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infinite ads are only the minor ones, the major ads come in finite waves according to hack progress, plus you can cheese the whole thing from the door with an invis hunter repeatedly rehacking, so the infinite ads section is nowhere near as bad as psiops moon
no change on AI, no more attacks its just the same as hero difficulty but you do less damage and they do more damage to you
The 5 different scaling AI levels, additional champions, respawn changes and revive changes:
More champs in every encounter, enemies have much better AI, including better aim and more aggression. GMs lock loadouts and limit revives, which is not at all artificial difficulty.
I maintain that people who talk about "artificial difficulty" could never identify what they want as "real difficulty".