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天命2

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Stew360 2023 年 9 月 29 日 下午 11:33
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Destiny PVP its time for Bungie to wake up Hand cannon are easymode garb and not a signature destiny weapon
Ok i am kinda sick and tired of this easymode META who is prevalant since D2 launch .. The handcannon have way to much aim assist and bullet magnetism .. you shoot in the crouch area you get a freaking crit as if you aimed for the head . You shoot 1 feet over the head still get a crit and so on . Easily spammable good at almost any range and outmatch almost any other weapons ..

The ability to peak shot left the target with 2/3 or 1/3 of their health and so on ..

Tracking players is much harder in this game than flick shot especially with this insane aim assist ..

Hand cannon do to much damage and require little to NO SKILLS at all .

Anyones can spam hand cannon at anyones with ease .. while the same player would struggle to track someones mooving all over the place with a full auto weapon..


Hand cannon are basically Magnum style revolver and they are not Bungie or destiny signature weapons ... They are just plain boring and overuse because they are easy mode farming device in PVP ...


Its time for bungie to wake up and make all weapons type viable in the crucible where playstyle should matter not just few brokens rolls and of course Hand cannons ..

99% of my death in this game are done by hand cannon and the other 1 % by broken weapons such as god rolls or 1 hit kill easymode bow with insane magnetism ..

Hand cannon should have a much reduced hitbox for critical that fit the player head models so its a ( risk vs reward ) type of thing .. there is no risk reward with HC at the momment they are easymode forgiving and plain boring ..

hand cannon should suffer from increased flinch when hit by full auto weapons so they have to play more carefully same goes for sniper atm in the game it seams as if full auto weapons suffer more from flinch than HC and Snipers wich is a travesti !

its getting very obnoxious to see the same low skills players rolling Shotty HC build in the most easymode fashion dominating 99% of their games with no skills and no risk reward type of thing .. the map highly favor laggy shotty sliding players and HC users who basically have enough DPS and magnetism to kill at range but also cqc if they dont switch to their trusty 1 shot no skills shotty .

The state of this PVP as been broken for years .. Its either a broken X and Y weapons abused .. Or the same old Shotty HC meta
最後修改者:Stew360; 2023 年 10 月 22 日 上午 2:53
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目前顯示第 31-45 則留言,共 62
Stew360 2023 年 10 月 2 日 上午 12:14 
引用自 Kylito
引用自 Stew360
The thing is I DONT BLODDY WANT TO .. Its the most boring gameplay ever ... I also not a fan of pulse riffle its not my thing .. I want everything to be decent and good ..

HC since ever have been the easymode noob device with insane magnetism and zero aiming skills required .. you just spam in the general direction and get crits while you aim low bodyshot and so on its pathetic .. And those who think they are some sort of aiming god with these things are delusional beyong the word ...


Here is a video i made 4 years ago and the same thing is happening right now .. they never made the HC high risk high reward .. they simply buffed them for noobs who want to thing they are good .. Same for snipers like the beloved back in the day they could aim 1 feet off the head on the side and still get a headshot as if the head was as big as a freaking golf cart .. its ridiculous .. Hand cannon have peaker advantages damage and gameplay yet can outdps 99% of AR in open space .. FUll auto weapons need a direct line of sight to get a kill and maintain this line .. HC can go in and out of combat with peaks and so on and get a insane edge and can also spam the S out of a target in open space .. Its to easy to use and does to much damage to justify how easy they are to use ..

https://www.youtube.com/watch?v=7ZxVApFbyOw

Full auto weapons are at a direct disadvantage to a burst damage weapon that can peekshot. That's it. That is true for nearly every FPS that has competent balancing. If you want to use a full auto weapon, don't engage players in peekshot situations, be aggressive and don't let them hide around corners. Don't complain about a weapon type when you play directly into it.

Hand cannon optimal TTK:
120RPM - 1s
180RPM - 1s
140RPM - .87s

AR optimal TTK:
600 RPM - .8s
360RPM - .83s
720RPM - .77s
450RPM - .8s

And the above isn't even counting perks like target lock, which can dramatically decrease the TTK. In an outright close-range engagement, auto weapons beat hand cannons. They are better. In a mid-range peekshot battle, hand cannons and bows win. Play to the weapon type's strengths.
Every other fps require aiming skills with magnum type weapons desert eagle etc.. they do not have " gut shot " registering as critical hits like destiny has .. The aim assist on hand cannon is off the chart and make those the easiest weapons ever in the game pvp when tryhard use them it become godmode weapons even with average rolls ... Thats the issue .

