Destiny 2

Destiny 2

データを表示:
How do you feel about the Lightfall difficulty changes?
I would love to hear what the community thinks about the difficulty changes Bungie made to the game when Lightfall launched.
< >
46-57 / 57 のコメントを表示
Kylito 2023年7月18日 14時37分 
Dosbilliam, Boring but Practical の投稿を引用:
Kylito の投稿を引用:

Like I said, fun of grinding AFTER A NEW DLC DROPS.

You mean the exact thing I meant?

Well, you mentioned "for the fiftieth time" so I assumed you didn't mean the once-a-year power grind.
Nakos 2023年7月18日 14時44分 
Dosbilliam, Boring but Practical の投稿を引用:
Were it not for the *gestures wildly* EVERYTHING that's been going on at ABK over the past couple of years, I'd recommend trying Classic since there's going to be new Seasonal servers along with an official Hardcore server coming soon...hell, I'd probably be playing it myself, tbh. Better use of your time than D2, tbh.

Hmm... been a long time since I played, I don't think I'm too likely to go back.

I played Orcs and Humans when it was new. And Warcraft 2, and Warcraft 3. Back then, it was this amazing thing, here it was, this evocative 3D world with (for the time) stunning visuals. Highly stylized (and hopelessly low polygon count by today's standards) but for the limits of the time, it was an amazing piece of work.

And then ... they talked about this new project, where you'd actually be able to embody a character and step down into the world an interact on a one-on-one basis. For years we watched the dev blogs and poured over the graphics. And when it finally hit, it was just as fantastically amazing as it had looked. It was the world of Warcraft 3 ... only you could walk around in it.

Of course, there were the grind issues, and the all the other QoL issues, but for that first year or so ... it was it was like having watched something through a key hole, only catching glimpses of it and then ... finally the door opened, and we were allowed to step through and see it all.

Buuuut ... I digress.

(This is probably where I'm supposed to throw in the "hey, you kids get off my lawn!" line).

Regardless, not too interested in giving Blizzard any more of my money.

I'm a lot more likely to spend my free time with Borderlands 2 (or BL:TPS) or Torchlight II, or Grim Dawn these days. I might check out Dredge ... that looks like it could be creepy, Lovecraftian fun.
Kylito 2023年7月18日 14時47分 
Old Trapper の投稿を引用:
Dosbilliam, Boring but Practical の投稿を引用:

...The system that requires hitting level 30, finishing the main story campaign, then grinding through five different difficulty levels before you can access the sole expansion?
Yes. Because once you hit level 40* (requires the DLC) you're done. There's no more level grinding besides SHD level, and that isn't required to participate at full function in activtiies. Unlike our beloved light level. And I'm not sure where you got the "grinding through five different difficulty levels" because that isn't the case. You can adjust your difficulty level, both on a mission & world level right out of the gate practically. You aren't required to grind through each of the levels in order to access stuff.

Kylito の投稿を引用:
Well, removing LL from destiny would be quite the change, and would remove the fun of grinding after a new DLC drops. The removal of seasonal pinnacle increases is probably the most we'll get, but I personally think to further improve it they should remove the seasonal levels or just cap it out at +10.
I don't know how a human being would find it fun to grind pinnacles in this game, just to do the same thing the next week. and the week after that. and the week after. It repetitive, and annoying. Enjoying the activities is different from play 3 & switch ten times.

It certainly isn't the levels we had prior to witchqueen (or whenever they reduce the campaign & seasonal raise) and I'm greatful. But still, it sucks.

Well, I find it fun. After LF dropped I hit pinnacle about 8-9 days after the DLC dropped and reaching that was an enjoyable experience. I look forward to doing so again when FS comes out.
Kylito 2023年7月18日 15時00分 
Nakos の投稿を引用:
Kylito の投稿を引用:
These activities are still very do-able for any player, so long as you can buildcraft and prepare good setups, be aware of modifiers, and generally be good at the game. Don't get mad at the game that it's no longer giving handouts, it's YOUR issue you can't complete content.

