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2 - Hard to say without knowing what exactly is trying to get the benefit. If it's looking for an 'ability final blow', then it will only trigger from charged melee.
It is very handy for throwing hammer Solar Titan. The default context-sensitive melee makes you do a standard punch against melee-range enemies, and only throw the hammer at something out of melee range. But if you set a dedicated key to charged melee, enemies in melee range get hammer bonked instead of punched.
edit
There's normal melee (which I don't think I've seen a bounty or anything for) you should change this to its own discrete keybind
Powered melee (strength based cool down on screen) you should change this to its own keybind
Finish(ing)er move, this is a 3rd keybind that is enemy health/size dependent.
Cheers
The default key for it is 'G' and it will play a finisher animation, and kill the enemy instantly. Lightbearer Hive leave behind a Ghost when killed, which must be destroyed with a finisher or the enemy will respawn, just like a Guardian.
Bosses and special units (shriekers, turrets) cannot be finished.