If yhere was almost zero bullet magnetism and that HC required real aiming skills then we wouldn't have this conversation right now .. HC in destiny are yhe noob friendly weapon and the tryhard glitch gun ! period !

Also your so call optimal ttk is an absolute joke based on non moving target .. left right and jump spammer make it way harder to track and hit anywhere an " optimal ttk " while hand cannon spam almost never miss due to the insane aim.assist and crits in lower body !
最後修改者:Stew360; 2023 年 10 月 2 日 上午 12:17
Kylito 2023 年 10 月 2 日 上午 12:35 
引用自 Stew360
引用自 Kylito

Full auto weapons are at a direct disadvantage to a burst damage weapon that can peekshot. That's it. That is true for nearly every FPS that has competent balancing. If you want to use a full auto weapon, don't engage players in peekshot situations, be aggressive and don't let them hide around corners. Don't complain about a weapon type when you play directly into it.

Hand cannon optimal TTK:
120RPM - 1s
180RPM - 1s
140RPM - .87s

AR optimal TTK:
600 RPM - .8s
360RPM - .83s
720RPM - .77s
450RPM - .8s

And the above isn't even counting perks like target lock, which can dramatically decrease the TTK. In an outright close-range engagement, auto weapons beat hand cannons. They are better. In a mid-range peekshot battle, hand cannons and bows win. Play to the weapon type's strengths.
Every other fps require aiming skills with magnum type weapons desert eagle etc.. they do not have " gut shot " registering as critical hits like destiny has .. The aim assist on hand cannon is off the chart and make those the easiest weapons ever in the game pvp when tryhard use them it become godmode weapons even with average rolls ... Thats the issue .

If yhere was almost zero bullet magnetism and that HC required real aiming skills then we wouldn't have this conversation right now .. HC in destiny are yhe noob friendly weapon and the tryhard glitch gun ! period !

Also your so call optimal ttk is an absolute joke based on non moving target .. left right and jump spammer make it way harder to track and hit anywhere an " optimal ttk " while hand cannon spam almost never miss due to the insane aim.assist and crits in lower body !

That goes both ways. There is bullet magnetism on ARs as well, it's not exclusive to HCs. To get the optimal TTK on a HC, you need to hit 2-4 headshots in a row (depending on RPM) which, BM or not, requires skill in aiming. So does tracking someone with an AR, because while there is also some BM helping you, it's also helping your opponent. It evens out.

Your arguments as to why hand cannons are good can also be applied to ARs, namely Ammit with Gutshot Straight; the optimal TTK throws in some bodyshots and still outpaces a handcannon, meanwhile, said handcannons have to hit every shot in order to have a chance against you. Almost like different weapons have different play styles and advantages.

This whole thread really just sounds like you lost some games to HC users and came here to convince yourself they are actually no-skill losers and you (enlightened AR user) have transcended the meta and have better aim than anyone else.
Stew360 2023 年 10 月 3 日 上午 12:08 
引用自 Kylito
引用自 Stew360
Every other fps require aiming skills with magnum type weapons desert eagle etc.. they do not have " gut shot " registering as critical hits like destiny has .. The aim assist on hand cannon is off the chart and make those the easiest weapons ever in the game pvp when tryhard use them it become godmode weapons even with average rolls ... Thats the issue .

If yhere was almost zero bullet magnetism and that HC required real aiming skills then we wouldn't have this conversation right now .. HC in destiny are yhe noob friendly weapon and the tryhard glitch gun ! period !

Also your so call optimal ttk is an absolute joke based on non moving target .. left right and jump spammer make it way harder to track and hit anywhere an " optimal ttk " while hand cannon spam almost never miss due to the insane aim.assist and crits in lower body !