Mmmm, no. As has been pointed out previously in this thread, if there was going to be a new difficulty level, it should have been added in on top of the existing ones, not in replacement of them.

"Mad" is an exaggeration. What I am, is a casual player (with a lot of money to spend), who now has less game accessible to me, and a steeper grind for the parts I can access, and tedious "bullet-sponge" enemies in most of the newer content sections. And as a result, I play less, and my interest wanes, and so does my willingness to spend more money going forward.

Will Bungie notice my disinterest and withdrawal? I guess we'll find out. My guess would be that I'm not alone, but ... time will tell.

Kylito の投稿を引用:
Master, and especially Legend, lost sectors, are still very accessible as they do not cap off you LL, making it possible to be only 10-15 LL below instead of the full 15-20. You can do them all in 2-4 minutes each if you buildcraft well.

Accessible to you maybe. As Dosbilliam, Boring but Practical pointed out, you're a top tier player. I'm not, nor will I ever be.

I am telling you that the game has become less accessible to me. You can insist that's my fault all you like, but I'm not going to agree with you. *MY* skill level hasn't changed, yet the game has become less accessible. And Bungie specifically touted their increased difficulty as a "feature" during the opening of this content year. So yes, the game has changed, and yes, I will blame that, regardless of how accessible it is for you, or of how accessible you think it is.

And no, I'm mad about it. But what I am, is judgmental.

As the game becomes less accessible (to me), it becomes less interesting. Less worth my time, less worth my money.

Adding another difficulty is just adding more HP and damage to enemies, which is boring. It's a band-aid fix to the fact that the game has become too easy and players can access content that they never would have a year ago because of power creep. The game has become "less accessible" because you aren't putting in the effort to access it. Like you stated, you skill level hasn't changed, and you're judging the game for your own shortcomings. In NO other game do players get mad at the game for it being too hard for them. You can't do hard activities anymore? Then you don't deserve to. Endgame content should be inaccessible to players not able to access them.
You aren't a good player? Then don't expect to be able to do Legend+ content.
Lightfall's difficulty change was a great step to going reverting what power creep has done to the game, and hope more changes follow suit.
Kylito の投稿を引用:
Dosbilliam, Boring but Practical の投稿を引用:

You mean the exact thing I meant?

Well, you mentioned "for the fiftieth time" so I assumed you didn't mean the once-a-year power grind.

https://www.dictionary.com/browse/hyperbole

This is also the first time I haven't bothered attempting to even hit the Powerful cap, purely due to the unwanted difficulty changes; I'm here for a power fantasy. If I wanted difficulty I have 500 other games I can play that don't involve a microtransaction shop that at this point is more of the game than the game itself.

Nakos の投稿を引用:
I'm a lot more likely to spend my free time with Borderlands 2 (or BL:TPS) or Torchlight II, or Grim Dawn these days. I might check out Dredge ... that looks like it could be creepy, Lovecraftian fun.

Grim Dawn's alright, though if that's your interest Titan Quest is also an option since that was made by the "same" people though as a different company.

Kylito の投稿を引用:
You aren't a good player? Then don't expect to be able to do Legend+ content.
Lightfall's difficulty change was a great step to going reverting what power creep has done to the game, and hope more changes follow suit.

I do find it funny that they've outright stated skill wasn't an issue, instead the issue being the game's lack of variety in content and the questionable design choices Bungie's made that by nature WILL lock some players out for one reason or another, yet you're still insisting that it's a skill issue while being the exact kind of gatekeeping douche that infests gaming itself like a terminal virulent infection. For example:

Kylito の投稿を引用:
...and players can access content that they never would have a year ago because of Looking for Raid.

I can easily imagine seeing this kind of nonsense on the WoW forums a few months after Dragon Soul released and LFR was added to the game, which for anyone unfamiliar with it, was a new and easier raid difficulty added that removed most mechanics and allowed for matchmaking so you didn't need to get 25 people together to go punch Deathwing in the face, which allowed players like me to get the story we want without the whole "50 minus DKP" toxicity that floods WoW's playerbase even worse than it does here.

