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Hell, I'm pretty far into the game and Overloads are still annoying, just cause of their ability to teleport. Fallen and Scorn Overloads are still my most hated champions, followed by Barrier Servitors, just cause being invuln plus making everything nearby invuln is the stupidest combination on earth (That and they can make other Overload Captains invuln)
I feel like Anti-Barrier should be able to counter Servitor's Invlun, considering it counters Hobgoblins invuln.
Its even worse when said anti-barrier servitor is protecting an overload captain while behind cover.
Overloads are easy to stun they have a decent crit spots
Unstopables oh boy. You can shot all your ammo and you still cant be sure if it is ever gona be stunned. You cant overpower before stunning because damage reduction is insane. They are the worst
People cry on and on about "no new enemy types" in the game, I think the REMOVAL of champions would be terrible. Like it or not, they add another level to certain content and add a light restriction on your loadout. If you think about old nightfalls and nightfalls now, it goes from "this strike but hard" to "this strike but hard and specialty enemies".
After the Lightfall champion changes, it requires little effort to counter every kind of them, but you still have to put that effort it. Said effort adds to the experience.
Barriers range wildly, Barrier Vex and Cabal are basically an afterthought but Barrier Fallen can be a nightmare to deal with in GM and Master content. I did some lost sectors at 35 light under, and a Barrier Servitor surrounded by 3 sniper vandals had to be handled more delicately than brain surgery. They themselves are never an issue, it's just the adds around them. They are the least aggressive of the lot.
Overloads are only a problem if they blink a lot, which is only really an issue in the Moon lost sectors and certain areas. Otherwise just Tractor Cannon them into oblivion. They are a lot more defensive than aggressive, which makes them easy to stunlock and pick off.
To conclude, my personal difficulty ranking from least to most difficult is:
Barrier
Unstops
Overloads
Champions aren't difficult. They're annoying, or tedious. Every champion is essentially a buffed up rank-and-file combatant, with an over-simplistic mechanic to them; Stun, Damage, Kill, and repeat. They aren't intense to the same degree as Light-bearing Hive or Tormentors. Or Stasis Captains if you ever see them. A roadblock is all champions happen to be. Or at least, thats my opinion.