Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Higher FOV means more of the surrounding are visible, but it makes distant objects in the center of the screen appear smaller (squished).
Also, it's worth noting that the closer you are to your screen/monitor, the better higher FOV feels since the downsize is less impactful while still getting the benefits of a wider environment. The same effect can be achieved by increasing the size of the screen you are playing on while increasing FOV.
Console players typically play on televisions or on monitors that are further away. This is why default FOV is usually 65 for console games yet usually 85 or higher for PC games.
Actually, Lower FOV directly contributes to aim assist. I play at 105 personally but it is a proven fact nonetheless.
The only thing that would "improve" is the amount of controller stickyness as it will be easier to see when it starts and stops happening when hovering over an enemy because they take up physically more space on screen.
Despite this, characters will also look like they are moving in and out of frame quicker despite moving at the same speed as they would otherwise, so it's genuinely just the same experience except tunnel visioned...