Also, thinking about it, you're the only one actually talking about endgame stuff; the two of us are talking explicitly about the Vanguard Ops playlist and the-no-longer-in-the-game-Adept/Heroic Nightfalls, two things most players are going to be interacting with and probably bouncing off of due to unnecessary difficulty increases for the majority of the playerbase instead of the kind of person who'd consider spending the time and effort to solo a Grandmaster Nightfall just to say they did it. At most, the hardest thing we were talking about is a Legend Lost Sector, which yeah, was difficult as a casual player but not to the point of being impossible if I thought for a minute about my equipment and Champ mods.
Nakos 2023年7月18日 16時04分 
Kylito の投稿を引用:
Adding another difficulty is just adding more HP and damage to enemies, which is boring.

Adding on a new additional layer of difficulty on top of the existing ones is still the correct design approach.

Making that new layer interesting to you (the type of player at whom it would be aimed) would in fact, be Bungie's job. Maybe they'd be good at it, but maybe (as you suggest) they wouldn't be, and would utilize cheap stop-gap methods. Regardless, the process of making that increased difficulty interesting to you (and even possibly interesting to me) is their responsibility.

Yes, inevitably, enemies would have more health, and do more damage ... because that is just exactly what they did to the existing levels. Hopefully, there'd be more to it than that, but it's inevitable that they'd fall back on that to at least some extent.

Kylito の投稿を引用:
It's a band-aid fix to the fact that the game has become too easy and players can access content that they never would have a year ago because of power creep.

It's an ARPG, presented in a service format. It's a bucket, with a hole in the bottom. There is always going to be either power creep, or durability decline. And players HATE durability decline.

Kylito の投稿を引用:
The game has become "less accessible" because you aren't putting in the effort to access it.

No, objectively: No. The game became less accessible because the Developers decided to increase the difficulty level.

https://www.bungie.net/7/en/News/article/bringing_challenge_back

That, right there, is the developers deciding to make the game more difficult. That's what changed.

For you, that's apparently good. For me, it makes less of the game accessible, it means I have less fun. Which in turn means that I evaulate Bungie (and Destiny 2) much more harshly when I ponder future expenditures. This is a service. I pay Bungie to entertain me. And thus far regarding Lightfall, they've done a far, far worse job than they did during Witch Queen.

Kylito の投稿を引用:
Like you stated, you skill level hasn't changed, and you're judging the game for your own shortcomings.

No, I'm judging the developers for catering to a relatively narrow, high level segment of the player base. And for failing to meet my needs. Am I a more casual player than you? Yes, definitely. Am I worse than average? Probably not. Regardless, you get to have cool new toys, in part because I, a more casual player (with deep pockets), help pay for those. My needs as a gamer aren't being met. You trying to tell me it's my fault isn't going to gain any traction. Regardless of what you think of my skill as a player, I'm not being served by the change in difficulty.

Kylito の投稿を引用:
In NO other game do players get mad at the game for it being too hard for them.

Excuse me? Players complain about difficulty and tuning and balancing constantly, in every single service type game I've ever played.

Kylito の投稿を引用:
You can't do hard activities anymore? Then you don't deserve to.

<sighs>

You can't entertain me anymore? Then you (meaning Bungie in this case) don't deserve my money. See how that works? Do you see how my dissatisfaction ends up impacting you? No? You don't?

Well, don't worry, you will.
Kylito 2023年7月18日 16時22分 
Dosbilliam, Boring but Practical の投稿を引用:
Kylito の投稿を引用:

Well, you mentioned "for the fiftieth time" so I assumed you didn't mean the once-a-year power grind.

https://www.dictionary.com/browse/hyperbole

This is also the first time I haven't bothered attempting to even hit the Powerful cap, purely due to the unwanted difficulty changes; I'm here for a power fantasy. If I wanted difficulty I have 500 other games I can play that don't involve a microtransaction shop that at this point is more of the game than the game itself.

