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You don't need to put them in a giant open area, but you do need ways to evade them.
Minimal ads is a massive understatement for the fight I'm talking about, though, and I am strongly doubting you played it on Legendary.
Prismatic Warlock with Thorn, Gnawing Hunger, Marcato-45 for that fight. I would use Midnight Coup for the Shrieker room to clear it quickly so I don't have to eat infinite projectiles.
I finally finished the fight. I would charge Prismatic in the three rooms. Throw Coldsnap on the ground to freeze the Tormentor, then Prismatic grenade, Incinerator Snap for ads and Cataclysm for the Tormentor.
Marcato-45 for the ads and Tormentor, then on reload swap to Thorn for the additional tick damage. Gnawing Hunger on reloads to deal with ads and that ultimately worked.
It felt more like RNG than anything else, though. The only time I actually beat it was the one time the Tormentor decided not to use the instant kill grab attack. Every time it would initiate that attack, I would never have the room to actually get distance from it.
The only tormentor related mission i found annoying at most, was the one where you are in a cave with fallen, where there is one hit trip mines that spawn after you kill some ads and then the tormentor shows up to prolong the pain lmao.
Still I think, yes they need to find new ways to engage them into fights, but at the end of the day they are melee enemies, and are meant to be champion level difficult so, makes sense we have to fight in their playground (CQC).
I often just find a high ground and snipe their crits.
There are no Grim in that entire arena, so you have no ♥♥♥♥♥♥♥ clue what you're talking about.
You fight three Wizards before descending deeper in the temple. After each Wizard, you return to the central room and fight, in order, 3 thralls and 3 acolytes, 3 elite acolytes, and finally the Tormentor alongside Weavers and Attendants who keep respawning in waves until the Tormentor is defeated.
The Tormentor only has one health bar, but starts on it's second phase (after the shoulders are broken), so it can instantly go into the grab attack at any point during the fight.
The arena is laid out into three rooms off of a small, central room. The central room is where the Tormentor fight happens. There are four pillars in the room. You can go into the two small flanking rooms, but these are dead ends and there is no central cover for you to evade the Tormentor with.
But heavily agree, their level design(not the art team) has gotten so boring the last few years. Bullet sponge -> small room -> unlimited ads.
JOB DONE BOYS...
But seriously, this fight is not as annoying as the final battle. You will see.
You mean the Pillar fight? That's the only fight after that and it is FAR easier than the Tormenter.
I just finished the last mission of the campaign on Legendary and I'm not sure what fight you're talking about that has a Tormentor with just some Grim. Maybe you are confusing the Tormentor and Subjugator?
EDIT: The only two difficult encounters I had were the first floor of the temple in Dissent, and the Tormentor in the tripmine room earlier in the game. The issue with both of these areas are that they are very small arenas with a large number of obstacles for you, and none for the Tormentor.
Because of the design of Tormentors as an enemy, you pretty much have to focus on them so you know what attack you need to be dodging while dealing damage, and that doesn't work in small areas where you can easily get stuck on obstacles or killed by traps. With multiple players to kite the Tormentor, that's fine, but solo? Not at all.
I did the final battle on my first try. I genuinely thought there had to be more after that.
I'm surprised they didn't spawn 3 Tormentors in that arena, there was enough space for it.
It just seems to be 'absolutely overwhelm with as many enemies as possible, throw in some environmental hazards, and then chuck in a Tormenter when we feel like it".
A lot of them are simple fights, but just drawn out - like the split room with all the mines, Fallen etc., and some are just annoying. Tormenters in general though I just think suck. Fairly easy to avoid, but tanky and dull to fight.