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Prophecy
Shattered Throne
Grasp of Avarice
Pit of Heresy
That's where I would rank them from lightest-to-heaviest
Ghosts of the Deep (collect buff by killing a lightbearer then crushing its ghost while remembering a certain rune, activate deepsight to deposit rune. second encounter swaps runes and wizard, third encounter has an additional pre-step)
Duality (collect banners in nightmare realm and dps in nightmare realm. if you are in nightmare realm when the debuff expires you'll die)
Warlord's ruin (shoot eyes, sit near censer, deposit fire, punch immune enemy)
Pit of Heresy (get a sword, go to spot, do something with the sword at the spot)
Grasp of Avarice (collect buff that will kill you when timer expires and have to sit next to crystal to slowly offload it. additionally hit fuse extenders and mines with your sparrow)
Shattered Throne (go to places. kill a certian mob to collect an orb and damage the enemy or die while holding the buff and it expires)
Spire of the Watcher (collect buff, activate nodes while having buff)
prophecy (collect 3 motes of light or dark, then dunk at certain spot. don't cross wires as it will override it)
RoN
VoG
DSC
CE
GoS
LW
KF
VotD
I dunno, KF isnt that complex.
I would argue
RON
vOG
CE
DSC
KF
GOS
LW
VOTD
LW with LEGIT Riven
I'm also measuring how many players actually have to involve themselves. In KF all/almost all players have to be aware of mechanics and know what's going on. LW *is* complex, but very few players actually have to care.
Only part i havent agree is spire of the watcher. It is more complex then pit throne GoA. GoA mostly BS and filled with unnessesary things.it isnt hard or complex it just consumes alot of time.
But i agree rest. This is why ghost is my favorite dungeon
Memorizing the exact locations can get annoying, but Spire is VERY straightforward. There is one mechanic used the entire time, while pit and GoA have multiple and are more punishing if you fail (you die if certain timers run out). I agree however that it is more complex than Throne, because Throne is very, very easy.
Dungeons/Raids (8 easiest, 1 hardest)
8.
-Root of Nightmares - Although my favourite raid for how it looks and feels to play, it is the easiest raid by far, and I've even soloed the first 2 encounters without too much difficulty.
-Shattered Throne - Oldest dungeon that is not that hard, takes as much time as a longer strike or a exotic mission.
7.
-Deep Stone Crypt - Is a fun raid, not too hard but still requires a bit of effort to do (if you do not know how to), loot is good too and it's still fun.
-Pit of Heresy - If you are experienced in dungeons, it is not hard at all. Melee builds basically make the dungeon a joke, it is not hard at all except from maybe the final boss if you are not aware.
6.
-Vault of Glass - I don't often run this raid, but the first half is pretty easy, and there is only 1/2 encounters that require communication and skill. Not that hard though.
-Prophecy - A bit more difficult than other dungeons, but if you have a decent build it is quite easy and quick.
5.
-Vow of the Disciple - A bit harder than the other raids, does require communication and you do have to know what to do, a bit mechanic heavy on the third encounter but not so heavy that it's miserable.
- Grasp of Avarice - Isn't that hard, few bits you need to be aware about but it's pretty easy.
4.
-Garden of Salvation - Is probably the least popular raid there is, it requires skill and you do have to know what to do for certain parts with it, if you get a good team it shouldn't be too bad, though people don't really run it too often (when it's not in rotation).
-Spire of the Watcher - Is the easiest of the 4 dungeons in the last year, pretty much the "Root of Nightmares" before it was a thing cause it's just connect the dots.
3.
-Last Wish - It is an old raid and the boss is cheesed, not too bad though mechanics can be overwhelming.
-Duality - Bells can be an issue if you are not sure what to do, but it is fun and not too bad.
2.
- King's Fall - Requires people to do stuff and know how to do it most of/all of the time, and is still really fun and has a great atmosphere.
-Warlord's Ruin - Not hard, though the last boss is frustrating (anyone who's read my other post would know lol), it is still really fun and rewarding (time wise).
1.
-Crota's End - First encounter is a hell for many teams, second isn't that bad, third and forth needs most people to do something, it is a fun and popular raid with good loot, though mechanics can be a turn off. Requires constant communication and you have to do things all the time, though it is shorter than kf and some bits amd more difficult.
-Ghost's of the Deep - A LONG and difficult dungeon, requires a ton of time to set up mechanics and having the do them over and over, though the atmosphere is amazing.
Crota's end is just kinda hot potato, and even for bosses only 4/3 people actually need to know what to do. Hardest encounter is the 2nd one mechanics-wise, because you want all 6 people doing stuff. 1st encounter can be cheesed HEAVILY with strand. Tangle-grapples can skip directly from deposit to deposit.
1 shattered throne
2 pit of heresy
3 grasp of avarice
4 warlord's something - needs dungeon key
5 duality - needs dungeon key
6 prophecy
7 spire of the watcher - needs dungeon key
8 ghosts of the deep - needs dungeon key
and for raids probably
1 vault of glass
2 root of nightmares
3 deep stone crypt
4 vow of the disciple
5 crota's end
6 last wish
7 king's fall
8 garden of salvation
i recommend messing around in shattered throne and pit of heresy solo so you can practice learning mechanics and working under pressure; they're both incredibly simple but still hard enough to keep you on your toes.
and this is all my personal list, i'm not a huge raid guy because i think they're boring and tedious, but i do a lot of dungeons so i'm a lot more sure of the difficulty order on those. let me know if you want to run some dungeons sometime, i can teach you them all
Problem is, due to its unpopularity no one has that one damage mod to nuke bosses.