Nakos の投稿を引用:
I'm a lot more likely to spend my free time with Borderlands 2 (or BL:TPS) or Torchlight II, or Grim Dawn these days. I might check out Dredge ... that looks like it could be creepy, Lovecraftian fun.

Grim Dawn's alright, though if that's your interest Titan Quest is also an option since that was made by the "same" people though as a different company.

Kylito の投稿を引用:
You aren't a good player? Then don't expect to be able to do Legend+ content.
Lightfall's difficulty change was a great step to going reverting what power creep has done to the game, and hope more changes follow suit.

I do find it funny that they've outright stated skill wasn't an issue, instead the issue being the game's lack of variety in content and the questionable design choices Bungie's made that by nature WILL lock some players out for one reason or another, yet you're still insisting that it's a skill issue while being the exact kind of gatekeeping douche that infests gaming itself like a terminal virulent infection. For example:

Kylito の投稿を引用:
...and players can access content that they never would have a year ago because of Looking for Raid.

I can easily imagine seeing this kind of nonsense on the WoW forums a few months after Dragon Soul released and LFR was added to the game, which for anyone unfamiliar with it, was a new and easier raid difficulty added that removed most mechanics and allowed for matchmaking so you didn't need to get 25 people together to go punch Deathwing in the face, which allowed players like me to get the story we want without the whole "50 minus DKP" toxicity that floods WoW's playerbase even worse than it does here.

Also, thinking about it, you're the only one actually talking about endgame stuff; the two of us are talking explicitly about the Vanguard Ops playlist and the-no-longer-in-the-game-Adept/Heroic Nightfalls, two things most players are going to be interacting with and probably bouncing off of due to unnecessary difficulty increases for the majority of the playerbase instead of the kind of person who'd consider spending the time and effort to solo a Grandmaster Nightfall just to say they did it. At most, the hardest thing we were talking about is a Legend Lost Sector, which yeah, was difficult as a casual player but not to the point of being impossible if I thought for a minute about my equipment and Champ mods.

You're complaining about the difficulty changes to low-tier NFs and Legend Lost Sectors. These are literally some of the easiest things in the game. Did they make them *slightly* harder with LF? Sure, but they are still very, very easy to do. Heroic nightfalls are still in the game and FIVE light levels is not that big of a deficit. They are still easy. The "difficulty increase" has actually debatably made them EASIER in some ways as now we have surges to buff damage by 25%.

At this point it isn't about wanting a "casual experience" it's about wanting the game to be a point n' click adventure without any resistance from enemies.
最近の変更はKylitoが行いました; 2023年7月18日 16時23分
Kylito 2023年7月18日 16時33分 
Nakos の投稿を引用:
Kylito の投稿を引用:
Adding another difficulty is just adding more HP and damage to enemies, which is boring.

Adding on a new additional layer of difficulty on top of the existing ones is still the correct design approach.

Making that new layer interesting to you (the type of player at whom it would be aimed) would in fact, be Bungie's job. Maybe they'd be good at it, but maybe (as you suggest) they wouldn't be, and would utilize cheap stop-gap methods. Regardless, the process of making that increased difficulty interesting to you (and even possibly interesting to me) is their responsibility.

Yes, inevitably, enemies would have more health, and do more damage ... because that is just exactly what they did to the existing levels. Hopefully, there'd be more to it than that, but it's inevitable that they'd fall back on that to at least some extent.

Kylito の投稿を引用:
It's a band-aid fix to the fact that the game has become too easy and players can access content that they never would have a year ago because of power creep.

It's an ARPG, presented in a service format. It's a bucket, with a hole in the bottom. There is always going to be either power creep, or durability decline. And players HATE durability decline.

Kylito の投稿を引用:
The game has become "less accessible" because you aren't putting in the effort to access it.

No, objectively: No. The game became less accessible because the Developers decided to increase the difficulty level.

https://www.bungie.net/7/en/News/article/bringing_challenge_back

That, right there, is the developers deciding to make the game more difficult. That's what changed.