That goes both ways. There is bullet magnetism on ARs as well, it's not exclusive to HCs. To get the optimal TTK on a HC, you need to hit 2-4 headshots in a row (depending on RPM) which, BM or not, requires skill in aiming. So does tracking someone with an AR, because while there is also some BM helping you, it's also helping your opponent. It evens out.

Your arguments as to why hand cannons are good can also be applied to ARs, namely Ammit with Gutshot Straight; the optimal TTK throws in some bodyshots and still outpaces a handcannon, meanwhile, said handcannons have to hit every shot in order to have a chance against you. Almost like different weapons have different play styles and advantages.

This whole thread really just sounds like you lost some games to HC users and came here to convince yourself they are actually no-skill losers and you (enlightened AR user) have transcended the meta and have better aim than anyone else.

Sorry but when you justify the so call insane damage and almost 1 shot to 1 shot kills with ( high risk high reward BS ) then you have to make it true .. Hand cannon , snipers and shotguns are the most no skills and noob friendly thing in this game that are abused by competant and semi competant players . thats the reality .. Most freaking hand cannon outDPS 99% of ARs at any range and have hundreads of options to suffer almost zero flinch .. Shotgun are also a insanely noob devices exploited by laggy players using titan immunity legs and overshield proc .. Hunters are everywhere also peaking with hand cannon and doing tripple jump in CQC when they are about to loose to come on top with their HC madness ..

HC shoot in the belly still gets critical damage this is such a bad joke ! Without mentioning all the laggy games we get in this game unable to see our ping or other players ping .. all based on ( skills base BS matchmaking ) not considering that equally skill players on a server that advantage them will beat you even if they shouldnt etc..etc..
Kheres 2023 年 10 月 3 日 上午 2:06 
just don't play PVP. do your 3 weekly matches (that you don't even need to win) and move on. PVP is trash anyway.
The Vengeful Sins 2023 年 10 月 3 日 上午 6:23 
''Ok i am kinda sick and tired of this easymode META who is prevalant since D2 launch''
wait? what? D2 Launch? lol this has been since D1, HC's are legit the ''Games Face'' since it began, check exotic which weapon type has the most? HC's lol 95% of seasons we get new HC's, this current Sandbox is actually pretty balanced on usage, Igneous Hammer just returned offcourse its going to be everywhere, but according to warmind.io 2nd ''primary ammo weapon'' is the Ammit followed by Immortal and Undending Tempest...which is FIRE btw if u get a solid roll :D
Kylito 2023 年 10 月 3 日 上午 10:50 
引用自 Stew360
引用自 Kylito

That goes both ways. There is bullet magnetism on ARs as well, it's not exclusive to HCs. To get the optimal TTK on a HC, you need to hit 2-4 headshots in a row (depending on RPM) which, BM or not, requires skill in aiming. So does tracking someone with an AR, because while there is also some BM helping you, it's also helping your opponent. It evens out.

Your arguments as to why hand cannons are good can also be applied to ARs, namely Ammit with Gutshot Straight; the optimal TTK throws in some bodyshots and still outpaces a handcannon, meanwhile, said handcannons have to hit every shot in order to have a chance against you. Almost like different weapons have different play styles and advantages.

This whole thread really just sounds like you lost some games to HC users and came here to convince yourself they are actually no-skill losers and you (enlightened AR user) have transcended the meta and have better aim than anyone else.

Sorry but when you justify the so call insane damage and almost 1 shot to 1 shot kills with ( high risk high reward BS ) then you have to make it true .. Hand cannon , snipers and shotguns are the most no skills and noob friendly thing in this game that are abused by competant and semi competant players . thats the reality .. Most freaking hand cannon outDPS 99% of ARs at any range and have hundreads of options to suffer almost zero flinch .. Shotgun are also a insanely noob devices exploited by laggy players using titan immunity legs and overshield proc .. Hunters are everywhere also peaking with hand cannon and doing tripple jump in CQC when they are about to loose to come on top with their HC madness ..

HC shoot in the belly still gets critical damage this is such a bad joke ! Without mentioning all the laggy games we get in this game unable to see our ping or other players ping .. all based on ( skills base BS matchmaking ) not considering that equally skill players on a server that advantage them will beat you even if they shouldnt etc..etc..

Hand Cannon's DON'T out-dps ARs and SMGs though. They have some of the worst TTKs. They are used because people like you don't understand peekshotting and will feed to them, as well as high range and consistency.

