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new bosses
better loot
bring back the 20 mote blocker
Or offer a no invade version for less loot
I concur
New Primevals such as a Taken Hydra, Taken Wizard, Taken Colossus, Taken Gladiator, Taken Wyvern, etc. Could even throw Taken Taniks Concept #1 Kelgorath in there too after Deep Dives gets vaulted.
Overhaul the Primeval to not be just a block of tungsten that shoots back. Give them unique mechanics per enemy that makes them interesting but not obnoxious.
Invaders have new ways to sabotage players that isn't just sniping the motes off of them. Some ideas include: Setting traps, empowering the enemy while close to them, stealing the motes off of the enemy team's combatants, etc. This makes it easier for players that aren't pvp orientated to still be useful invaders while also making it so invading isn't incredibly linear and predictable.
I agree with more bosses or enemy types. that's just a problem with the entire game as a whole. same enemies since the first game
they could also add more objectives into a rotator or something like that. something other than collect motes/bank motes. like you've got to build a contraption to summon your primeval and maybe as it is being constructed you get small bonuses to damage or resistance or a short "hack" to see an invaders position for a few seconds if they are in your zone for 15 seconds.
they will never commit too many resources to it, but if they did it could be a fun mode... just needs a lot of work at this point.
They nerfed the snot out of what used to be the 20 mote blocker when they brought it back. They should add the captain back as the 20 mote blocker.
They nerfed the walls for invaders, to completely remove walls would lead to constant 0 kill invades, the invader would just be in a 4v1 with no advantages aside from a 1-time overshield.
good ideas