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回報翻譯問題
If yhere was almost zero bullet magnetism and that HC required real aiming skills then we wouldn't have this conversation right now .. HC in destiny are yhe noob friendly weapon and the tryhard glitch gun ! period !
Also your so call optimal ttk is an absolute joke based on non moving target .. left right and jump spammer make it way harder to track and hit anywhere an " optimal ttk " while hand cannon spam almost never miss due to the insane aim.assist and crits in lower body !
That goes both ways. There is bullet magnetism on ARs as well, it's not exclusive to HCs. To get the optimal TTK on a HC, you need to hit 2-4 headshots in a row (depending on RPM) which, BM or not, requires skill in aiming. So does tracking someone with an AR, because while there is also some BM helping you, it's also helping your opponent. It evens out.
Your arguments as to why hand cannons are good can also be applied to ARs, namely Ammit with Gutshot Straight; the optimal TTK throws in some bodyshots and still outpaces a handcannon, meanwhile, said handcannons have to hit every shot in order to have a chance against you. Almost like different weapons have different play styles and advantages.
This whole thread really just sounds like you lost some games to HC users and came here to convince yourself they are actually no-skill losers and you (enlightened AR user) have transcended the meta and have better aim than anyone else.
Sorry but when you justify the so call insane damage and almost 1 shot to 1 shot kills with ( high risk high reward BS ) then you have to make it true .. Hand cannon , snipers and shotguns are the most no skills and noob friendly thing in this game that are abused by competant and semi competant players . thats the reality .. Most freaking hand cannon outDPS 99% of ARs at any range and have hundreads of options to suffer almost zero flinch .. Shotgun are also a insanely noob devices exploited by laggy players using titan immunity legs and overshield proc .. Hunters are everywhere also peaking with hand cannon and doing tripple jump in CQC when they are about to loose to come on top with their HC madness ..
HC shoot in the belly still gets critical damage this is such a bad joke ! Without mentioning all the laggy games we get in this game unable to see our ping or other players ping .. all based on ( skills base BS matchmaking ) not considering that equally skill players on a server that advantage them will beat you even if they shouldnt etc..etc..
wait? what? D2 Launch? lol this has been since D1, HC's are legit the ''Games Face'' since it began, check exotic which weapon type has the most? HC's lol 95% of seasons we get new HC's, this current Sandbox is actually pretty balanced on usage, Igneous Hammer just returned offcourse its going to be everywhere, but according to warmind.io 2nd ''primary ammo weapon'' is the Ammit followed by Immortal and Undending Tempest...which is FIRE btw if u get a solid roll :D
Hand Cannon's DON'T out-dps ARs and SMGs though. They have some of the worst TTKs. They are used because people like you don't understand peekshotting and will feed to them, as well as high range and consistency.
I literally have no idea why you are so adamant against hand cannons, they do require skill. Sorry, but if someone shoots you 3 times in the head in a row, and you can't kill them first, they are the better player. Your complaints with shotguns are actually complaints with Juggernaut and Anteus Wards, not shotguns themselves.
If hand cannons were the end-all be-all meta weapon, then why are Ammit, Immortal, and Unending Tempest meta weapons that get picked over most hand cannons? Hmmmm...
Delusial as delusional can be .. The onlyones claiming there is a SMG or AR meta will BS us about a particular gun such as the recluse or else in D2 history .. This aint the global picture or reality ..
Hand cannon are overused not because Destiny has the top pro players of all FPS 90% + of players are total clueless and below average in fps games yet most HC users does well even with zero aiming skills . But destiny help such players by giving them insane aim assistance on hand cannon where you literally can shoot feets away from target and still get hits and critical nowhere near the head hitbox ... HC are a noob device abused by average to decent players ..
With the ttk and range limitation 2 tap crits hand cannon that dont even required real accurate headsho is a bad joke been like that for years for HC and sniper .. Most ppls play HC shotgun build because its the easymode thing to do and kill the game !
Here a video i did years ago that show how noob and broken HC are
https://youtu.be/7ZxVApFbyOw?si=03HcJhn3g-9NREM1
No you aint a aiming pro with D2 hand cannon you have insane aim assist bullet magnetism and no it aint skills this aint CS GO PISTOLS where HShot need to be in the actual head !
Yep and its why back then competitive 4 vs 4 was filled and dominated by spare ration , sunshot , Ace , Rose etc.. and they either had recluse or mindbender shotty as secondary ..
HC are plain boring to play and i am sick of this easymode trash that Bungie shove down everyones throats forcing competitive into these boring Overpowered and easymode weapons that are Hand cannon ... Tracking in destiny is harder than flicking with insane bullet magnetism !
I get you, but changing this isn't going to happen for the same reason why handcannons work so well in this game. I can hold 50-70% LG in quake, 40-50 in pushed games, most people playing this game would struggle to hold 10%. The games are fundamentally different, destiny 2 has playback hitrate based on 30 fps as base, rounded upwards, running peer to peer, some of the netcode goes over tcp - further adding to latency and issues.
Meaning things as tracking isn't based on your actual tracking but destiny 2's very forgiving and aim assist code.
But it should be changed tho, because people abuse the issue with setting limits for their connection, further increasing the bump in how they are perceived by others in the game, which is obnoxious in pvp, when you see players skipping around. Every 4-5 games in d2 there's one or two, usually 2 at the same time.
Nevertheless it's not going to happen because it would require them to actually do some work. D2 should have been shelved into Destiny 3 with new netcode, but instead they just made DLC's for d2 and kept things as is. So the train is gone.
I play d2 for relaxing pve games, and d2 works well there, all tho it's terribly repetitive catalyst objectives suck, it's mostly fun. I'm curious to how marathon is going to turn out tho, but ye the train for d2 has passed.
There is a 120hz mode they made for console, but they never made something unified that lowered the latency for all. It's good thought and all but it's so unlikely to happen.
Love to be wrong tho but..meh.
Bungie should stay true to their padt saying that says Hand cannon and snipe were meant to be high risk high reward they aint with all the bullet magnetism and aim assistance they are easymode device for low skills that are abused by average to good players !