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They don't need too though. Many encounters BARELY use this pieces. Rhulk is a magnificent encounter, so even if there are symbols, plates, and deposits involved, it's 90% other stuff. DSC is also this way, with fascinating encounters that can be boiled down to those 3 derivative points. Think of those 3 things not as the ends, but the means. The encounter is something else, but an orb or plate is simply how to translate that into gameplay.
That's exactly why over 90% of the player base dont play that content. It's not story playing friendly, and requires you to figure out all the stuff first, or suffer for hours on end with next to no rewards for it. The focus in the game should have been player vs player modes, instead of offsetting grind that's completely outside the normal grind in the game. It's just way too much repeated behaviour in the game, which also incidentially the entire game relies on.
D2 is best played for the story, and its great to see that it seems to finally be coming to an end.
Man thinks you need to suffer for hours to do a raid
Man thinks the rewards from raids aren't good
Lol
Also ♥♥♥♥ pvp modes, literally ruins half of d2, takes away resources from the good part of the game and has caused a bunch of good items to get nerved in pve for no reason
Story is meh and has been for years wtf you on about
All of the raids except for Last Wish have encounter specific loot so even if you can't get a checkpoint from another player you have to do a full raid once per week at most to get access to the encounter that drops the loot you want. All of the raids except Garden of Salvation and Vault of Glass also have craftable weapons with one or more guaranteed weekly red borders. Combine those two factors and you definitely aren't doing hundreds of runs to get a chance at the weapon you want in most cases except for exotics and mist people will get them long before they get into triple digit completion counts.
And if you dont like to solve puzzles, watch a guide or two.
I dont suffer if I blind raid and solve things myself despite dieing.
At least we dont have 'repair costs' like other games that implement raids.
Well when people are saying they have run the same raid 100 times and still didn't get the thing for that raid, exotic or otherwise. Yeah, little to no rewards.
This wasn't about my pov, but just looking at the statistical data. I dont care either way personally. And i couldn't be more correct. You are just taking it personally for whatever reason.
I do think things could be improved tho, but as in other threads, if it doesn't generate money, bungie's not going to do it.
crazy you think raids dont generate money when its half the reason to buy expansions lol
I don't know if it's the limitations of the game, but they should be able to do more than that. Imagine having to hack systems in an encounter by actually interfacing with a terminal and using real code to solve problems instead of just holding "E" for a few seconds. It's either time for raids in destiny to evolve or me to move on to something more intellectually challenging.
I think interacting with a terminal pulling up a second screen would be very disliked. If all you do on this second screen is push a few buttons, how is that any different than holding E other than the fact your vision is impaired, and if it's more involved then there would be complaints from casuals.
Raids are meant to push the boundaries of the game, but if they were to completely bypass them I think the community would be conflicted.