I literally have no idea why you are so adamant against hand cannons, they do require skill. Sorry, but if someone shoots you 3 times in the head in a row, and you can't kill them first, they are the better player. Your complaints with shotguns are actually complaints with Juggernaut and Anteus Wards, not shotguns themselves.

If hand cannons were the end-all be-all meta weapon, then why are Ammit, Immortal, and Unending Tempest meta weapons that get picked over most hand cannons? Hmmmm...
DCR 2023 年 10 月 3 日 上午 11:10 
People dont pick handcannons all the time because of bounties. If i wanted to win every game i'd just pick handcannons. But i dont care, because the loot is what's important. And so it is for a lot of players. That and pvp is garbage dumpster fire in this game for a lot of reasons.
pirate135246 2023 年 10 月 3 日 下午 12:53 
2
op has his bungie privacy settings enabled so we can't roast them. Probably has a negative trials kd and needs to stroke his ego with the misguided thought that since he doesn't use handcannons he can't compete even though we had a hard smg meta for the past year
Stew360 2023 年 10 月 5 日 上午 5:02 
引用自 pirate135246
op has his bungie privacy settings enabled so we can't roast them. Probably has a negative trials kd and needs to stroke his ego with the misguided thought that since he doesn't use handcannons he can't compete even though we had a hard smg meta for the past year

Delusial as delusional can be .. The onlyones claiming there is a SMG or AR meta will BS us about a particular gun such as the recluse or else in D2 history .. This aint the global picture or reality ..

Hand cannon are overused not because Destiny has the top pro players of all FPS 90% + of players are total clueless and below average in fps games yet most HC users does well even with zero aiming skills . But destiny help such players by giving them insane aim assistance on hand cannon where you literally can shoot feets away from target and still get hits and critical nowhere near the head hitbox ... HC are a noob device abused by average to decent players ..

With the ttk and range limitation 2 tap crits hand cannon that dont even required real accurate headsho is a bad joke been like that for years for HC and sniper .. Most ppls play HC shotgun build because its the easymode thing to do and kill the game !

Here a video i did years ago that show how noob and broken HC are

https://youtu.be/7ZxVApFbyOw?si=03HcJhn3g-9NREM1

No you aint a aiming pro with D2 hand cannon you have insane aim assist bullet magnetism and no it aint skills this aint CS GO PISTOLS where HShot need to be in the actual head !
最後修改者:Stew360; 2023 年 10 月 5 日 上午 5:08
Moon Helldiver 2023 年 10 月 5 日 上午 5:28 
Have not been playing in 2 months... I guess everyone is still spamming No Time and profit from that 2 tap.
Stew360 2023 年 10 月 5 日 上午 5:29 
引用自 DCR
People dont pick handcannons all the time because of bounties. If i wanted to win every game i'd just pick handcannons. But i dont care, because the loot is what's important. And so it is for a lot of players. That and pvp is garbage dumpster fire in this game for a lot of reasons.

Yep and its why back then competitive 4 vs 4 was filled and dominated by spare ration , sunshot , Ace , Rose etc.. and they either had recluse or mindbender shotty as secondary ..

HC are plain boring to play and i am sick of this easymode trash that Bungie shove down everyones throats forcing competitive into these boring Overpowered and easymode weapons that are Hand cannon ... Tracking in destiny is harder than flicking with insane bullet magnetism !
DCR 2023 年 10 月 5 日 下午 12:11 
引用自 Stew360
引用自 DCR
People dont pick handcannons all the time because of bounties. If i wanted to win every game i'd just pick handcannons. But i dont care, because the loot is what's important. And so it is for a lot of players. That and pvp is garbage dumpster fire in this game for a lot of reasons.

Yep and its why back then competitive 4 vs 4 was filled and dominated by spare ration , sunshot , Ace , Rose etc.. and they either had recluse or mindbender shotty as secondary ..

HC are plain boring to play and i am sick of this easymode trash that Bungie shove down everyones throats forcing competitive into these boring Overpowered and easymode weapons that are Hand cannon ... Tracking in destiny is harder than flicking with insane bullet magnetism !

