Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Though I assume it's still really strong even after the nerf
Yea i realized the nerf but it still works fine
1 single void grenade does the same thing..
But you can already get devour from other sources. This can let you get devour as non-void classes which is good, but that's about it.
Oh i do know, i just find it useless to waste a exotic slot over something that a grenade can do as well...
Oh sory i didn't know you can allready get devour from other sources like geranades while playing any subsclass my bad
Just having devour on any subclass doesn't make me warm enough to use it when i only play 1 class
Two taps in PvP, Catalyst increases damage output when devour is active, allows you to have devour on any subclass regardless of element, keeps your kinetic slot free, looks pretty stylish.
Nope. Exotics are not farmable unless it's the weekly "focus" one, which won't happen for at least a few months.
Oh ok so you're bad. You should have just said so lol.
Having devour on strand or stasis (which yo ucan keep going with just getting kills) is insanely good.
Not to mention this thing and the rocket pistol have really crazy good ammo economy for a special. Right up there with trace rifles.