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翻訳の問題を報告
Well, you mentioned "for the fiftieth time" so I assumed you didn't mean the once-a-year power grind.
Hmm... been a long time since I played, I don't think I'm too likely to go back.
I played Orcs and Humans when it was new. And Warcraft 2, and Warcraft 3. Back then, it was this amazing thing, here it was, this evocative 3D world with (for the time) stunning visuals. Highly stylized (and hopelessly low polygon count by today's standards) but for the limits of the time, it was an amazing piece of work.
And then ... they talked about this new project, where you'd actually be able to embody a character and step down into the world an interact on a one-on-one basis. For years we watched the dev blogs and poured over the graphics. And when it finally hit, it was just as fantastically amazing as it had looked. It was the world of Warcraft 3 ... only you could walk around in it.
Of course, there were the grind issues, and the all the other QoL issues, but for that first year or so ... it was it was like having watched something through a key hole, only catching glimpses of it and then ... finally the door opened, and we were allowed to step through and see it all.
Buuuut ... I digress.
(This is probably where I'm supposed to throw in the "hey, you kids get off my lawn!" line).
Regardless, not too interested in giving Blizzard any more of my money.
I'm a lot more likely to spend my free time with Borderlands 2 (or BL:TPS) or Torchlight II, or Grim Dawn these days. I might check out Dredge ... that looks like it could be creepy, Lovecraftian fun.
Well, I find it fun. After LF dropped I hit pinnacle about 8-9 days after the DLC dropped and reaching that was an enjoyable experience. I look forward to doing so again when FS comes out.
Adding another difficulty is just adding more HP and damage to enemies, which is boring. It's a band-aid fix to the fact that the game has become too easy and players can access content that they never would have a year ago because of power creep. The game has become "less accessible" because you aren't putting in the effort to access it. Like you stated, you skill level hasn't changed, and you're judging the game for your own shortcomings. In NO other game do players get mad at the game for it being too hard for them. You can't do hard activities anymore? Then you don't deserve to. Endgame content should be inaccessible to players not able to access them.
You aren't a good player? Then don't expect to be able to do Legend+ content.
Lightfall's difficulty change was a great step to going reverting what power creep has done to the game, and hope more changes follow suit.
https://www.dictionary.com/browse/hyperbole
This is also the first time I haven't bothered attempting to even hit the Powerful cap, purely due to the unwanted difficulty changes; I'm here for a power fantasy. If I wanted difficulty I have 500 other games I can play that don't involve a microtransaction shop that at this point is more of the game than the game itself.
Grim Dawn's alright, though if that's your interest Titan Quest is also an option since that was made by the "same" people though as a different company.
I do find it funny that they've outright stated skill wasn't an issue, instead the issue being the game's lack of variety in content and the questionable design choices Bungie's made that by nature WILL lock some players out for one reason or another, yet you're still insisting that it's a skill issue while being the exact kind of gatekeeping douche that infests gaming itself like a terminal virulent infection. For example:
I can easily imagine seeing this kind of nonsense on the WoW forums a few months after Dragon Soul released and LFR was added to the game, which for anyone unfamiliar with it, was a new and easier raid difficulty added that removed most mechanics and allowed for matchmaking so you didn't need to get 25 people together to go punch Deathwing in the face, which allowed players like me to get the story we want without the whole "50 minus DKP" toxicity that floods WoW's playerbase even worse than it does here.
Also, thinking about it, you're the only one actually talking about endgame stuff; the two of us are talking explicitly about the Vanguard Ops playlist and the-no-longer-in-the-game-Adept/Heroic Nightfalls, two things most players are going to be interacting with and probably bouncing off of due to unnecessary difficulty increases for the majority of the playerbase instead of the kind of person who'd consider spending the time and effort to solo a Grandmaster Nightfall just to say they did it. At most, the hardest thing we were talking about is a Legend Lost Sector, which yeah, was difficult as a casual player but not to the point of being impossible if I thought for a minute about my equipment and Champ mods.
Adding on a new additional layer of difficulty on top of the existing ones is still the correct design approach.
Making that new layer interesting to you (the type of player at whom it would be aimed) would in fact, be Bungie's job. Maybe they'd be good at it, but maybe (as you suggest) they wouldn't be, and would utilize cheap stop-gap methods. Regardless, the process of making that increased difficulty interesting to you (and even possibly interesting to me) is their responsibility.
Yes, inevitably, enemies would have more health, and do more damage ... because that is just exactly what they did to the existing levels. Hopefully, there'd be more to it than that, but it's inevitable that they'd fall back on that to at least some extent.
It's an ARPG, presented in a service format. It's a bucket, with a hole in the bottom. There is always going to be either power creep, or durability decline. And players HATE durability decline.
