Destiny 2

Destiny 2

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Jidobor🗿 May 15, 2024 @ 8:05am
2
Why are all raids like that?
Typical destiny 2 raid is 90%
- jump puzzles
- listening to balding men on discord
- shooting some symbols you're assigned to shoot
- standing on platforms
- killing infinite adds
- carrying/throwing some spheres

And then only like 10% is a dps phase where you get to shoot the boss that you came here to kill. Anybody else feels this way?
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Showing 16-30 of 65 comments
Jet May 15, 2024 @ 4:47pm 
Bugnie can't evolve beyond standing on plates, shooting symbols, and depositing balls to places. It's really sad. :(
Kylito May 15, 2024 @ 5:04pm 
Originally posted by Jet:
Bugnie can't evolve beyond standing on plates, shooting symbols, and depositing balls to places. It's really sad. :(

They don't need too though. Many encounters BARELY use this pieces. Rhulk is a magnificent encounter, so even if there are symbols, plates, and deposits involved, it's 90% other stuff. DSC is also this way, with fascinating encounters that can be boiled down to those 3 derivative points. Think of those 3 things not as the ends, but the means. The encounter is something else, but an orb or plate is simply how to translate that into gameplay.
DCR May 15, 2024 @ 6:19pm 
Originally posted by 76561198868127406:
Typical destiny 2 raid is 90%
- jump puzzles
- listening to balding men on discord
- shooting some symbols you're assigned to shoot
- standing on platforms
- killing infinite adds
- carrying/throwing some spheres

And then only like 10% is a dps phase where you get to shoot the boss that you came here to kill. Anybody else feels this way?

That's exactly why over 90% of the player base dont play that content. It's not story playing friendly, and requires you to figure out all the stuff first, or suffer for hours on end with next to no rewards for it. The focus in the game should have been player vs player modes, instead of offsetting grind that's completely outside the normal grind in the game. It's just way too much repeated behaviour in the game, which also incidentially the entire game relies on.
D2 is best played for the story, and its great to see that it seems to finally be coming to an end.
Noth|'n May 15, 2024 @ 8:09pm 
Originally posted by Comissar personFIN:
imagine if it was only shoot till it dies .. how boring would that be
welp such oldschool raid boss fight like keep spaming random skill goes brrr.. .
Celkat May 15, 2024 @ 8:37pm 
yea, its always been ♥♥♥♥. the only good thing to ever come from raids is the music during dps. other than that trash dogshite
Last edited by Celkat; May 15, 2024 @ 8:39pm
Emurinus May 15, 2024 @ 9:50pm 
Originally posted by Kylito:
Originally posted by Jet:
Bugnie can't evolve beyond standing on plates, shooting symbols, and depositing balls to places. It's really sad. :(

They don't need too though. Many encounters BARELY use this pieces. Rhulk is a magnificent encounter, so even if there are symbols, plates, and deposits involved, it's 90% other stuff. DSC is also this way, with fascinating encounters that can be boiled down to those 3 derivative points. Think of those 3 things not as the ends, but the means. The encounter is something else, but an orb or plate is simply how to translate that into gameplay.
Don't forget bosses like the Sanctified Mind, which aren't even that mechanic heavy nor memorization heavy, but people still routinely wipe at them. If the community could more readily handle simple encounters, Bungie would be more inclined to make more interesting ones.
Filipino Enjoyer May 16, 2024 @ 12:00am 
Originally posted by DCR:
Originally posted by 76561198868127406:
Typical destiny 2 raid is 90%
- jump puzzles
- listening to balding men on discord
- shooting some symbols you're assigned to shoot
- standing on platforms
- killing infinite adds
- carrying/throwing some spheres

And then only like 10% is a dps phase where you get to shoot the boss that you came here to kill. Anybody else feels this way?

That's exactly why over 90% of the player base dont play that content. It's not story playing friendly, and requires you to figure out all the stuff first, or suffer for hours on end with next to no rewards for it. The focus in the game should have been player vs player modes, instead of offsetting grind that's completely outside the normal grind in the game. It's just way too much repeated behaviour in the game, which also incidentially the entire game relies on.
D2 is best played for the story, and its great to see that it seems to finally be coming to an end.

Man thinks you need to suffer for hours to do a raid
Man thinks the rewards from raids aren't good

Lol

Also ♥♥♥♥ pvp modes, literally ruins half of d2, takes away resources from the good part of the game and has caused a bunch of good items to get nerved in pve for no reason

Story is meh and has been for years wtf you on about
Last edited by Filipino Enjoyer; May 16, 2024 @ 12:01am
DakotaThrice May 16, 2024 @ 1:22am 
Originally posted by Ash:
They are just too ridiculous, and you gotta do it 100+ times for the smallest chance at a weapon you want

All of the raids except for Last Wish have encounter specific loot so even if you can't get a checkpoint from another player you have to do a full raid once per week at most to get access to the encounter that drops the loot you want. All of the raids except Garden of Salvation and Vault of Glass also have craftable weapons with one or more guaranteed weekly red borders. Combine those two factors and you definitely aren't doing hundreds of runs to get a chance at the weapon you want in most cases except for exotics and mist people will get them long before they get into triple digit completion counts.
GK | Leviathan May 16, 2024 @ 1:46am 
Originally posted by Camilla:
i like leviathan
Cheers bro I like you too
Originally posted by DCR:
Originally posted by 76561198868127406:
Typical destiny 2 raid is 90%
- jump puzzles
- listening to balding men on discord
- shooting some symbols you're assigned to shoot
- standing on platforms
- killing infinite adds
- carrying/throwing some spheres

And then only like 10% is a dps phase where you get to shoot the boss that you came here to kill. Anybody else feels this way?

