only thing that keeps me alive or gets me through is a teammate. I'm at 2002 but I'm new to the game. Everything I read says the game didn't used to be this punishing. 80/90/100 res, idk, doesn't seem to make much difference. Maybe it does but I can't tell.
I was digging what everyone was saying about a weapon collect-a-thon and all the other brilliant aspects of it for casuals but every time i try to do a lost sector solo(just expert so far) or a dungeon or anything past 1945 I get stomped. Starting to think this ain't the game for me. I'm not great at shooters but I'm not completely awful. But everything in this game feels like a slog now.
So many things feel like they are intentionally wasting my time or are obtuse to the point of making me not care anymore. Shame too because I was loving it my first week or so.
If you take someone with absolutely god awful stat distribution, measure their performance, then give the same player meta stats, their performance is more or less identical.
In the big picture, 3% damage reduction is absolutely indiscernible. You may have altered the course of 1 fight per day. It really doesn't matter that much.
I would argue it's far more important in PvP, but that's off topic.
I've pretty much always been a healer warlock, even back when it wasn't really a thing (starfire + charged grenades) and I'm sure the number of times a 3% damage reduction would have impacted my gameplay would be less than 100 times in 7 years.
The reason I blame bungie is because their build-crafting is honestly really limited and restricted. Almost everything has conditions that must be met, and short timers to keep players from engaging in anything that could resemble fun. So that leaves players chasing these specific rolls/stats to give themselves the illusion that they have this unique and powerful build.
I think it has a lot to do with players having a bad experience with randos who don't know what they're doing/aren't taking high end content seriously, and then wanting to minimize the possibility of that happening again so they insist that the mathematically optimal way to play is the only way they want anybody to play with them, and eventually they just start to believe that's the only correct way to play.