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You still need to hit your shots tho
i like turtles
maybe Marathon will be better
If all the guns could wallbang then you would be surprised, the Handcannons have so much damage due to having such a strong projectile, if anything would wallbang without damage falloff it would be the handcannons.
So now you are in a completely different meta, because if you go on against a HC user, they would wait for you to go behind cover, injured, and would just keep tapping the wall, killing you easily.
It wouldn't make sense that HC could not penetrate but SMG could.
Meanwhile, any game where a 9mm can safely penetrate steel and concrete needs to be reworked completely, if COD really allows wallbanging with any gun through any material then little wonder why its so popular, it basically old school CS 1.6
I'm not saying wallbanging shouldn't work for hand cannons. If wallbanging existed, it should work for all weapons.
But the game could be balanced a whole lot more if wallbanging existed. Also, smg's and assault rifles need damage buffs anyway, regardless of if the game has wallbanging or not. They are just too weak. And even weaker when there's no wallbanging for them to fairly compete.
Then that would not fix the HC meta issue at all? First off, with how D2 maps are designed, there are very few thin walls or bits of cover, certain maps have almost every wall be thick.
HCs will still be strong if they added wallbanging, because they could also be spammed through walls, and while an SMG would deal pathetic damage passing through a wall, a HC's damage, even HALVED, would be well over enough to finish a player.
120 HCs would go 80-80, player runs behind cover, then hit for 40. Bam. 200 damage, 3 tap at any resil.
pulse meta was my favorite. if you thought dying in 0.7 seconds at 30 meters from a hand cannon is bad, try dying in 0.6 seconds at 45 meters from a pulse.
awesome!
Mate, programmers can just reduce the damage for handcannon wallbanging. Lmao
Well, if the wallbang damage for HCs becomes even less than half damage, that would just be silly. Might as well just nerf them into the ground without bothering to add an extra mechanic.
If 120s hit for less than 40 for a headshot through walls, and an SMG or AR could hit for 10+ per bullet, then that just isn't fair, and you create an oppressive meta in the opposite direction. And then if ARs and SMGs hit for <10 damage through walls, then you wouldn't even bother trying to wallbang aside from finishing off low HP players; it would be less damage than what you deal to supers.
There's also the elephant in the room of Wish-Ender, which would either have to:
A: not wallbang at all, which goes against the "piercing" identity of the weapon
or
B: Absolutely break PvP with wallhack spam
Safe to say that PvP is unbalanced enough as is, and adding a whole new mechanic that the game isn't designed around would only make that worse.
I just find it hilarious how wallbanging would make HC even more op, especially when paired with something like Wishender.
But if wallbanging to the extend of shooting through walls and cover existed, then nobody would play anything else but Wishender due its natural insane piercing ability, and then on top the wallhax. Wallhax and insane wallbanging = nobody's safe.
Also, if snipers could wallbang, Wish-ender shot + quick swap sniper shot means you could kill anyone at any resil with any buff at any range, through walls. Insane.
the no time to explain and BXR meta was even worse the same than handcanon but changing the short- medium combat to medium-long with more aim assist