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Gyrfalcon. Graviton Forfeit, Omnioculus, even the 6th Coyote or Wormhusk for Void, Assassin's Cowl is great with Combination Blow on Arc and decent with Solar knives, but it's Shadowkeep campaign reward... Shinobu's Vow isn't bad for add clear. Wormhusk and Liar's Handshake can work too.
If you really want Solar, you should try Healing Grenade and playing around Ember of Searing+Mercy combo or Empyrean. Caliban's Hand, Ophidia, the 6th, Wormhusk. You can use Weighted knife + on-hit scorch weapons like Skyburner and Prometheus or even weapons with Incandescent perk to force Ignitions.
Make sure you have high (70-100) Resilience and use damage resistance mods in your chest. I don't remember what adds use there, but at least 1 mod vs AOE and 1 vs Solar attacks should help vs the boss.
Use the correct siphon mods in your helmet, Recuperation in legs, Heavy Handed or Firepower in arms, Reaper in cloak, then go for Kickstart or Surge uptime mods, don't spec into both.
Gjallarhorn won't make the encounter much easier, AOE is nice, but it's more of a support weapon after dmg nerfs. Legendary Adaptive and Aggressive RLs do similar damage. Two-tailed Fox, Leviathan, Thunderlord, Sleeper, Grand Overture, all will work.
Exotic primaries do 40% bonus dmg to red bars, consider using one of those instead of exotic special or heavy. Huckleberry, Trinity, Sunshot, Quicksilver, Final Warning etc. Graviton Lance was buffed recently and does a lot of dmg.
Witherhoard will allow you to do damage while kiting the boss. Merciless does a lot of damage, but chews through ammo, might require special finisher to sustain it. Ager can do dmg and add clear.
Lucky Pants+Malfeasance combo works with any subclass, but you'll need to back it up with survivability.
If you finished regular WQ campaign, Osteo is great vs adds and does decent passive dmg vs bosses.