I get you, but changing this isn't going to happen for the same reason why handcannons work so well in this game. I can hold 50-70% LG in quake, 40-50 in pushed games, most people playing this game would struggle to hold 10%. The games are fundamentally different, destiny 2 has playback hitrate based on 30 fps as base, rounded upwards, running peer to peer, some of the netcode goes over tcp - further adding to latency and issues.
Meaning things as tracking isn't based on your actual tracking but destiny 2's very forgiving and aim assist code.

But it should be changed tho, because people abuse the issue with setting limits for their connection, further increasing the bump in how they are perceived by others in the game, which is obnoxious in pvp, when you see players skipping around. Every 4-5 games in d2 there's one or two, usually 2 at the same time.

Nevertheless it's not going to happen because it would require them to actually do some work. D2 should have been shelved into Destiny 3 with new netcode, but instead they just made DLC's for d2 and kept things as is. So the train is gone.

I play d2 for relaxing pve games, and d2 works well there, all tho it's terribly repetitive catalyst objectives suck, it's mostly fun. I'm curious to how marathon is going to turn out tho, but ye the train for d2 has passed.
There is a 120hz mode they made for console, but they never made something unified that lowered the latency for all. It's good thought and all but it's so unlikely to happen.
Love to be wrong tho but..meh.
Marcie 2023 年 10 月 5 日 下午 1:59 
destiny 2 is a pve game, playing the pvp for anything other than drops is not worth the time and you'd be better off in a different game like CoD or Battlefield or some other pvp based shooter
Stew360 2023 年 10 月 5 日 下午 2:40 
引用自 Marceline Moon
destiny 2 is a pve game, playing the pvp for anything other than drops is not worth the time and you'd be better off in a different game like CoD or Battlefield or some other pvp based shooter
Does not justify guts shot counting as headshot or shooting 1 feet over player model counting as critical hit ...

Bungie should stay true to their padt saying that says Hand cannon and snipe were meant to be high risk high reward they aint with all the bullet magnetism and aim assistance they are easymode device for low skills that are abused by average to good players !
Stew360 2023 年 10 月 5 日 下午 2:45 
引用自 DCR
引用自 Stew360

Yep and its why back then competitive 4 vs 4 was filled and dominated by spare ration , sunshot , Ace , Rose etc.. and they either had recluse or mindbender shotty as secondary ..

HC are plain boring to play and i am sick of this easymode trash that Bungie shove down everyones throats forcing competitive into these boring Overpowered and easymode weapons that are Hand cannon ... Tracking in destiny is harder than flicking with insane bullet magnetism !

I get you, but changing this isn't going to happen for the same reason why handcannons work so well in this game. I can hold 50-70% LG in quake, 40-50 in pushed games, most people playing this game would struggle to hold 10%. The games are fundamentally different, destiny 2 has playback hitrate based on 30 fps as base, rounded upwards, running peer to peer, some of the netcode goes over tcp - further adding to latency and issues.
Meaning things as tracking isn't based on your actual tracking but destiny 2's very forgiving and aim assist code.

But it should be changed tho, because people abuse the issue with setting limits for their connection, further increasing the bump in how they are perceived by others in the game, which is obnoxious in pvp, when you see players skipping around. Every 4-5 games in d2 there's one or two, usually 2 at the same time.

Nevertheless it's not going to happen because it would require them to actually do some work. D2 should have been shelved into Destiny 3 with new netcode, but instead they just made DLC's for d2 and kept things as is. So the train is gone.

I play d2 for relaxing pve games, and d2 works well there, all tho it's terribly repetitive catalyst objectives suck, it's mostly fun. I'm curious to how marathon is going to turn out tho, but ye the train for d2 has passed.
There is a 120hz mode they made for console, but they never made something unified that lowered the latency for all. It's good thought and all but it's so unlikely to happen.
Love to be wrong tho but..meh.
They could easily update the netcode in D2 without a D3 and update the engine etc..etc.. Fortnite does it , battlefield 4 changed its netcode in 9 months etc..etc.. Bungie should wake up and reduce the insane bulket magnetism on HC thst grand critical hit in an insane area of almost 4x4ft around the head its pathetic lol
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張貼日期: 2023 年 9 月 29 日 下午 11:33
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