That's exactly why over 90% of the player base dont play that content. It's not story playing friendly, and requires you to figure out all the stuff first, or suffer for hours on end with next to no rewards for it. The focus in the game should have been player vs player modes, instead of offsetting grind that's completely outside the normal grind in the game. It's just way too much repeated behaviour in the game, which also incidentially the entire game relies on.
D2 is best played for the story, and its great to see that it seems to finally be coming to an end.
Considering D1 was also pve oriented... you couldnt be more wrong. And no, D2 is played for its gunplay, not for its story.


And if you dont like to solve puzzles, watch a guide or two.

I dont suffer if I blind raid and solve things myself despite dieing.

At least we dont have 'repair costs' like other games that implement raids.
Last edited by GamingWithSilvertail; May 16, 2024 @ 3:11am
DCR May 16, 2024 @ 11:51am 
Originally posted by GamingWithSilvertail:
Originally posted by DCR:

That's exactly why over 90% of the player base dont play that content. It's not story playing friendly, and requires you to figure out all the stuff first, or suffer for hours on end with next to no rewards for it. The focus in the game should have been player vs player modes, instead of offsetting grind that's completely outside the normal grind in the game. It's just way too much repeated behaviour in the game, which also incidentially the entire game relies on.
D2 is best played for the story, and its great to see that it seems to finally be coming to an end.
Considering D1 was also pve oriented... you couldnt be more wrong. And no, D2 is played for its gunplay, not for its story.


And if you dont like to solve puzzles, watch a guide or two.

I dont suffer if I blind raid and solve things myself despite dieing.

At least we dont have 'repair costs' like other games that implement raids.

Well when people are saying they have run the same raid 100 times and still didn't get the thing for that raid, exotic or otherwise. Yeah, little to no rewards.
This wasn't about my pov, but just looking at the statistical data. I dont care either way personally. And i couldn't be more correct. You are just taking it personally for whatever reason.
I do think things could be improved tho, but as in other threads, if it doesn't generate money, bungie's not going to do it.
Filipino Enjoyer May 16, 2024 @ 11:55am 
Originally posted by DCR:
Originally posted by GamingWithSilvertail:
Considering D1 was also pve oriented... you couldnt be more wrong. And no, D2 is played for its gunplay, not for its story.


And if you dont like to solve puzzles, watch a guide or two.

I dont suffer if I blind raid and solve things myself despite dieing.

At least we dont have 'repair costs' like other games that implement raids.

Well when people are saying they have run the same raid 100 times and still didn't get the thing for that raid, exotic or otherwise. Yeah, little to no rewards.
This wasn't about my pov, but just looking at the statistical data. I dont care either way personally. And i couldn't be more correct. You are just taking it personally for whatever reason.
I do think things could be improved tho, but as in other threads, if it doesn't generate money, bungie's not going to do it.

crazy you think raids dont generate money when its half the reason to buy expansions lol
orch82 May 16, 2024 @ 2:22pm 
A majority of people do not raid. Having to coordinate timing is a pain and lfg is well lfg. You either have thick skin for lfg or you find a clan that has your raid times. Menagerie was a good what if matchmaking six man activity. Honestly more people would raid if it was dumbed down and not if one person dies at a bad time it is a wipe. Changes could be made but the thing is D2 is so far down the road they will not make the changes in the game. Now Destiny 3 could have these but that is just hope.
Jet May 16, 2024 @ 3:15pm 
Originally posted by Kylito:
Originally posted by Jet:
Bugnie can't evolve beyond standing on plates, shooting symbols, and depositing balls to places. It's really sad. :(

They don't need too though. Many encounters BARELY use this pieces. Rhulk is a magnificent encounter, so even if there are symbols, plates, and deposits involved, it's 90% other stuff. DSC is also this way, with fascinating encounters that can be boiled down to those 3 derivative points. Think of those 3 things not as the ends, but the means. The encounter is something else, but an orb or plate is simply how to translate that into gameplay.

I don't know if it's the limitations of the game, but they should be able to do more than that. Imagine having to hack systems in an encounter by actually interfacing with a terminal and using real code to solve problems instead of just holding "E" for a few seconds. It's either time for raids in destiny to evolve or me to move on to something more intellectually challenging.
Kylito May 16, 2024 @ 3:38pm 
Originally posted by Jet:
Originally posted by Kylito:

They don't need too though. Many encounters BARELY use this pieces. Rhulk is a magnificent encounter, so even if there are symbols, plates, and deposits involved, it's 90% other stuff. DSC is also this way, with fascinating encounters that can be boiled down to those 3 derivative points. Think of those 3 things not as the ends, but the means. The encounter is something else, but an orb or plate is simply how to translate that into gameplay.

I don't know if it's the limitations of the game, but they should be able to do more than that. Imagine having to hack systems in an encounter by actually interfacing with a terminal and using real code to solve problems instead of just holding "E" for a few seconds. It's either time for raids in destiny to evolve or me to move on to something more intellectually challenging.

I think interacting with a terminal pulling up a second screen would be very disliked. If all you do on this second screen is push a few buttons, how is that any different than holding E other than the fact your vision is impaired, and if it's more involved then there would be complaints from casuals.

Raids are meant to push the boundaries of the game, but if they were to completely bypass them I think the community would be conflicted.
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Date Posted: May 15, 2024 @ 8:05am
Posts: 65