Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Takedowns with weapons that have a damage type matching your subclass element grant you Super energy. While your Super energy is full, you instead gain a temporary bonus to weapon damage of the type matching your subclass element."
This video at 2:21 says that it is only for 10-15 secs.
https://www.youtube.com/watch?v=HgPXRonHlO8
Community Insight
While Super is not charged:
Kills with Weapons matching your Subclass Element grant Energy Siphon for 2 seconds. (Essentially a Cooldown)
Energy Siphon grants 3% [PVP: 1.45%] Super Energy.
While Super is charged:
Kills with Weapons matching your Subclass Element grant 4 Stacks of Subclass-Matching Weapon Surge for 11 [PVP: 6] seconds.