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Which is more than 0 new dungeons in Lightfall. Dungeon key is a separate product for 20 dolars, half the cost of Forsaken or Lightfall
Which is the same amount as in Lightfall. The season content is not part of the expansion. For example if a person buys Lightfall now, they won't get battlegrounds from season 20, they will get Deep Dives and everything else from season 21. That's why Lightfall costs 50 dollars, and not 40.
And none of them were new maps. Even Dusjunction, to my surprise, turned out to be not a new map at all, but just a reskin of the "Frontier" map from Destiny 1. I don't know why you wrote that, it only proves my point more.
You lost me at that point. We've reached a level of excuses never seen before. Imagine if Lightfall had two locations, one dedicated purely to story and new strikes, and the other to endgame. Yeah, that would make the game worse for everyone.
and compared it to Lightfall, the most expensive DLC ever. And Lightfall lost.
Forsaken had 5 main missions, and 6 adventures. Lightfall had 8 missions.
Sure, if you don't count the dungeons in content pool, then yeah, Forsaken wins there. Shattered Throne is still irrelevant though.
If you buy Witch Queen you get access to the Battlegrounds from S16 and S19. All 6 of them. Same deal with BL and eventually LF when the S20 BGs get put into the strike pool.
Frontier is similar to Disjunction in a lot of ways, but it is NOT a reskin. It's arguable that it is a "remake" but even then.
Forsaken gets lauded for having 2 destinations, when 1 of those becomes useless after the main campaign. If Forsaken has 2 destinations then Lightfall or BL or WQ has 1.5 purely based on content amounts. Just adding context.
Forsaken: $40
Lightfall: $40 + $10 season.
And thanks to steam sales LF got cut in price quicker than Forsaken did and Activision's constant reluctance to cut prices.
Beyond that, the only win is that Bungie has actively acknowledged that Gambit lacks genuine content.
There isn't. Maybe, MAYBE, in PvP there is an argument for a "best class" but in PvE they all have various strengths and therefore equal. For every Wellskate there is a bonk hammer, for every Assassin's Cowl there is a Synthoceps.
But this is not just a Gambit "problem".
Other than that Gambit is fun now and then.
This. It's not like they separated Gambit for those who pay and for those who don't. And even calling D2 a free-to-play is a complete joke. It's not. The content you can access without paying for it makes for a demo. Nothing more. Just the way it was back in D1 - except you were straight up told that you're playing just that. How is anything supposed to be any better if so many players just go for the lowest bar and are happy that it's there?
I thought none needed gambit. I know a few are crucible locked tho.
None do to my knowledge as well. OP either misread something or is onto nothing.
Kill 100 Guardians with an Auto Rifle.
Get 200 Multikills against any enemy with an Auto Rifle.
Earn 200 Points"
So Gambit or the Crucible. I misremembered.
I think people want to push this content narrative because its more convenient more than anything. No one played during Gambit Labs. No one played after the re-work. People complained for years that they don't like playing gambit and despite all the reworks that sentiment remains, and yet they still want more content for a mode they actively avoid as if that would make them finally enjoy playing gambit.
Just wrong. With WQ there was a full Gambit overhaul, and still no engagement, not to mention the many other Gambit changes over the years. "for a very long time Bungie didn't care about gambit" is just wrong. They tried many times to change it, people still didn't like it, so they are well within their rights to give up on it. Not much reason to keep burning energy and dev time on something that people don't like even after many changes.