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True, true. I understand that practice and getting really good takes a long time and farming takes away from that.
Understandable, While OBGM could have been done better it is still, imho, a better "comp" scene than 3v3 elimination which is almost impossible to win when a teammate gets taken out.
But Last Word is super notable for example.
https://www.youtube.com/watch?v=4G2agqyAimw
https://www.youtube.com/watch?v=TaxofjVPsvE
That's just Kruzer being melodramatic because YouTube.
There's less recoil with mouse and keyboard. Google "destiny 2 bloom".
If you have 18 minutes to spare, this explains pretty much everything.
https://www.youtube.com/watch?v=qrJv7mj7Ab4
M&K has bullet magnetism + minimal bloom
Controller has bullet magnetism + friction + a lot of bloom
Friction also means nothing considering you're at a long range and not a medium to close range.
The example I used was because I already knew about bloom and friction which controllers will always have except at long ranges firing only once, in which they have the advantage with added aim assist and bullet mag.
Bloom doesn't affect sniper rifles, but controllers do get additional recoil; which does affect sniper rifles. The ability to quickly make follow up shots is nice.
Friction makes flick shots a bit easier when sniping. You know what else makes flick shots waaay easier though? A mouse.
I'm pretty sure that both input methods have the same bullet magnetism, which is what you're talking about with regards to sniper rifles. If you watched the video, you'd see that he believes that mouse & keyboard actually gets more higher "initial accuracy", therefore more bullet magnetism on sniper rifles, but I'm not sure about that.
I agree. I think they should remove or at least significantly reduce the aim assist in D2. It would definitely increase the skill gap between skilled and unskilled players, which is usually a good thing in FPS games IMO.
I think we'd probably need dedicated servers for that though. Not sure how well "less forgiving" aiming mechanics would work with the current hybrid p2p network model.
As for mouse & keyboard having reduced recoil vs. controller - I think that's to counteract the traction aim assist on controller. Traction makes it easier to initially find your target, but without recoil you would just laser them without really having to do anything. With recoil on controller, you actually have to do something to secure the kill.
On mouse and keyboard, there is no traction - it's all you. You have to be precise to initially get your crosshair on target and keep it there in spite of enemy movement and the little bit of recoil that there is.
I'm not arguing that aim assist is a good thing. I'm just saying that it's pretty equal for everyone assuming that you pick the right weapons, and mouse and keyboard vs. controller is fairly well balanced.
This also doesn't go over any snipers. Which is what my OP was talking about.
12:17-13:31 ♥♥♥♥♥♥♥ lmao, he says M&K have a higher AA but in the footage he has controller has a tighter spread in ALL examples.
Example 1 [imgur.com]
Example 2 [imgur.com]
Example 3 With Hipfire Grip [imgur.com]
He literally shows that controller has a tighter spread than M&K. Icarus grip is also not consistent enough to gather data from but even in the footage he showed controller has a tighter up and down line. His own data and testing shows that controller has a tighter, more accurate spread than M&K. Oh and this is without aiming at all.
13:45 No, he is wrong. If M&K had a higher accuracy than the examples shown would be flipped. That "cone" means nothing when you test it and it is the opposite of what you think it is. M&K had a bigger spread which means it has LESS accuracy not more ffs.
13:47 LMAO that is not ♥♥♥♥♥♥♥ true. M&K has less stability than controller, there are so many things to consider about that as well. With a controller all you have to do is pull down the stick, but with M&K you are not always pulling down in a perfect line unlike controller, there is also DPI which directly changes the sens and how much you need to pull down and such. Controller literally only has a certain amount of settings, each has been tested and perfected since D1. Jesus for someone who is #1 in the ♥♥♥♥♥♥♥ world he sure knows ♥♥♥♥♥♥♥♥♥ about how these two systems work.
13:59 Reticle friction is to help track the target, he said it himself. The simple fact that the game does not help M&K players out at all shows that controller players get extra help by letting them not over extend on an enemy.
14:10 uhhh duh? It's a mouse, ofc compared to a controller it should be better however, the added help of AA and reticle friction that controllers get makes them better than M&K.
14:35 That is called range, and that only happens with controller, again, controllers get help while M&K get nothing. THIS IS ONLY FURTHER PROVING MY POINT!
The simple fact that he admits they artificially boost AA and accuracy with M&K but it still is out preformed by controller is ♥♥♥♥♥♥♥ laughable. His own tests showed tighter spread! Weapons only get "Sweet spots" on controller not on M&K which has been tested over and over again.
Finally, to wrap this whole thing up. If Drewsky, the guy in the video, says that M&K are better in every way, then why is he using a controller and dominating M&K players? Oh wait, it's because controllers can and have outclassed M&K.
honestly yeah AA is too strong on controllers, i just recenty switched too PC from console and while i am still learning movement with MNK it is ridiculously easy to aim with controllers i do think the game should tweak it
Mate...
He's firing at a wall. What kind of aim assist do you think you get against a wall? You're supposed to be looking at the reticle.
RE: sweet spots - it's literally shown in the video to be effective with mouse and keyboard. What are you smoking?