No, objectively: No. The game became less accessible because the Developers decided to increase the difficulty level.
https://www.bungie.net/7/en/News/article/bringing_challenge_back
That, right there, is the developers deciding to make the game more difficult. That's what changed.
For you, that's apparently good. For me, it makes less of the game accessible, it means I have less fun. Which in turn means that I evaulate Bungie (and Destiny 2) much more harshly when I ponder future expenditures. This is a service. I pay Bungie to entertain me. And thus far regarding Lightfall, they've done a far, far worse job than they did during Witch Queen.
No, I'm judging the developers for catering to a relatively narrow, high level segment of the player base. And for failing to meet my needs. Am I a more casual player than you? Yes, definitely. Am I worse than average? Probably not. Regardless, you get to have cool new toys, in part because I, a more casual player (with deep pockets), help pay for those. My needs as a gamer aren't being met. You trying to tell me it's my fault isn't going to gain any traction. Regardless of what you think of my skill as a player, I'm not being served by the change in difficulty.
Excuse me? Players complain about difficulty and tuning and balancing constantly, in every single service type game I've ever played.
<sighs>
You can't entertain me anymore? Then you (meaning Bungie in this case) don't deserve my money. See how that works? Do you see how my dissatisfaction ends up impacting you? No? You don't?
Well, don't worry, you will.
You're complaining about the difficulty changes to low-tier NFs and Legend Lost Sectors. These are literally some of the easiest things in the game. Did they make them *slightly* harder with LF? Sure, but they are still very, very easy to do. Heroic nightfalls are still in the game and FIVE light levels is not that big of a deficit. They are still easy. The "difficulty increase" has actually debatably made them EASIER in some ways as now we have surges to buff damage by 25%.
At this point it isn't about wanting a "casual experience" it's about wanting the game to be a point n' click adventure without any resistance from enemies.
Making new difficulties is a terrible idea. They made GMs for good players, then nerfed GMs so now anyone and their grandma can do them. The correct next move is not to just add GM+ difficulty, it's to make GM back into the highest difficulty, because GM+ will eventually lead to GM++ and then so on and so on.
Difficulty, in terms of D2's history, has become easier and easier as time goes on. This is the first time we have actually gone backwards, even in the smallest way. The game is still easier than it was pre-WQ, and every change/new gear we've seen since LF came out has been more buffs and power creep.
Master/GM content used to be for the highest players, but has since become accessable by just about any player, leaving the highest players with absolutely nothing high-level to do. And the smallest attempt to make master/GM content ACTUALLY master/GM content again has led to people getting mad they can't do it as easy anymore.
There should be some things in the game that players just straighy up can't do unless they are good. Master and GM content is supposed to be that. If you can't handle that, then stick to Heroic/Legendary content.
Destiny 2 is one of the only games where players blame the game when they can't complete something. You pick a harder difficulty and can't do it? It's your fault, NOT the game's. You can't abuse power crept gear to easily breeze through content? That's your fault for relying only on broken gear, NOT the game's.
This goes back to the very first point I made about you forgetting what someone who isn't no-life-ing the game experiences, but also misses a point made several times by more than one person; they're the popcorn activity, something easy to do that still accomplishes objectives that the player wants to do with a minimum of investment, minus the Legend Lost Sector (since I'm personally always soloing them) and Heroic Nightfalls. The difficulty changes just made Vanguard Ops more tedious and removed the Nightfall difficulty that didn't also involve worrying about whether the two blueberries you got stuck with have the right mods or not. As has been said many times about strike difficulty, we're not there for a challenge, we're there to get the completions and the bounties done so we can do something else.
Assuming you're using the right weapon/subclass and say, don't have a Banshee bounty you want to finish that doesn't match the surge that's about as pointless as the difficulty increase itself and don't feel like murking some Dregs in the EDZ for the millionth time.
...That's what things like Heroic Nightfalls are for; some level of challenge without the time investment of a raid/dungeon.
Did raids stop existing while I was doing something better with my time than playing D2?
Should probably have mentioned this to all those Crucible players using The Recluse and nothing else before all that sunsetting happened and the total amount of butthurt in the playerbase exploded like a 6-person fireteam Gjallarhorn barrage just hit it.
Are you seriously saying that STRIKES is no longer a casual activity? They are the easiest things in this game. The still are, and always will be.
If you want to do bounties, I don't think Nightfalls/Legend Lost Sectors are the spot to do them.
If you think Strikes and Heroic Nightfalls are too much and aren't casual, I don't even know what to say. They are designed for new players, if you've played for longer than 15 minutes they are easily doable.
...Apparently reading comprehension isn't your strong suit, since I not only said literally none of that, but the exact opposite.
You said strikes/heroic NFs are the "popcorn" activity and are for doing bounties and having fun. Which they still are. That has not changed at all with the LF difficulty changes.