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All weapon purchases from a vendor require glimmer, as do all Armor purchases I believe. Correct me if I'm wrong. Focusing engrams requires a small to a TON of glimmer depending on what you're focusing. I don't believe there is a glimmer to shard trade offered by Rahoul. Bounties require glimmer, especially the extra ones you can buy from vendors.
Other than that, glimmer is pretty much useless. #RemoveGlimmer
Please never remove glimmer. I don't want shards to become the lowest value resource, too many things need them as is.
The idea of removing glimmer would be to make everything that requires only glimmer free, and remove it from the costs of everything else
Making stuff have no cost (aside from mods/shaders) would be dumb, and that's why they don't do it. There would be no reason not to just grab every single bounty everywhere at all times, and certain material exchanges would become a LOT better.
Bounties cost almost nothing, Shards are used for almost everything making glimmer just an add on, and why the hell are subclasses locked behind 6 max stacks of glimmer? Why can't we just play the quest and unlock the entire subclass instead of having to back and fourth between Rahoul and Ikora?
The whole point of shards is for them to be a low-value resource. Scrap that, THEY ARE a low value resource. We have high values like prisms & golf balls. Glimmer is the Destiny Equivalent to Pennies in America.
Bounties cost nothing unless you go in and buy every single bounty from every vendor, (which costs roughly 16K glimmer per vendor) something that you could do if they were free. Every player would begin every play session by grabbing every bounty in the game.
Making things that you have to buy only once cost nothing would defeat the purpose of having resources in the game, the more likely route would be the replacement of glimmer-only costs with shard-only costs.
Shards are, and should be, the SECOND lowest value resource. If glimmer is pennies and shards are quarters, then the removal of glimmer would make shards become pennies. In-game economies and real-life economies are NOT the same.
I objectively don't understand this one bit. You're saying, that by making Subclasses free makes every resource in the game worthless? What? How does this even connect? I genuinely need clarification for what you're implying here. Most costs involving glimmer, already involve shards. What are the glimmer only purchases that don't involve shards? Bounties & subclasses. Thats it to my knowledge. Weapons, Armor, Exotics, focusing engrams, or focusing golf balls & prisms are all shard related costs; Where glimmer, yet again, adds absolutely nothing besides making items more expensive, and in turn having the player grind or pay for more materials.
I think its appropriate to make the comparison between Glimmer & American Pennies. Both are unnoticeable, worthless units of currency in an economic system. Both hold the lowest amount of value as a currency. And both serve as a something completely unremarkable, held onto for not reason whatsoever. Which the exception of glimmer, which is held onto because "its too easy to get" or "removing it would (somehow) make resources useless" despite resources being the wrong word to use there.
Try this on for size, what is a pro of having glimmer?
Does it increase the value of items?
Does it offer the player new ways, or forms to exchange currency for items?
Does it hold significant value for a player to activity WANT (highlight that) to grind it?
If your answer is no to all of these, then you sir... have a useless currency.
Its late. Have a good night.