For you, that's apparently good. For me, it makes less of the game accessible, it means I have less fun. Which in turn means that I evaulate Bungie (and Destiny 2) much more harshly when I ponder future expenditures. This is a service. I pay Bungie to entertain me. And thus far regarding Lightfall, they've done a far, far worse job than they did during Witch Queen.

Kylito の投稿を引用:
Like you stated, you skill level hasn't changed, and you're judging the game for your own shortcomings.

No, I'm judging the developers for catering to a relatively narrow, high level segment of the player base. And for failing to meet my needs. Am I a more casual player than you? Yes, definitely. Am I worse than average? Probably not. Regardless, you get to have cool new toys, in part because I, a more casual player (with deep pockets), help pay for those. My needs as a gamer aren't being met. You trying to tell me it's my fault isn't going to gain any traction. Regardless of what you think of my skill as a player, I'm not being served by the change in difficulty.

Kylito の投稿を引用:
In NO other game do players get mad at the game for it being too hard for them.

Excuse me? Players complain about difficulty and tuning and balancing constantly, in every single service type game I've ever played.

Kylito の投稿を引用:
You can't do hard activities anymore? Then you don't deserve to.

<sighs>

You can't entertain me anymore? Then you (meaning Bungie in this case) don't deserve my money. See how that works? Do you see how my dissatisfaction ends up impacting you? No? You don't?

Well, don't worry, you will.

Making new difficulties is a terrible idea. They made GMs for good players, then nerfed GMs so now anyone and their grandma can do them. The correct next move is not to just add GM+ difficulty, it's to make GM back into the highest difficulty, because GM+ will eventually lead to GM++ and then so on and so on.

Difficulty, in terms of D2's history, has become easier and easier as time goes on. This is the first time we have actually gone backwards, even in the smallest way. The game is still easier than it was pre-WQ, and every change/new gear we've seen since LF came out has been more buffs and power creep.

Master/GM content used to be for the highest players, but has since become accessable by just about any player, leaving the highest players with absolutely nothing high-level to do. And the smallest attempt to make master/GM content ACTUALLY master/GM content again has led to people getting mad they can't do it as easy anymore.

There should be some things in the game that players just straighy up can't do unless they are good. Master and GM content is supposed to be that. If you can't handle that, then stick to Heroic/Legendary content.

Destiny 2 is one of the only games where players blame the game when they can't complete something. You pick a harder difficulty and can't do it? It's your fault, NOT the game's. You can't abuse power crept gear to easily breeze through content? That's your fault for relying only on broken gear, NOT the game's.
Kylito の投稿を引用:
You're complaining about the difficulty changes to low-tier NFs and Legend Lost Sectors. These are literally some of the easiest things in the game.

This goes back to the very first point I made about you forgetting what someone who isn't no-life-ing the game experiences, but also misses a point made several times by more than one person; they're the popcorn activity, something easy to do that still accomplishes objectives that the player wants to do with a minimum of investment, minus the Legend Lost Sector (since I'm personally always soloing them) and Heroic Nightfalls. The difficulty changes just made Vanguard Ops more tedious and removed the Nightfall difficulty that didn't also involve worrying about whether the two blueberries you got stuck with have the right mods or not. As has been said many times about strike difficulty, we're not there for a challenge, we're there to get the completions and the bounties done so we can do something else.

Kylito の投稿を引用:
The "difficulty increase" has actually debatably made them EASIER in some ways as now we have surges to buff damage by 25%.

Assuming you're using the right weapon/subclass and say, don't have a Banshee bounty you want to finish that doesn't match the surge that's about as pointless as the difficulty increase itself and don't feel like murking some Dregs in the EDZ for the millionth time.

Kylito の投稿を引用:
At this point it isn't about wanting a "casual experience" it's about wanting the game to be a point n' click adventure without any resistance from enemies.

...That's what things like Heroic Nightfalls are for; some level of challenge without the time investment of a raid/dungeon.

