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Snow Miser Aug 22, 2023 @ 4:16pm
Lucky Raspberry | Underwhelming or Misusage?
Hey Guys!

With the new season, a series of reworks on Old Exotic Armor took place. One piece was Lucky Raspberry, having its Arc Bolt Grenade Function changed up a little bit:
  • Energy Gain now based on damaging with the lightning from Jolt & Ionic Traces
  • Stuns Overload Champions
I've been playing around with it in strikes and... it doesn't really grant much Grenade Energy. After looking at some Pre-Rework footage, it seems to give even less than it used to. Maybe thats just me though. I've also spent some time using it in conjunction with Delicate Tomb, and Ionic traces don't seem to give more than 25% of your Grenade Energy back. Or perhaps, there's a silent cooldown when picking up traces?
Last edited by Snow Miser; Aug 22, 2023 @ 4:17pm
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Showing 1-9 of 9 comments
DCR Aug 22, 2023 @ 5:32pm 
It's highly dependent on where you place the arc bolt nade. It needs to do a hit on 180 degree axis it seems, but you can also place an arc bolt on some enemies where the nade can go "inside" them and it will do a full circle there and you can just spam the nades till the enemy is dead - no bullets needed. That's how it USED to work for me anyway, still downloading latest patch. But if you can't consistently kill adds with it through an entire lost sector, legend or master, you can count it as nerfed.
Snow Miser Aug 22, 2023 @ 6:13pm 
Originally posted by DCR:
It's highly dependent on where you place the arc bolt nade. It needs to do a hit on 180 degree axis it seems, but you can also place an arc bolt on some enemies where the nade can go "inside" them and it will do a full circle there and you can just spam the nades till the enemy is dead - no bullets needed. That's how it USED to work for me anyway, still downloading latest patch. But if you can't consistently kill adds with it through an entire lost sector, legend or master, you can count it as nerfed.
Its like a macroon recipe...

But honestly, this thing was SUPPOSED to be updated in order to make usage easier. I don't really feel the ease of use, nor really the benefit of having this exotic on. Not to mention how Arc Traces aren't as good on Hunter in comparison to Warlock.

Disappointing.
Kormit the Frag Aug 28, 2023 @ 3:45pm 
it used to be really reliable if you weren't a moron
now it feels AWFUL. like its gone from sunbracers -> a single grenade kickstart

pick up your shinobu's now and youll realise just how much they've destroyed raspberry
Snow Miser Aug 28, 2023 @ 4:28pm 
Originally posted by Kormit the Frag:
it used to be really reliable if you weren't a moron
now it feels AWFUL. like its gone from sunbracers -> a single grenade kickstart

pick up your shinobu's now and youll realise just how much they've destroyed raspberry
Honestly though. I was looking at some former footage and it would give back your entire grenade with 3-4 enemies hit. Now? It doesn't even give you back half your grenade if you damage 6 enemies, it caps out at 50% of your grenade energy back. This video for example: https://www.youtube.com/watch?v=v_gZh6ulUNY
He generates ALL of his grenade energy back with only a chain between three enemies, now? You hit two or more its capped out at 50%, and Ionic traces only give 25% energy back. Not to mention you only have a CHANCE to create an Ionic trace on specific final blows.
Kormit the Frag Aug 28, 2023 @ 5:09pm 
Originally posted by Tom, from Tom & Jerry:
Originally posted by Kormit the Frag:
it used to be really reliable if you weren't a moron
now it feels AWFUL. like its gone from sunbracers -> a single grenade kickstart

pick up your shinobu's now and youll realise just how much they've destroyed raspberry
Honestly though. I was looking at some former footage and it would give back your entire grenade with 3-4 enemies hit. Now? It doesn't even give you back half your grenade if you damage 6 enemies, it caps out at 50% of your grenade energy back. This video for example: https://www.youtube.com/watch?v=v_gZh6ulUNY
He generates ALL of his grenade energy back with only a chain between three enemies, now? You hit two or more its capped out at 50%, and Ionic traces only give 25% energy back. Not to mention you only have a CHANCE to create an Ionic trace on specific final blows.

