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You don't need to drop them off in any particular way, just as long as each drop off point receives two charges. I am not sure if it matters if say, drop-off point 1 receives one angular buff then one parallel, or if it must have 2x angular. But you can't just bail as the boss will wipe the encounter if you don't complete a DPS phase. Basically the encounter will go something like this,
Team 1 (Players 1,2,3) go underground,
They get the following buffs 1 = C, 2 = A, 3 = P,
Team 2 (Players 4,5,6) kill the Servitor,
Team 1 exits and delivers a single charge to each drop-off point,
Meanwhile Team 2 descends to get the buffs, 4 = C, 5 = A, 6 = P,
Team 1 destroys the Servitor to release them,
Team 2 deposits the second charges into the drop-off points to spawn the tank,
Team 2 deals enough damage during the DPS phase to get the message 'damage sustained' which resets the encounter wipe timer.
Team 1 returns to the underground,
They get the following buffs 1 = A, 2 = P, 3 = C
Etc...
Team 2 will likewise get the buffs but shifted in the same way so each player gets a different one to what they had before, and conduct a second DPS phase, just enough to stop the wipe, but not end the encounter.
There will then be one final round, with each player getting the last buff, and destroying the boss in the third DPS phase.
If your team is feeling extra fast, they might send Team 1 down twice in phase 1, Team 1 and then Team 2 down in phase 2, and Team 2 twice in phase 3. Up to you really.