Kylito の投稿を引用:
Master/GM content used to be for the highest players, but has since become accessable by just about any player, leaving the highest players with absolutely nothing high-level to do.

Did raids stop existing while I was doing something better with my time than playing D2?

Kylito の投稿を引用:
You can't abuse power crept gear to easily breeze through content? That's your fault for relying only on broken gear, NOT the game's.

Should probably have mentioned this to all those Crucible players using The Recluse and nothing else before all that sunsetting happened and the total amount of butthurt in the playerbase exploded like a 6-person fireteam Gjallarhorn barrage just hit it.
最近の変更はDosbilliam, Boring but Practicalが行いました; 2023年7月18日 16時38分
Kylito 2023年7月18日 16時38分 
Dosbilliam, Boring but Practical の投稿を引用:
Kylito の投稿を引用:
You're complaining about the difficulty changes to low-tier NFs and Legend Lost Sectors. These are literally some of the easiest things in the game.

This goes back to the very first point I made about you forgetting what someone who isn't no-life-ing the game experiences, but also misses a point made several times by more than one person; they're the popcorn activity, something easy to do that still accomplishes objectives that the player wants to do with a minimum of investment, minus the Legend Lost Sector (since I'm personally always soloing them) and Heroic Nightfalls. The difficulty changes just made Vanguard Ops more tedious and removed the Nightfall difficulty that didn't also involve worrying about whether the two blueberries you got stuck with have the right mods or not. As has been said many times about strike difficulty, we're not there for a challenge, we're there to get the completions and the bounties done so we can do something else.

Kylito の投稿を引用:
The "difficulty increase" has actually debatably made them EASIER in some ways as now we have surges to buff damage by 25%.

Assuming you're using the right weapon/subclass and say, don't have a Banshee bounty you want to finish that doesn't match the surge that's about as pointless as the difficulty increase itself and don't feel like murking some Dregs in the EDZ for the millionth time.

Kylito の投稿を引用:
At this point it isn't about wanting a "casual experience" it's about wanting the game to be a point n' click adventure without any resistance from enemies.

...That's what things like Heroic Nightfalls are for; some level of challenge without the time investment of a raid/dungeon.

Are you seriously saying that STRIKES is no longer a casual activity? They are the easiest things in this game. The still are, and always will be.

If you want to do bounties, I don't think Nightfalls/Legend Lost Sectors are the spot to do them.

If you think Strikes and Heroic Nightfalls are too much and aren't casual, I don't even know what to say. They are designed for new players, if you've played for longer than 15 minutes they are easily doable.
最近の変更はKylitoが行いました; 2023年7月18日 16時39分
Kylito の投稿を引用:
Are you seriously saying that STRIKES is no longer a casual activity? They are the easiest things in this game. The still are, and always will be.

If you want to do bounties, I don't think Nightfalls/Legend Lost Sectors are the spot to do them.

If you think Strikes and Heroic Nightfalls are too much and aren't casual, I don't even know what to say. They are designed for new players, if you've played for longer than 15 minutes they are easily doable.

...Apparently reading comprehension isn't your strong suit, since I not only said literally none of that, but the exact opposite.
Kylito 2023年7月18日 16時54分 
Dosbilliam, Boring but Practical の投稿を引用:
Kylito の投稿を引用:
Are you seriously saying that STRIKES is no longer a casual activity? They are the easiest things in this game. The still are, and always will be.

If you want to do bounties, I don't think Nightfalls/Legend Lost Sectors are the spot to do them.

If you think Strikes and Heroic Nightfalls are too much and aren't casual, I don't even know what to say. They are designed for new players, if you've played for longer than 15 minutes they are easily doable.

...Apparently reading comprehension isn't your strong suit, since I not only said literally none of that, but the exact opposite.

You said strikes/heroic NFs are the "popcorn" activity and are for doing bounties and having fun. Which they still are. That has not changed at all with the LF difficulty changes.
< >
46-57 / 57 のコメントを表示
ページ毎: 1530 50

投稿日: 2023年7月12日 11時29分
投稿数: 57