yup, you could walk into a room with 100 enemies and throw 20 grenades within seconds. Now you walk into that room, throw maybe 3 grenades in the same amount of time IF YOU'RE LUCKY with ionic traces. Well, now atleast 'probability matrix' and 'lucky raspberry' are fitting names for it since its all RNG and all disappointment

basically- Take up thy shinobu's and walk
you throw the shinobu's get about 80-100% of the grenade back AND you have 2 charges.
Last edited by Kormit the Frag; Aug 28, 2023 @ 5:11pm
Catalyst Aug 28, 2023 @ 5:12pm 
arcbolts are like the second worst grenade in the game, they need a lot more than just energy refund to be useful
Snow Miser Aug 28, 2023 @ 5:32pm 
Originally posted by Kormit the Frag:
yup, you could walk into a room with 100 enemies and throw 20 grenades within seconds. Now you walk into that room, throw maybe 3 grenades in the same amount of time IF YOU'RE LUCKY with ionic traces. Well, now atleast 'probability matrix' and 'lucky raspberry' are fitting names for it since its all RNG and all disappointment

basically- Take up thy shinobu's and walk
you throw the shinobu's get about 80-100% of the grenade back AND you have 2 charges.
After trying it in a Legendary Lost Sector, I'm 100% sure its broken. It doesn't even stun Overload Champions, apparently. I think Shinobu's is fine, but recently I've found a use for possibly the worst hunter exotic ever... Kepri's Sting... This thing alone kind of sucks, but using it with Monte Carlo can turn out to be a weirdly good combo. And yes, it does proc with the Bayonet.
Catalyst Aug 28, 2023 @ 5:35pm 
kepri's sting used to be mega strong. did it get nerfed?
Ixamesh Aug 29, 2023 @ 4:29am 
Originally posted by CRUNKMASTER:
kepri's sting used to be mega strong. did it get nerfed?
It was strong in PvP before nerf in Lightfall and always has been useless in PvE comparing to Gyrfalcon, Omni or Graviton.

Originally posted by Tom, from Tom & Jerry:
Honestly though. I was looking at some former footage and it would give back your entire grenade with 3-4 enemies hit. Now? It doesn't even give you back half your grenade if you damage 6 enemies, it caps out at 50% of your grenade energy back. This video for example: https://www.youtube.com/watch?v=v_gZh6ulUNY
He generates ALL of his grenade energy back with only a chain between three enemies, now? You hit two or more its capped out at 50%, and Ionic traces only give 25% energy back. Not to mention you only have a CHANCE to create an Ionic trace on specific final blows.
I know it says "have a chance to create traces" in the description, but most of the time such perks have a hidden counter and kills add a set amount of progress depending on enemy type, e.g. red bars are 34%, orange bars/guardians are 67%, bosses are 100%, etc. IIRC only old Raspberry, Veist Stinger and Clown Catridge involve RNG.

The old perk had 25% chance per hit to return full grenade energy, up to 100% if you could hit 4 targets. It seems much better at first glance but it wasn't as good in practice, and you can see that in the video too. Pay attention how often it does nothing after hitting 3 targets with 75% to proc and how often there're 4+ enemies nearby to take full advantage of the perk, how many enemies die from jolt preventing perk activation and that's solo. It would be even worse in group activities.

The new perk is not capped at 50%, it's worded poorly or doesn't work as intended, maybe both. It grants 20% from jolt proc itself, the chain lightning is irrelevant. You also get ~17.5% from Traces instead of 12.5%, so ~50% overall with all that+kickstart at 0 charges. It's better vs high HP targets as long as you do dmg or lucky if you're in a team.

Jolted target has to take some set amount of damage to release lightning and there's a 0.8s cd before you can activate the AOE again. DMG from other players counts too.

There're some issues, however.

Jolt can't be stacked from several players. You don't get energy if others activate AOE from your jolt. I assume it works both ways.

Death interactions are also weird and that's probably the main reason why it feels bad. You don't get energy if the main target itself dies, e.g. you apply jolt, kill the target, AOE goes off, but you don't get energy.

Intrinsic overload is pointless except for new players. There's no reason to ignore "apply jolt on grenade hit" fragment in grenade build with jolt synergy.
Last edited by Ixamesh; Aug 29, 2023 @ 4:37am
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Date Posted: Aug 22, 2023 @ 4:16pm
Posts: 9