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yes, you HAVE to buy DLC to continue progress not only in the story but also gear and items. this can get pretty pricey. the Legacy Collection is Witch Queen, Shadowkeep and Beyond Light, i believe. each one has a story and Beyond Light comes with a new ability, stasis. Then there's the new Lightfall expansion that brings in Strand ability. and next year is The Final Shape.
progress in destiny is endlessly chasing gearscore and better stat drops on armor or perk rolls on guns. take it from someone with over 4k hours in the franchise but stay as far away as you can. DLCs are overpriced, massive amounts of microtransactions and they're always looking to nickel and dime you for something else, bungie actively hates the playerbase and so on. you'd be better off with something else.
OK thanks I'll certainly consider your words.
What do you mean Bungie hates its player base? I mean I see that some DLC you can buy here has horrid reviews because apparently you have to buy it and THEN buy some additional key?
But if I may, I'm not sure my questions are answered, or at least I don't entirely understand:
- Do enemies level to your gear/level? If enemies level, will I ever be able to get a small bit of power fantasy by staying a bit longer in "lower levels" or does this idea actually not exist in D2? That is, for some cost (e.g. less good loot, less experience) can you take your time in certain locations or will enemies always scale to your current level no matter what the location?
thanks much
No, your questions were not answered. The poster is filled with hate. Unfortunately for both sound and not sound reasons, this community tends to be very toxic.
Anyways:
1. There are no leveling enemies with you. Enemies are set to specific levels or set to dynamiclly be x levels above you. For example a nightfall strike will always have you at a disadvantage no matter your light level. Thats why it was said gearscore is becoming less of a factor. Alot of content is set to the floor of 1600, but there is a point where you wont get any benefits for being higher. I think thats 50 levels above is the hard cap. You still need to get above 1800, to the max of 1810 if you want to do the hardest content.
2. Each of the Main DLC's has its own story and campaign. Shadowkeep, beyond light, witch queen, and lightfall. The campaign itself serves to give you the main story plot points, witch queen and lightfall have repeatable campaigns while the older DLC's do not.
3. The story missions only contain maybe 20% of a given DLC's content. The rest would be other activities, exotic quests, raids, dongeuns, etc. But its possible to get to max light without doing raids and grand master nightfalls.
The key you mentioned in the reviews is the dongeun key. It allows access to the two associated dongeun activities. Its bundled with the annual pass version of the DLC and sold separately if interested. Most of those complaints are from people who did not read DLC package content info properly.
And final point, as mentioned above Bungie does not hate the player base, thats a idiotic stance to have. Just like most MMO's sadly the dev to customer relationship gets strained heavily at times. Dont get me wrong there are issues, but I guess im a glass half full type of person.
It depends on the content. Older stuff like shadowkeep and beyond light content is alsays set to 1600 now. So anything there is static. The new lightfall campaign has a raise in enemy difficulty ending around 1770 for the final mission. But yes in general enemies do not level with you. Its activity and/or location based.
Some activities have modifiers making them harder/ easier.
Its honestly best to think of Destiny of a MMO in this regards.
Also 1600 is the power floor. Everybody now starts at that point.
Basically just doing the content and activities will keep you geared and continuously gearing up so you can take on more challenges. If you want that feeling of a power fantasy though you'll need to make a proper "build" with armor perks, exotic armors and weapons tailored around what you want to do.
Dungeon keys are purchased separately unless you get the annual pass now as they were once part of the season they were brought in. While not exactly needed, Dungeons do drop armor with higher stat rolls + an artificer slot to bump stats again. Making them the preferred method of gaining the standard triple 100 stat build for taking on other, harder content.
So there is room to grow from 1600? 1800 cap doesn't sound that far off, but maybe it's just me used to Path of Exile...