Destiny 2

Destiny 2

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Federal Feb 22, 2024 @ 3:04am
Less Hunter Options For Fragment Stats?
I am a Hunter main, and something I've noticed with the stats on fragments is the basically nonexistent options for added mobility in the subclasses. This is probably just me being annoyed I can't reach triple 100's by 10 points, but it really feels off when every subclass has a variety of Resilience or Recovery mods, while Hunters get 2.

Beneficial Titan Stat Fragments (Resilience) - 7 (1 Arc, 2 Solar, 1 Void, 2 Stasis, 1 Strand)
Non-Beneficial Titan Stat Fragments (Resilience) - 2 (1 Solar, 1 Strand)

Beneficial Warlock Stat Fragments (Recovery) - 5 (1 Arc, 1 Solar, 1 Void, 1 Stasis, 1 Strand)
Non-Beneficial Warlock Stat Fragments (Recovery) - 3 (1 Solar, 2 Void)

Beneficial Hunter Stat Fragments (Mobility) - 2 ( 1 Void, 1 Strand)
Non-Beneficial Hunter Stat Fragments (Mobility) - 2 ( 1 Void, 1 Arc)
(Not counting the Suppression Fragment)

Now the negative Mobility options are on the really useful Fragments, but the positive Mobility options are one a useless Fragment for PvE, and a Fragment focused on Grenades.

Resilience is useful for all classes, and Titans get to double dip into it, as they have many really good Fragments with positive stats and running e.g Spark of Focus has no negative effects for them as they don't need Mobility.

Warlocks still have a good amount of variety, and they don't need to use fragments related to negative stats since they have other methods of getting e.g Devour or Restoration.

Hunters on the other hand (if they care about e.g Triple 100's) can't run some of the better fragments that would REALLY help their build because it has -10 Mobility, and don't have any options to run things on Solar, Stasis, Arc and Void (Echo of Dilation is useless in PvE). I don't think adding +10 Mobility on something like Ember of Searing will make Hunters over powered, as only they benefit from Mobility while other classes can ignore it.

Probably just me ranting but does anyone else see it?
Last edited by Federal; Feb 22, 2024 @ 3:07am
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Showing 1-3 of 3 comments
>//The_FALCON Feb 22, 2024 @ 3:41am 
bro would literally put on a fragment that disables his super for 10 recovery
Megumin's Husband Feb 22, 2024 @ 4:03am 
lol
DCR Feb 22, 2024 @ 4:31am 
after playing with titan and warlock after only played hunter because too much to do in the game and lazy, i have to say hunters are the slowest class in the game.

It makes no sense why it was nerfed as much as it was with the mobility nerfs a good while back now. And i have quad 100 builds of pretty much every imagineable build in the game of hunter, 500+ with font mods etc. Even if u have maxxed everything, hunter is way too slow due to just having the jump ability it does.
The strength of hunter is invisibility and skipping ahead that way, which is quite fine, but the movement ability, wayyyyy too slow compared to the other two classes.
And the suppression grenade is way to finicky compared to the alternatives, because it leaves up too much time for even pve enemies to avoid it. This late in the game, playing something else is quite refreshing. What they should do is make Eager Edge mechanic a bindable key and make it even for all classes, so everyone can push forward the same way, which would also make it more enjoyable from a lot of perspectives including both old and new players. Quality update iow. Because i doubt they would change jump abilities at this point even tho hunter sorely needs a faster alternative.

Even still tho, playing hunter is still fun, because dodge, invis and FU to enemy because u cant see me now - as long as move to new position, that will never get old.

Build wise hunter with devour dont need recovery at all, pending on activity, but then you have titan and you just mass heal everyone, and yourself and the uptime is just all day long.
It's insane. It really is. There are a lot bigger differences then just simple build issues.
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Date Posted: Feb 22, 2024 @ 3:04am
Posts: 3